The online racing simulator
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Pasci
S3 licensed
Quote from DANIEL-CRO :New "official" version is available with support for 0.6U patch. Thumbs up

Can you add support for the current test patch 0.6U7? Thanks
see https://www.lfs.net/forum/thread/93185-Test-Patch-U7%3A-Fixes---VR-updates
Pasci
S3 licensed
Quote from Degats :Obligatory comparisons:
...
Quite a few aren't so useful this time - lots of changes and filled in gaps Smile

Every time a very cool compare. - Thanks
Pasci
S3 licensed
Quote from GT4_PL :@Evo Lol haha!

You need to fix your list - Kyoto Ring is not finished! Shrug
See comment from Scawen.

Quote :Yes there are still some holes, Kyoto is not yet finished.

Pasci
S3 licensed
Thank you Scawen and Eric for your great jobs! Thumbs up

Scawen: Thank you for the latest progress report. I'm happy that you people make such a sim happen. Many thanks!

It looks amazing - Can't wait to drive, too. Big grin
Pasci
S3 licensed
Quote from Scawen :About the connection between visual frame rates and force feedback:

In the old system there was a reason to go for higher frame rates to get more immediate force feedback. But this is now controlled by these user settings and there should be no reason to go higher than 100 fps (LFS physics update rate).

I'm not sure if I understood you correctly: That means that no higher fps then 100 should be needed now?

Yesterday I was driving with (limited) 60 fps. But on some positions on the track the "feeled" fps was very ugly (stucking and flickering picture) but the (LFS internal) fps counter was still at 60 fps. After change the fps limit to 120 fps (twice the refresh rate of the screens; don't know if that make sense :-) but it works), racing was flowly like before. Any idea whats going wrong here?
Pasci
S3 licensed
Quote : But please do tell me if not, because it's hard to know and these default settings involve some guessing! It seemed fine on my G27 but I haven't tested on other wheels.

So G27 users don't need to change the (default) values, because you provide at least for this wheel the right settings, correct?

Thanks for that fix/improvment - Will try it this evening.

BTW: A (short) progress report would be nice. ;-) I hope everything goes as expected.
Pasci
S3 licensed
Quote from nikopdr :You propably meant binding f9 to wheel buttons, you can do it in game too. Open controllers menu and pick either ctrl+ or alt+ tab, type /press F9 into one of the bind slots, next to it on right you can bind a controller button for this command.

So simple?! - Thanks - good to know!
Pasci
S3 licensed
Quote from numbazZ :every time I check those threads everything repeats over and over again, people complain about updates and their life because of LFS as if everything depends on it and Scawen explains why it is not that easy and etc... Just let the man do his job already, for example, nobody asks when the update for a Facebook comes out, people just using it because there are no better alternatives (maybe a bad example, but you get my point). I like LFS how it is, how it was, and how it is going to be. Any other simulators I've tried has no soul as LFS has, other games are just like a conveyor, people play it for a year or two and then something new comes out and everybody forgets about the previous one and in general they are all almost the same with cars feel like a giant concrete block on wheels.

Thumbs up
Pasci
S3 licensed
Quote from iceman121 :Nothing to report on so far? Big grin

Sure - Read https://www.lfs.net/forum/post/1948686#post1948686 from Scawen
Pasci
S3 licensed
I was starting a AI race with 32 cars. Looks like the AIs ignore "Blue Flags"? :-) The last car "blocks" the first one. I don't know if that now happen because of AI behavior changes in the last patch (U) or if that happen already in previous versions?

Hardware question:
Can you already say if hardware requirements (GPU) after the graphics update will change? As far as I understand, the shader version will not change. But are 512 MB of VRAM still sufficient (current specification on the website)? I doubt that currently because that amazing track pictures from the progress report can't be done with only 512 MB VRAM, not?
Update notification in the main menu (Default: Enabled)
Pasci
S3 licensed
At the moment LFS program updates are only displayed if I open multiplayer and let me show the server list. For less experienced players this is not necessarily logical and perhaps someone forget that work flow to update LFS. Yes, I know, if a update is released, we get an e-mail. But I'm not sure if that is enough or someone thinking about it, if months later he start LFS.

I would appreciate that LFS search at program start for updates and - if a update is available - it can be directly downloaded and installed over the main menu.

But this (new) behavoir should be configurable so anyone can disable that to restore the current behavior (or the other way). Perhaps it make sense do not change the current behavior? I don't know.
Pasci
S3 licensed
Quote from Scawen :That is because there is no code to deal with wind strength. They don't adjust their style to deal with wind. For example if there was a strong tailwind down a straight, they might not brake in time for the corner.

