I'm not sure if I understood you correctly: That means that no higher fps then 100 should be needed now?
Yesterday I was driving with (limited) 60 fps. But on some positions on the track the "feeled" fps was very ugly (stucking and flickering picture) but the (LFS internal) fps counter was still at 60 fps. After change the fps limit to 120 fps (twice the refresh rate of the screens; don't know if that make sense :-) but it works), racing was flowly like before. Any idea whats going wrong here?
I was starting a AI race with 32 cars. Looks like the AIs ignore "Blue Flags"? :-) The last car "blocks" the first one. I don't know if that now happen because of AI behavior changes in the last patch (U) or if that happen already in previous versions?
Hardware question:
Can you already say if hardware requirements (GPU) after the graphics update will change? As far as I understand, the shader version will not change. But are 512 MB of VRAM still sufficient (current specification on the website)? I doubt that currently because that amazing track pictures from the progress report can't be done with only 512 MB VRAM, not?
At the moment LFS program updates are only displayed if I open multiplayer and let me show the server list. For less experienced players this is not necessarily logical and perhaps someone forget that work flow to update LFS. Yes, I know, if a update is released, we get an e-mail. But I'm not sure if that is enough or someone thinking about it, if months later he start LFS.
I would appreciate that LFS search at program start for updates and - if a update is available - it can be directly downloaded and installed over the main menu.
But this (new) behavoir should be configurable so anyone can disable that to restore the current behavior (or the other way). Perhaps it make sense do not change the current behavior? I don't know.
Because of little (but very helpful) changes of the AI behavior in the last patch/version, I have following question:
Why the AI can't drive with wind at level 2? At level 1 it is possible since some years. What's the reason that they are not able/allowed to drive with level 2? What's the difference?
@Scawen: This test patch exist since over 1 month. When do you plan to release this changes? Or do you plan to implement other things in this test patch?
I hope we will get a new progress report this month... so the release of this test patch can wait some days, too! :-)
@Scawen
Would it be possible to add a shadow to the displayed text for "pit lane speed limit" and the arrow? Depending which surfaces/objects are behind this text, you can't read that info and/or the direction (arrow) or simply to late (when the car moves and the background is then darker). See the attached screenshot from the garage on Rockingham and the "shadow" of the "system messages". Perhaps that explain my suggestion better.
In addition, it might be helpful if we could adjust the fade time of this information.
I had massive problems with NVIDIA drivers (419.x) and an RTX2060 (bluescreens and other peculiar effects). After the update to version 425.x everything was OK. Maybe it's the same case with you? Unfortunately, you have not mentioned the driver version used.
I am always impressed by your broad and deep knowledge of the various topics. Accordingly, I think it's great that you actively respond to suggestions and implement them (if in a meaningful context). Many, many thanks
@Scawen: I'm sorry for the off-topic question: You mentioned somewhere what your next tasks will be: finishing lighting/shadow system, updating physics, improve network code
I'm assuming that a sound engine update (car engine sound) is planned sometime, too? What are your plans? Technical stereo sound is enough for me (I use a headset anyway). Compared to other sims the car sounds terrible. But that is probably not new. :-)