The online racing simulator
Searching in All forums
(416 results)
PeterN
S3 licensed
The second packet is separate from the first, there will be no information about it in the first MCI packet. So simply handle MCI packets as they arrive.
PeterN
S3 licensed
Quote from THE WIZARD DK :hm..youtube tracks me to LFS forums..

i get the same suggested videos from your video as ive seen recently. meaning dear youtube is tracking me here aswell. is that a bug scawen ? if so. then reported.

but i guess its not. more likely its youtube/google. just thought i mention it because...well.. its there.guess its time to vpn all lfs sites and game then...

Just use browser containers (feature/plugin of Firefox, don't know about Chrome) to separate your browsing profiles. (Was this relevant to the original topic?)
PeterN
S3 licensed
Can you stall your car or overheat your clutch?
Will the car start rolling if it's stopped on a slope with no brakes applied?

Both flaws never fixed in AC Frown
PeterN
S3 licensed
Quit the game just to change car or track?
Quit the game just to change controller bindings?
Quit the game just to change graphics settings?

That's massively annoying when you're used to LFS.
PeterN
S3 licensed
Contact the LFS developers directly and they may be able to sort you out.
PeterN
S3 licensed
This artifact of reflections is an optimization that Scawen did so that only an upward facing render is needed for reflections. Basically it's by design, not a bug.
Last edited by PeterN, .
PeterN
S3 licensed
Sounds just like an engine missing its silencer...
PeterN
S3 licensed
With mirrors enabled the game is effectively rendering 4 views instead of 1, so inevitably this causes rendering time to take longer. Enabling AA will also increase rendering time.

As LFS is single threaded I guess it is not processing any network packets while rendering, so that increases latency.
PeterN
S3 licensed
Higher resolution but maybe too clean now? Also the different typeface leads to the padding looking 'wrong'.
PeterN
S3 licensed
Scawen, have you considered adding hashing of the skins directories to work around the slow directory access issue?

The texture issue above is not that it hasn't loaded the user's skin, it hasn't loaded the car's base textures either. If that also glitches, maybe they can be pre-loaded as there are less of them than user skins.
PeterN
S3 licensed
Quote from sicotange :removal of these dedicated keys ('S', 'F', '1', '2', '3') is a nice improvement.

+1 to this, I can't count the number of times I've messed up the server by accidentally pressing one...
PeterN
S3 licensed
Hi,

When reloading the game I get two texture messages about RALY_pole1_ALP. This is after all the conversions are done, on a fresh install.
PeterN
S3 licensed
Hi DemonicVampire58, have you tried the option to use low-res textures?

Assuming it was the same version before, odd that did work and not now. Maybe LFS uses more memory for some stuff (object layouts, etc) when unlocked.

The minimum requirements may not have been updated for a while. The new Westhill, Rockingham and Blackwood tracks are definitely more demanding now.
Admin password change
PeterN
S3 licensed
Currently changing admin password is tedious as the LFS server needs to be stopped, the configuration changed, and then (with wine at least) you need to then wait a couple of minutes before starting the server up.

Could it be possible to add a command to either change the admin password, or reload the admin password from the configuration file? I guess the latter would be safest.
PeterN
S3 licensed
It happens when a car is sat idle for a while (easy on a cruise server Smile). When it moves it will be updated after a short distance. I suspect it's something related to shadows as this only appeared in the last release (+ test patches)
PeterN
S3 licensed
Yeah true, would be nicer under the lfs.net domain instead.
PeterN
S3 licensed
And it's easy peasy with LetsEncrypt these days...
PeterN
S3 licensed
LFS' shaders use an upwards facing hemispherical map for performance, so the ground won't be reflected.

Scawen's comment on the issue: https://www.lfs.net/forum/post/1897508#post1897508
PeterN
S3 licensed
The difference is between games that use vertical FOV and games that use horizontal FOV. LFS is the latter.

When the screen is wider, the same FOV will cover the same distance, therefore you will see less vertically.

To display more horizontal, you should just increase the FOV. This will distort geometry more as you are squeezing everything down. There is no way around this. Any option to "add left & right" areas would do exactly the same. The only way to remove all distortion is to use a physically correct FOV, but most people prefer to see a bit more. The usual FOV is also very distorted but you are just used to it.

LFS also has options for additional left & right viewports for triple (or more) screens. These can be angled to match the angle of the display which reduces the distortion a little depending on the FOV, however on a super widescreen display you'd be able to see the seamline where the viewports touch.

If you adjust the horizontal FOV to match the same vertical height in LFS, the same area covered by the original screen and the new screen will have the same distortion, not more, not less. The distortion only appears more because of the extra area which wasn't rendered before.
PeterN
S3 licensed
Doesn't the G920 have a clutch pedal? If the axis is at 50% then it sounds like you assign it.
PeterN
S3 licensed
Sounds like a burnt clutch but that would normally take a bit of time to occur.
PeterN
S3 licensed
Quote from Shirtkicker :I do like this idea of an indicator to show when someone is blocking messages - +1 - but in addition, it would be good to give admins the ability to override the block in order to tell the driver when they are doing something wrong. The only option right now is to kick them without explanation, which could potentially open a whole new can of worms...

I've never tried before, but if anyone can tell me; does the message block function also include pm's?

"x (un)blocked messages" is an indicator, no?

Private messages (implemented by an insim) would work unless the player blocked all messages instead of just chat messages.

Alternatively, RCMs will work as long as the player is on track and viewing their own car, or insim buttons will be visible (and you can detect when shift-I is pressed to redisplay.)
Default skin missing from LFS world
PeterN
S3 licensed
UF1_4P_lfs is missing from LFS world and so can't be used online. Pretty sure it used to work.
PeterN
S3 licensed
Buy S1 for a whopping £6 (in your country) and you'll get custom layouts, along with an additional 3 tracks and 6 cars!
PeterN
S3 licensed
You want the difference between direction and heading, so just a subtraction, no division.
FGED GREDG RDFGDR GSFDG