Simple explanation :-) Thanks
Pasci
S3 licensed
@Scawen:

Because of little (but very helpful) changes of the AI behavior in the last patch/version, I have following question:

Why the AI can't drive with wind at level 2? At level 1 it is possible since some years. What's the reason that they are not able/allowed to drive with level 2? What's the difference?
Pasci
S3 licensed
Very nice - perhaps you can also create a 4K version, too? Smile
Pasci
S3 licensed
Thanks for your fast reply

Good luck with your lightning tasks.
Pasci
S3 licensed
@Scawen: This test patch exist since over 1 month. When do you plan to release this changes? Or do you plan to implement other things in this test patch?

I hope we will get a new progress report this month... so the release of this test patch can wait some days, too! :-)
Pasci
S3 licensed
Quote :You're just trying to denounce his request.

Interesting that you accuse me of denouncing...

Quote : If you don't get bored driving a million laps of FBM on Blackwood, good for you. But don't expect every other person to be that easily entertained.

...and not arguing better in one of the next sentence of you. :-)
Pasci
S3 licensed
Quote :You're just trying to denounce his request. Maybe he's an offline player, LFSW only shows online stats.

Ok, you're right about single player. However, it does not need a new thread about the desire for new content / cars. There are enough of that requests... at least that one:
https://www.lfs.net/forum/thread/1917-Cars-we-wanna-see-in-S3

Quote :I think it will be cool if they update all the cars to more modern specs (GTRs with modern engine/aero/tc/abs regulations, road cars with torque vectoring and more modern design etc), maybe with one or two old vintage replica for historic cars enthusiast.

I agree
Pasci
S3 licensed
You have not even tried the existing car / track / layout combinations and you already want more content? Just use what's there. Shrug

I drove over 100'000 km and did not even try all current variants. Cool

BTW: I play LFS over 14 years.
Pasci
S3 licensed
Quote from Scawen :Options - Display - Drop shadows : [yes]

Ups - I probably accidentally disabled this option sometime. - I'm sorry for the stupide question/request.
Pasci
S3 licensed
@Scawen
Would it be possible to add a shadow to the displayed text for "pit lane speed limit" and the arrow? Depending which surfaces/objects are behind this text, you can't read that info and/or the direction (arrow) or simply to late (when the car moves and the background is then darker). See the attached screenshot from the garage on Rockingham and the "shadow" of the "system messages". Perhaps that explain my suggestion better.

In addition, it might be helpful if we could adjust the fade time of this information.
Last edited by Pasci, .
Pasci
S3 licensed
I had massive problems with NVIDIA drivers (419.x) and an RTX2060 (bluescreens and other peculiar effects). After the update to version 425.x everything was OK. Maybe it's the same case with you? Unfortunately, you have not mentioned the driver version used.
Pasci
S3 licensed
Hostname: Works like a charm - Thank you!
Translation German: Now it makes sense. Thank you

New strings in german:
Local IP address: Lokale IP-Adresse
Local IP addresses: Lokale IP-Adressen

But there are more (when starting local server):
Local host name: Lokaler Hostname
Address: Adresse
Pasci
S3 licensed
Quote from Scawen :I've updated that, but probably won't list it in the U5 patch notes. Please can you check it looks correct in context when the patch is released?

Of course - I will do.

Quote from Scawen :About alowing to connect locally using hostname (Pasci's request) I could do without any extra complication right now as I'm still working on things in the development version. Even though it's probably easy.

Great! Thanks - I will test this too.

Quote from Scawen :Well this is something I just don't want in my head at the moment at all. Any sound improvements would be a several weeks/months project and the current sound quality doesn't prevent us releasing the new graphical improvements. Smile

OK - Thanks for your statement Smile

I am always impressed by your broad and deep knowledge of the various topics. Accordingly, I think it's great that you actively respond to suggestions and implement them (if in a meaningful context). Thumbs up Many, many thanks
Last edited by Pasci, .
Pasci
S3 licensed
@Scawen: I'm sorry for the off-topic question: You mentioned somewhere what your next tasks will be: finishing lighting/shadow system, updating physics, improve network code

I'm assuming that a sound engine update (car engine sound) is planned sometime, too? What are your plans? Technical stereo sound is enough for me (I use a headset anyway). Compared to other sims the car sounds terrible. But that is probably not new. :-)
FGED GREDG RDFGDR GSFDG