The online racing simulator
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PeterN
S3 licensed
It happens randomly, but does not take very long (within 10 seconds of leaving pits, for example) regardless of the 3D settings. Here's the crash info from Event Log. I realise this may be an issue with SoftTH or the D3D8 to D3D9 wrapper, rather than LFS. There is no crash with 0.6E.

Faulting application name: LFS_6E7.exe, version: 0.0.0.0, time stamp: 0x52813c0c
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x45452134
Faulting process id: 0xdcc
Faulting application start time: 0x01cee2fb6b959fd5
Faulting application path: C:\LFS\LFS_6E7.exe
Faulting module path: unknown
Report Id: ee8298f2-4eee-11e3-b931-00106052c624

Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: LFS_6E7.exe
P2: 0.0.0.0
P3: 52813c0c
P4: StackHash_498f
P5: 0.0.0.0
P6: 00000000
P7: c0000005
P8: 45452134
P9:
P10:
PeterN
S3 licensed
Hmm, this version of LFS crashes when used with SoftTH :-(
PeterN
S3 licensed
Quote from just2fast :The Tuscany Demo which comes from Oculus direct has a FOV of 111.478°.

And is that vertical, horizontal or diagonal? It makes a difference...
PeterN
S3 licensed
Quote from Maelstrom :+ at 115° the car interior looks alright but the tracks looks way to thin. It kills the feeling of speed to go at 90° but the track proportion are closer to reality.

I'm without a Rift, but when Rift mode is enabled, LFS changes the FOV setting to vertical field of view. As the Rift's diagonal FOV is apparently around 110°, I don't think a vertical FOV of 115° is at all correct.
PeterN
S3 licensed
Quote from DratsaB :But surely the M3 e30 should require you to use a clutch if you have it?

Hmm, but the E30 does need the clutch. If I try to change without the clutch, or without rev-matching, I get a lovely grinding noise instead.

Stalling behaviour is lacking, though.
PeterN
S3 licensed
Quote from Bmxtwins :Any truth in that? Should I not bother as I max LFS out at 100....

This was a problem with the tech preview and apparently it was fixed since then. "Unfortunately" I can't really tell as my FPS hovers around the 100 mark anyway, but there's no discernable input lag for me.
PeterN
S3 licensed
Quote from Scawen : so there is no such thing as a FF wheel that works on operating systems other than Windows. Hopefully you can easily build drivers that allow FF on Linux but are they illegal?

Trying not to shout and swear... I hate patents.

Don't know about the legality, but the G27 definitely works with force feedback under Linux. What's the patent?
PeterN
S3 licensed
Quote from Scawen :No, if you have two monitors, you just can't select a "real" desktop size of 2*width x height. You sort of have one screen as the main desktop and the other screen is an extension of it. Actually in normal use, as a desktop, this works well, because there is the concept of a "main" screen, so for example you can have the start button on the left of the screen in front of you, while your second screen is on the left and is an extended desktop with no task bar. However, there is no option to select the full double width as a real, single desktop as you could in XP, and also DirectX does not offer that double width resolution to LFS as a full screen option.

There is a tool called SoftTH (Software Triplehead) that lets you do this. It does work for dual head as well. I imagine it's not quite as efficient as how XP handled it, though. With nVidia you can stretch across monitors as long as you have 3 identical screens.
PeterN
S3 licensed
Do it through the game once and it should save your settings for next time.
If it's not saving then check you have permissions to write to the LFS directories.
PeterN
S3 licensed
Nah, it's forces view that cuts out 2 seconds...
PeterN
S3 licensed
My head explodes whenever I try to play this piece from sheet music :-(
PeterN
S3 licensed
Would it be feasible to set up some unit testing on the physics code to ensure that there won't be any differences between compilers? I guess any problem is most likely going to be with the corner cases, though, which might make that a bit tricky to set up.
PeterN
S3 licensed
Sounds like a typical "do all the things" SDK that is also designed to lock you in :-(
PeterN
S3 licensed
I for one, at 6'6", can definitely see the bonnet on any normal car. Possibly not on a modern car with a steep angle.

Moving your view like this in any OW, RAC or LX feels totally wrong though
PeterN
S3 licensed
Nope, you can only move the mirror lower
PeterN
S3 licensed
Yeah, the custom view lets you move further (out of the car even) than the standard cockpit view, which is limited to just +-0.05 adjustment of Z.
PeterN
S3 licensed
As a tall person, the default view is a bit low for what I'm used to, but even then I can't really see the front of the car. What I can do is judge the distance tothe end of the bonnet due to depth perception.

I've also played with 6 DOF head tracking in LFS, and that also helps greatly in being able to judge the distance. I can only imagine a stereoscopic headset with tracking would be even better, though the rift is only 3 DOF
PeterN
S3 licensed
Okay, when in Window mode, go to View options and change the Multiple screen layout option. As the width is quite high it will have defaulted to an extra monitor. Set both sides to 0.
PeterN
S3 licensed
Not sure what the problem is here, both views look fine to me.
PeterN
S3 licensed
Quote from Eclipsed :But I'm wondering how precise it is,as it was at low fuel (even warning blinked few times at turns),today filled until fuel filler stopped,got only 41 liters in it.

They're designed to show full when not full and empty when not empty, so it's working precisely as designed.
PeterN
S3 licensed
Yeah those settings are not per car. Do your monitors change position when you change car?
PeterN
S3 licensed
Quote from sinbad :LFS FFB spongy? Compared with AC?
I'd say the absolute opposite is true. AC has decent FFB, but it has its own deadzone issues (much more so than LFS too imo), is nowhere near as sharp feeling as it should be for the Elise, and then there's the ridiculous latency issues which come with <50fps.

Yeah, that's true. AC felt pretty bad until I got a new GPU, so it's clearly affected by low FPS.

Quote from sinbad :To my mind LFS FFB is exactly what all FFB should be in every sim. It's completely honest. It's not trying to hide tyre model deficiencies with "effects", it is what it is.

This.
PeterN
S3 licensed
I wasn't suggesting LFS should introduce it, by the way

As for the central deadzone, I was under the impression that is not LFS' fault but is due to the design of the controllers.
PeterN
S3 licensed
There are some rumbled curves in LFS that you can feel, but yes, vibration isn't feedback from the wheels. It's still arguably feedback, though.
PeterN
S3 licensed
LFS doesn't simulate the vibrations that you feel in a real car. Assetto Corsa does a bit but it can feel artificial, especially going over a rumble strip slowly.
FGED GREDG RDFGDR GSFDG