The online racing simulator
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PeterN
S3 licensed
In your profiler settings, do you have Spring Effect and Damper Effect set to 0%?
PeterN
S3 licensed
Quote from edge3147 :so the response from victor was kinda uncalled for

Would you rather have not received a response? It seems like that's what you're asking for.
PeterN
S3 licensed
I knew there was something I was missing. I'd forgotten I wasn't using the release :-)

One issue I've found is that when specifying UdpPort, the library tries to bind the local socket to the host's IP address. There is no way to provide the local IP address to be used instead.

By the way, thanks for producing this awesome library.
Last edited by PeterN, .
PeterN
S3 licensed
I'm having a problem where my insim is working normally, but after a while it stops processing packets. An exception is thrown at BindingManager.cs:102 because reference.Target is null, as the WeakReference is used without checking reference.IsAlive.

I've been checking around and it seems that WeakReference is an inappropriate type to be using here, as the GC can collect these references in some cases.

http://msdn.microsoft.com/en-us/library/ms404247.aspx
PeterN
S3 licensed
If you are using enbseries, there's a hot-key in it that saves the screenshot itself.
PeterN
S3 licensed
I guess this is pretty heavily dependent on how your graphics card renders mipmaps? The effect varies depending on the anisotropic filtering and bias setting at least.

Doesn't really work. :-(
PeterN
S3 licensed
It's not a good idea to distinguish between invalid password and invalid username failures as it can make attacks easier.
PeterN
S3 licensed
How do you cope with differing view points and FOV settings?
PeterN
S3 licensed
How about a 1 pixel drop shadow to make it stand out a bit more?
PeterN
S3 licensed
Quote from Shotglass :so lets consider a circle jump which is a fairly common thing that youd expect to work in an arena shooter
the palyer would be continously moving the mouse and thus his air acceleration vector requiring you to interrupt your jump calculation and recalcuate the trajectory every time the player moves his mouse which with the circle jump requiring continous motion is all the time
voila youve just caused infinity interrupts and with them infinity recalculations for you jump and cpu load is though the roof

Have you ever tried a "circle jump" in real life? I'm pretty sure that (bar minor drag differences) you'd still follow the original jump vector.
PeterN
S3 licensed
You're not including the header required for lists... #include <list>
PeterN
S3 licensed
Why Amazon? Try dedicated component retailers, like Scan, Overclockers, Aria, etc...

You seem to know what you want so how about making the extra step to shop around yourself?
PeterN
S3 licensed
Have you actually assigned buttons and tried calibrating it on the Axes/FFB settings?
PeterN
S3 licensed
Will they ever do anything?
PeterN
S3 licensed
Quote from DoC_uk :All regular racers know that the cruise scene is riddled with cheats and hacks .. leave em to it , they won't last 2 mins on a well admined race server .

Oddly enough, they won't last 2 minutes on a well admined cruise server either.

Sadly cheaters and crashers are around however you want to play the game.
PeterN
S3 licensed
Quote from kimd41 :Oh. My. God.



Sorry but, for a winding mountain/coastal road, why is each lane twice the width of a car?
FGED GREDG RDFGDR GSFDG