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InSim: Sending buttons to a instance don't work, when connected to other server
Pasci
S3 licensed
Hello

Maybe someone has an idea, what I overlook in my InSim project:

My program works fine if:
- LFS runs locally in single player
- LFS runs locally in multiplayer mode (as a server)

What does not work is:
- LFS locally in multiplayer mode (connected to another server)

The InSim connection is established (I can see that, no firewall problem). But once LFS is connected to another server, it stops working. I hope I could formulate my problem understandably. :-)

Does anyone have an idea what I overlook / do wrong?

Thanks for any hints
Pasci
S3 licensed
Quote from nikopdr :Press shift + -, it blocks everything that appears in top left as text. Only works client side though.

Oh! Cool - Thanks

Any idea how I can that force with an InSim request? Only with simulate key pressing or exist somehting simular to ISS_SHOW_2D?
Support of 2FA for forum/LFS World
Pasci
S3 licensed
Hello

I think it's time to support 2FA too. Is the support in progress / planned?
I would welcome that for accessing the forum and LFS World. Thumbs up

I think about the past (and future) attacks (master server) and the emerging questionable websites (freeloaders without names).

Since I assume that has been tried to hijack accounts? Uh-hu
InSim: Suppress all messages?
Pasci
S3 licensed
Hello

How can I suppress all messages, for example at the start of the race? If the AI drives, various information will be displayed at the beginning. How I can also hide this info (Shift + F is not enough). Messages are shown at the end of a race, too.

I would be grateful for tips.
Pasci
S3 licensed
@Devs: Perhaps we can expect a new progress report this month? Smile

As already requested several times: Would a video of a newly textured track/layout be possible? We are all curious how it looks in real time (even if the screenshots are impressive). Uhmm
Pasci
S3 licensed
Thank you all for your answers

I do not need the value so much. I just wanted to know if this is sent via insim somewhere. That was all.

In that case, it's good as it is. Smile

The game memory "hack" would definitely be an overkill for just that. But thanks anyway. Big grin
Pasci
S3 licensed
Quote from Racon :I don't think you can get direction or an actual speed, just the weak/strong value that you don't want - which I think just sets a range for a random value.

OK - Thanks for your answer/statement
InSim Response: Random km/h wind speed
Pasci
S3 licensed
Hello

If I start a quali or a race the wind speed is displayed with different values. And no, I do not mean the simple values weak and strong (see picture).

I can't find out in which packet InSim sends this information. Can someone help me/give me a hint where to find the right response packet?

Thanks
Pasci
S3 licensed
@Scawen: In multiplayer replays you have smoothed the steering wheel movements some time ago. Would that be possible or feasible during a multiplayer (live) race?

The background of my question is that I stream our training races (more or less) weekly on Youtube. The view changes among other things also in the cockpit view. If the cockpit is shown by a vehicle that is not on the streaming PC, the steering wheel movements are still jerky. Is the information missing for the "gentle" movements or is it possible to improve the behavior? Maybe - depending on the effort - does this improvement still have a place here? :-)

As a concrete example a stream / recording from the last race:
https://youtu.be/TXRA1Yp3Zv0?t=1143
Pasci
S3 licensed
As always, the whining starts again. No wonder then, if the developer reduces the information on progress. Sooner or later, their statements are considered as being done in stone.

You should know that quality is the top priority for developers. That has its price (duration). In addition, something can happen in the development always something unforseen. In any case, I would also claim that when I publish something, it also has the best possible quality.

Patience is a virtue.
Pasci
S3 licensed
Quote from Draggo :Compiled (binary) 1.3.2.0 version from CodePlex archive

Many thanks!!! Thumbs up

Quote from Draggo :
Edit: btw in that archive contains binary exe's. In subfolder releases are 10 folders, and there are a files in each of them. Just open that file in some archive extractor (like 7-zip) (or just rename it to "something.zip") Wink

Yes, that files I've found too but I renamed one of them to .exe not .zip. Shrug That was my fault.
Pasci
S3 licensed
Too bad - I only found an archive on codeplex. An that file does not contain a binary/exe.

Have someone the latest (1.3.1) binary?
LSF Remote HTML5
Pasci
S3 licensed
@Victor

Has the work on the HtmlRemote at https://github.com/VictorVanV/HtmlRemote been discontinued? For 3½ years there was no update or just have you other tasks with higher priority?

Would be great if we would no longer need a Flash plugin to use LFS Remote/HtmlRemote.

