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Support for AntVR head tracking
Pasci
S3 licensed
Perhaps the AntVR manufacturer publish some drivers so LFS devs can "easy" integrate native head tracking support (like for Oculus) in Live for Speed.

Currently the AntVR head tracking does only emulate mouse movements (which is also supported by LFS) but the (big) range of movements of AntVR headset is useless for LFS (if you look to much left or right you "lose" the center view to the track). Because of mouse emulation tracking of side movements (example: lean through the drivers window) is not supported.

However the 3D view (side-by-side mode) is much better then Oculus DK2, because I can see more details of the track (example: break points) with the same technical resolution (1920x1080 means 960x1080 each eye).
Pasci
S3 licensed
I'm sorry for the late response.


Looks like mumble makes the same checks. If any other overlay application is already running (in this case LFSLazy), mumble don't use/start its own overlay.
Pasci
S3 licensed
Quote from DANIEL-CRO :I already explained to Pasci via PM that.

I will try your suggestion this evening and post my feedback here. But I'm sure with your description it will work. Thank you
Pasci
S3 licensed
Nice to hear from you. - Welcome back
Pasci
S3 licensed
Quote from DANIEL-CRO :


Do you maybe use some other software like FRAPS or recording, maybe that somehow interfere with radar.

Hm... good hint! I have found the reason. It's not Fraps (not running). It's the user list of mumble which is also a overlay! :-(

Could this by fixed/solved from your side or I have now only the choice to see LFSLazy radar OR the mumble user list?
Pasci
S3 licensed
I'm sorry but I have still problems with the radar.

Today a friend was trying LFS at my home. In single player mode it was working fine. After some hours (now) I started LFS again... but radar won't work.

Now I do not receive a mesage like "LFSLazy Overlay". Some hours before I have seen this message after start/connect of LFSLazy.

Currently I'm using the latest build (8).
Pasci
S3 licensed
> just you can't see them highlighted because of the dark background
Hm, ok - thanks for the hint


But with the default background image the buttons should be better visible then now. A lighter gray for this buttons can help.
single/multiplayer screen: UI improvment
Pasci
S3 licensed
In the single and multiplayer screen some buttons are not highlighted as a button but text informations are hightlighted. That looks very strange and confusing newbies and me.

local/UTC: Is simple text. Why they have a button background?

At the other side "Driver", "Garage" and "Track" are not highlighted like a button.
Pasci
S3 licensed
Thanks for your support

Very strange - Now it works again. Yesterday I have restarted LFS/Lazy some times - no effect. Today I have tried again, and it works. Foolishly I have reset the RadarY to 100 before trying again without changes. So I'm not sure, if it works again, because I have changed the value or not.

A team mate do have the same problem. I ask him, if the radar works now without changes.
Pasci
S3 licensed
Today I'm trying the latest version (in your last post), but the car radar does not work (can't see the car on screen). All other gadgets works fine. The options is active of course.

Any idea, why I can't see it? Is it possible that the radar is out of my view? How I can reset the position of the radar? I can't find any related entry in the LFSLazy.config.txt.

LFS: 0.6F3
LFSLazy: Build 6 (Aug 15 2014)
Pasci
S3 licensed
Quote from DANIEL-CRO :Hi Pascal,
last few days I was doing some bigger internal changes and that is the reason why I didn't update version here on forum. Guess some more testing would be good now. Some nice features have been added and soon we might remove beta from radar I will not put this version to first post as its only for testing.

Great - thanks


You develop really cool stuff! Thank you
Pasci
S3 licensed
Update for 0.6F6 please - thank you ;-)
Pasci
S3 licensed
Works very well - South City track takes now only 1 - 2 seconds; instead of 20 or more.


Many thanks
Pasci
S3 licensed
I have tried with openSUSE 13.1 64 Bit and Wine 1.7.2.
The "outdated" GPU was an NVIDIA 8400 GS with SM4 support.
http://www.nvidia.com/object/geforce_8400_tech_specs.html

I have reduced the LOD and have disabled AA and also texture filtering.
I've got around ~23 fps in cockpit view of the last car (10.).

The GPU already supports SM4 but does not have enough power anyway to display a "simple" resolution of 1680x1050 without any image enhancement.

Btw. I have tried with nouveau and also proprietary driver of NVIDIA itself. The result with NVIDIA drivers was only around 10% better (2-3 fps).

With this GPU I don't think the result will be much better under Windows.

