In the meantime I get the new AntVR II (Cyclop) (as a backer: for free).
Because AntVR make use of SteamVR, the headset works in "VR Headset" mode without problems. But because AntVR solves the position tracking only with the carpet (with the internal cam), headtracking is like DK1 (forward/backward and side moves are NOT tracked). Thats really bat. But normal headtracking (looking around) works really good. The Headset is ok. But currently the latest consumer Oculus Rift is cheaper then AntVR and works better.
It's not clear enough in this table which upgrade costs between s1>s2 or s2>s3. Currently I see only upgrades from demo version to s1, s2 or s3. I think thats the reason for the first question of JJ2478?
I have created a simple script that changes random the current car (simulate pressing the tab key) and the view (F1 and v/V) with AutoHotKey (http://ahkscript.org/).
Features
createte a random "decision" for a car switch
simulate a keypressure of key "Tab" (random 1 to 3 times)
simulate a keypressure of keys "F1" and v/V (currently 3 views are defined)
Keypressure is only simulated if Live for Speed window has the focus. The script (source or compiled) can be paused and resumed at any time (Icon in the system tray).
This script is USELESS if you drive on the same PC! Use this script only on a dedicated (streaming) PC.
Download (contains compiled binary exe and source script)
...
16.01.2017 19:47:07.851 INFO database saved: /data/lfstop/databases/RO11.dat
120 /opt/rh/devtoolset-2/root/usr/include/c++/4.8.2/ext/new_allocator.h: No such file or directory.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xf6affb40 (LWP 17590)]
0x08237626 in __gnu_cxx::new_allocator<unsigned int>::construct<unsigned int, unsigned int const&> (this=0xf6afebe8, __p=0xf6113200)
at /opt/rh/devtoolset-2/root/usr/include/c++/4.8.2/ext/new_allocator.h:120
Missing separate debuginfos, use: zypper install libgcc_s1-32bit-debuginfo-4.8.3+r212056-2.4.4.x86_64 libstdc++6-32bit-debuginfo-4.8.3+r212056-2.4.4.x86_64 libz1-32bit-debuginfo-1.2.8-5.8.1.x86_64
(gdb) generate-core-file
Couldn't get registers: No such process.
(gdb) generate-core-file
I don't know what I have done while lfstop crashing. But perhaps following infos are useful any way.
...
15.01.2017 15:56:52.829 INFO database saved: /data/lfstop/databases/RO11.dat
120 /opt/rh/devtoolset-2/root/usr/include/c++/4.8.2/ext/new_allocator.h: No such file or directory.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xf6affb40 (LWP 29790)]
0x08237626 in __gnu_cxx::new_allocator<unsigned int>::construct<unsigned int, unsigned int const&> (this=0xf6afebe8,
__p=0xf610edf0) at /opt/rh/devtoolset-2/root/usr/include/c++/4.8.2/ext/new_allocator.h:120
Missing separate debuginfos, use: zypper install libgcc_s1-32bit-debuginfo-4.8.3+r212056-2.4.4.x86_64 libstdc++6-32bit-debuginfo-4.8.3+r212056-2.4.4.x86_64 libz1-32bit-debuginfo-1.2.8-5.8.1.x86_64
(gdb)
Do you need more (debug) infos? See the "missing separate debuginfos" hint (no problem to install this libs too)
If I turn off all screen info with Shift + F and turn the suspension view with Shift + L on, everything is ok. But if I turn the suspension view off again with the same shortcut Shift + L, LFS show the screen info again (without pressing Shift + F). Looks like LFS "forget" the "state" of showing screen infos.
This behaviour I think is a bug.
Perhaps this can be fixed/integrated in the next test patch (0.6Q7 or so).
On page https://www.lfs.net/programmer you serve "S2 Track Bitmaps". But that should be named "S3 Track Bitmaps" because the map of "Rockingham" is also be part of the ZIP file.
On the other hand the smx file for "Rockingham" is missing. Was it simply forgotten or don't exist this file really?
The slogan of LFS is "The online racing simulator" -> ONLINE means with others. :-)
But now seriously: it would be a nice features, but I do not think that this can help to sell LFS significantly more. But that would be mandatory for the necessary effort of the devs. Previously I look forward for more new content and the physic update, too.
BTW: I have also two accounts; but both with S3 licenses. You ask for what? In our (small) team we drive with AI drivers. The second account is for additional 3 drivers and also to stream our races to Twitch... and a little bit to support the development of LFS, too. :-D
Please also note that servers should be reachable with LFS Remote if the server is empty. Currently appear merely the error message that the server was not found. After switching the server list view also for empty servers, the connection to this server works fine.
Must not be fixed in the flash version but will be nice if this work in the new HTML5 Version. ;-)