On my team site I removed the link to the flash version because I do not want to "force" anyone to install Adobe Flash today.
Pasci
S3 licensed
Quote from DANIEL-CRO :New "official" version is available with support for 0.6U patch. Thumbs up

Can you add support for the current test patch 0.6U7? Thanks
see https://www.lfs.net/forum/thread/93185-Test-Patch-U7%3A-Fixes---VR-updates
Pasci
S3 licensed
Quote from Degats :Obligatory comparisons:
...
Quite a few aren't so useful this time - lots of changes and filled in gaps Smile

Every time a very cool compare. - Thanks
Pasci
S3 licensed
Quote from GT4_PL :@Evo Lol haha!

You need to fix your list - Kyoto Ring is not finished! Shrug
See comment from Scawen.

Quote :Yes there are still some holes, Kyoto is not yet finished.

Pasci
S3 licensed
Thank you Scawen and Eric for your great jobs! Thumbs up

Scawen: Thank you for the latest progress report. I'm happy that you people make such a sim happen. Many thanks!

It looks amazing - Can't wait to drive, too. Big grin
Pasci
S3 licensed
Quote from Scawen :About the connection between visual frame rates and force feedback:

In the old system there was a reason to go for higher frame rates to get more immediate force feedback. But this is now controlled by these user settings and there should be no reason to go higher than 100 fps (LFS physics update rate).

I'm not sure if I understood you correctly: That means that no higher fps then 100 should be needed now?

Yesterday I was driving with (limited) 60 fps. But on some positions on the track the "feeled" fps was very ugly (stucking and flickering picture) but the (LFS internal) fps counter was still at 60 fps. After change the fps limit to 120 fps (twice the refresh rate of the screens; don't know if that make sense :-) but it works), racing was flowly like before. Any idea whats going wrong here?
Pasci
S3 licensed
Quote : But please do tell me if not, because it's hard to know and these default settings involve some guessing! It seemed fine on my G27 but I haven't tested on other wheels.

So G27 users don't need to change the (default) values, because you provide at least for this wheel the right settings, correct?

Thanks for that fix/improvment - Will try it this evening.

BTW: A (short) progress report would be nice. ;-) I hope everything goes as expected.
Pasci
S3 licensed
Quote from nikopdr :You propably meant binding f9 to wheel buttons, you can do it in game too. Open controllers menu and pick either ctrl+ or alt+ tab, type /press F9 into one of the bind slots, next to it on right you can bind a controller button for this command.

So simple?! - Thanks - good to know!
Pasci
S3 licensed
Quote from numbazZ :every time I check those threads everything repeats over and over again, people complain about updates and their life because of LFS as if everything depends on it and Scawen explains why it is not that easy and etc... Just let the man do his job already, for example, nobody asks when the update for a Facebook comes out, people just using it because there are no better alternatives (maybe a bad example, but you get my point). I like LFS how it is, how it was, and how it is going to be. Any other simulators I've tried has no soul as LFS has, other games are just like a conveyor, people play it for a year or two and then something new comes out and everybody forgets about the previous one and in general they are all almost the same with cars feel like a giant concrete block on wheels.

Thumbs up
Pasci
S3 licensed
Quote from iceman121 :Nothing to report on so far? Big grin

Sure - Read https://www.lfs.net/forum/post/1948686#post1948686 from Scawen
Pasci
S3 licensed
I was starting a AI race with 32 cars. Looks like the AIs ignore "Blue Flags"? :-) The last car "blocks" the first one. I don't know if that now happen because of AI behavior changes in the last patch (U) or if that happen already in previous versions?

Hardware question:
Can you already say if hardware requirements (GPU) after the graphics update will change? As far as I understand, the shader version will not change. But are 512 MB of VRAM still sufficient (current specification on the website)? I doubt that currently because that amazing track pictures from the progress report can't be done with only 512 MB VRAM, not?
Update notification in the main menu (Default: Enabled)
Pasci
S3 licensed
At the moment LFS program updates are only displayed if I open multiplayer and let me show the server list. For less experienced players this is not necessarily logical and perhaps someone forget that work flow to update LFS. Yes, I know, if a update is released, we get an e-mail. But I'm not sure if that is enough or someone thinking about it, if months later he start LFS.

I would appreciate that LFS search at program start for updates and - if a update is available - it can be directly downloaded and installed over the main menu.

But this (new) behavoir should be configurable so anyone can disable that to restore the current behavior (or the other way). Perhaps it make sense do not change the current behavior? I don't know.
Pasci
S3 licensed
Quote from Scawen :That is because there is no code to deal with wind strength. They don't adjust their style to deal with wind. For example if there was a strong tailwind down a straight, they might not brake in time for the corner.

Simple explanation :-) Thanks
FGED GREDG RDFGDR GSFDG