The online racing simulator
Searching in All forums
(416 results)
PeterN
S3 licensed
I know for sure my insim will need (minor) modifying to handle variable size III/ACR
PeterN
S3 licensed
Got join request working here, works nice, thank you. Would it be possible to keep the car setup window open (if the player had it open) while waiting for the join reply? This would stop it from looking like the join is always going to work.

EDIT: Oh, exactly this is happening now. Must have been a timing issue before.
Last edited by PeterN, .
PeterN
S3 licensed
Working on this now, thanks Smile
PeterN
S3 licensed
I don't use fixed ranges, my buttons are all dynamically allocated. Wouldn't need to be a dynamic array, could be bitmap of 30 bytes with a bit set indicating which buttons to remove.
PeterN
S3 licensed
Yeah, forget I said that, compatibility probably makes a new packet easiest.
PeterN
S3 licensed
cargame is right, this would be far more useful if it contained the handicaps (well, pretty much everything) as in the IS_NPL packet. (Which might suggest that maybe IS_NPL should be repurposed.)

Also, restricting shift-p/shift-s might be nice somehow. Server-side would allow insim to do something custom, but even if just client side (require double-press?) that would solve accidental pitting/speccing (it's been known to happen when responding to chat...)
PeterN
S3 licensed
Not them. See the highlights:
Extended Characters
PeterN
S3 licensed
Not sure when this started happening but extended characters are being rendered strangely, either cut off or with garbage on the right hand side. I've gone back to 0.6G and this exhibits the same issue, so it seems like it's something that was working but a system update broke -- it happens for more than just me, though.

It's particularly noticeable with Japanese 81 set.
PeterN
S3 licensed
Poor WKD.
PeterN
S3 licensed
This makes my lap times even worse as I sit gawping at the pretty scenery. Great work Eric Smile

Just waiting for the sun to rise and clear the haze for a nice clear day, heading into a nice dusk... Please make this happen Smile
PeterN
S3 licensed
Quote from Scawen :To assign them to wheel buttons you don't need external software. You can use the CTRL+ or ALT+ keys in controls options to add commands like "/press 7" etc. Then you can assign this to a wheel button.

When you do this, LFS assigns a spurious chat history line -- it takes a slot away from chat even though it is not visible. I'd guess this applies to any / commands though it's more noticeable in this case. Would be nice if this could be fixed.
PeterN
S3 licensed
Quote from pik_d :Two pixels width of screen that should be on my main (left) monitor are showing up on the right monitor.

This always happened to me for a long time, it's not a new issue in K6. On my triple screen set up, I also get a single pixel spilling over to the left monitor.

It's only the UI that does this though, the rendered view is fine.
Last edited by PeterN, .
PeterN
S3 licensed
nacim, the "Analogue steer smooth" on the "Misc" settings can help with control pad steering. I always thought it odd that this setting is not under "Controls", though.
PeterN
S3 licensed
I wouldn't mess with the standard behaviour of the maximize button, better to have it explicit.
PeterN
S3 licensed
The dynamic reflections are independent of the builtin postprocessor. LFS' postprocessor is purely a colour curve adjustment.

Unless there's another PostProcess.psh that is way more advanced floating around, that is...
PeterN
S3 licensed
As ENB series is already a postprocessor, is there any need to enable LFS's builtin, pretty rudimentary, postprocess filter?
PeterN
S3 licensed
Input when not focused is genius +1
PeterN
S3 licensed
I eagerly await all test patches of course Smile

Yup, fixed in K4, thanks.
Last edited by PeterN, .
PeterN
S3 licensed
Narrowed it down a bit. Seems to be related to having NPClient.dll in place (I've been using FaceTrackNoIR and Opentrack) regardless of whether headtracking is running.

If I move that DLL out the way then LFS is working as expected.

I'm aware that pressing both doubles -- weird effect with this is that (90 + 90) * 2 = 360... I feel like an owl Smile
PeterN
S3 licensed
Just download and install the game again?
PeterN
S3 licensed
David Bowie

8th January 1946 - 10th January 2016

Not an Immortal as hoped.

:-(
PeterN
S3 licensed
Here's some shots from 2 separate locations I know about. There are multiple or long holes in each area. One give-away that there is something not right is that the shadow disappears briefly.

In the second pic the RB4 could not move Smile
PeterN
S3 licensed
It's not there if you have Postprocessing enabled.

I just got my car stuck in a hole on Rockingham, seems to be some of edges slightly away from the track are not solid, especially the little green tarmac patches leading to paths.
PeterN
S3 licensed
Funny how those path node squares get larger the further away they are... Wink
One button look angle doubled
PeterN
S3 licensed
At some point in the development of the stereoscopic rendering, the "One button look" angle setting became doubled, so that, for example, when set to 45 degrees your view will turn 90 degrees instead.
FGED GREDG RDFGDR GSFDG