Software installation after core installation of Linux (KDE desktop):
- Installation of wine
- Installation of DirectX 9.0c
- Installation of LFS with the update to 0.6F2

I do not get any errors after LFS start. With a better GPU LFS work fine under linux.
Pasci
S3 licensed
Quote from DANIEL-CRO :

Not exactly sure what do you mean with link? Put a pure link instead of
DOWNLOAD LFSLazy?


I mean this comment of you:
https://www.lfsforum.net/showt ... php?p=1863294#post1863294

Only in this comment I found the version which not need the dll. I miss the link in the first post of this thread.

Thanks for the hint to the manual/help
Installer: Incomplete german phrase
Pasci
S3 licensed
The new installer (0.6F) ends with a screen with a link to create a new account. The german phrase is not complete and contains also a typo.

Current phrase is:
"Klicke hier, um einen LFS Account zu erstellen, falls cu noch"

"cu" = "du"

I think the complete phase should be like:
"Klicke hier, um einen LFS Account zu erstellen, falls du noch keinen hast."
or
"Klicke hier, um einen LFS Account zu erstellen, falls du noch keinen besitzt."

The link points to the english registration form. Perhaps the installer language could be used to redirect the user to the form in the same language?
Last edited by Pasci, .
Pasci
S3 licensed
Please implement a version number in your tool. It's hard to find out, which one is the newest. also if you publish new download links as a comment in this threat instead in the first one. thanks

The documentation (pdf) is outdated by the way.
Pasci
S3 licensed
The new version without dependence on the dll works fine. thanks
Pasci
S3 licensed
Benchmark with Fraps

Version 0.6F
Min / Max / Avg
69 / 137 / 105

Version 0.6F2
Min / Max / Avg
88 / 164 / 128

>20%

Version 0.6F2 in 3D (red/cyan)
Min / Max / Avg
56 / 113 / 85

Field of 20 AI cars / cockpit view in the last car (20.) while 2 minutes
Last edited by Pasci, .
AntVR
Pasci
S3 licensed
New kickstarter project AntVR - Sounds like LFS already supports the 3D view (HSBS).
https://www.kickstarter.com/pr ... ersal-virtual-reality-kit

Website: http://antvr.com/

Technical compare between Oculus Rift and AntVR:
http://www.gamesinasia.com/ant ... us-rift-hits-kickstarter/

Looks like the Kickstarter target ($200'000) will be reach soon (currently >$74'000).

FAQ from Kickstarter
[3D Experience] Does the ANTVR KIT support existing stereoscopic 3D?

YES, it supports the HSBS stereoscopic 3D mode. For PC, almost all 3D games can be played with stereoscopic 3D. Some have stereoscopic 3D options, which the headset can use directly. But for those that don't, you can use some software to convert to stereoscopic 3D, and it will work with the headset. On PS or Xbox, some games also have stereoscopic 3D options.


But I think the LFS native support for head tracking of AntVR is needed?
Last edited by Pasci, .
Pasci
S3 licensed
Next VR solution for LFS? :-)
http://www.trueplayergear.com/

But no hardware available currently. Hopefully a developement kit is planned too? But sounds more expensive with more features then Oculus Rift?
Pasci
S3 licensed
Workaround for wrong PBs: Clear your current PB with the command !clear (twice; second command confirm first one)

But I found an other bug:
Charset encoding for string clpb_2 is wrong (see screenshot -> red circle). The other strings clpb_1 and clpb_3 contain also "umlaute ä" but are correctly encoded in LFS.
Pasci
S3 licensed
LFSState forget my last PB.

Today I was racing a new track PB (2:27...). LFSState shows this time too. I only jump in the box and came back (same track, same car, without LFSState restart and without LFS restart), LFSState shows me now the old PB of 2:28... HLVC is disabled/off btw.

Is this a known issue?

Is it a limitation of LFS UI that it's impossible to move some tables e.g. "Standings" to the left or right screen in a multi-screen configuration?

By the way/feature request:
A own log directory will be usefull (for the UpdateWR logs).
Last edited by Pasci, .
Pasci
S3 licensed
Because of reconfiguring the categories the currently posted links to my download mirror does not work correctly:

Please use this links now
Mod Downloads Overview
2048px version
4096px version
Pasci
S3 licensed
Is this now the final version (0.2) for this track? (still great stuff)


If someone want to download from a faster mirror source:
https://lfs-svrt.ch/index.php/ ... ods/file/7-south-city-old
(link update: 01-22-2016)
Last edited by Pasci, .
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