I knew there was something I was missing. I'd forgotten I wasn't using the release :-)
One issue I've found is that when specifying UdpPort, the library tries to bind the local socket to the host's IP address. There is no way to provide the local IP address to be used instead.
By the way, thanks for producing this awesome library.
I'm having a problem where my insim is working normally, but after a while it stops processing packets. An exception is thrown at BindingManager.cs:102 because reference.Target is null, as the WeakReference is used without checking reference.IsAlive.
I've been checking around and it seems that WeakReference is an inappropriate type to be using here, as the GC can collect these references in some cases.
I guess this is pretty heavily dependent on how your graphics card renders mipmaps? The effect varies depending on the anisotropic filtering and bias setting at least.