The online racing simulator
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PeterN
S3 licensed
Quote from UnknownMaster21 :But, 493 bhp RB4 GTR with sexy outfit, 7-speed transmission, high-rev engine.... YAIKS!

Damn, I thought that guy was just using speed hacks! (Yeah, we actually did see an RB4 with 7 gears)

Liking the Q12 update, quite a lot of minor landscape variations and details. Carefully placed rocks, reception/delivery signs, etc. We have little custom hotlaps through the industrial estate to take all this attention to detail in Smile
PeterN
S3 licensed
If you're after text that is input, you should be looking at the BTT packet.
If you're after the text content of a regular button, you'll need to keep track of that yourself.
PeterN
S3 licensed
Quote from ltras23 :Oh i forgot to mention i'm playing on a laptop.
Again, i won't be leaving LFS completely though, i've not been long enough in LFS, started merely a year ago and i only found the joy just 9 months ago.

You can try switching to virtual mirrors or just disabling them. Also check the reflection options are set to low.
PeterN
S3 licensed
Quote from lucaf :Looks like the track of new Blackwood is not on the same z-level with the ramp to the bridge?]

"It contains a new version of Blackwood :

- New textures, geometry and detail improvements all around"
PeterN
S3 licensed
Now this is cool. There's quite a lot of surface that is non-driveable though.
PeterN
S3 licensed
If the usual AA setting is missing, and only AA off or 4X is shown, this is the AA setting for mirror views. When the main AA setting is missing, it means the post processing option is enabled in the misc settings, which can also cause performance differences.
PeterN
S3 licensed
Quote from Scawen :I have been to cruise servers! It's important to know what people get up to in LFS! Smile

But I do look at maps a lot, specially these days for cycling routes, and I never rotate the map around, because it would be confusing! Big grin

However the small zoomed in map (breadcrumb trail) on my Garmin is rotated to my direction and that is helpful.

Hi Scawen,

Breadcrumb trail on my Garmin 25 is pretty useful indeed...

I don't actually use map rotation in LFS either, however I noticed it because there also seems to be a rotation that is applied regardless of this setting depending on the chosen layout. Sometimes it's rotated 180 degrees -- this is also missing in this update.
PeterN
S3 licensed
Scawen, this is not a new bug, but since you implemented the brilliant shift-f12 mode for triple screen without needing to use the utter useless NVidia Surround, sometimes (maybe always) I find that on first use since starting LFS shift-f12 switches from windowed to full triple monitor window, but with the game only on the middle screen. If I toggle it again twice, it will then be all 3 screens as expected. Not a major issue though.
PeterN
S3 licensed
Small map rotation doesn't seem to work any more.
PeterN
S3 licensed
I hope that the 32 car types limit is not set in stone Smile
PeterN
S3 licensed
Ah I see, some of the shaders are active even with post-processing deactivated. Makes sense.
PeterN
S3 licensed
Very dark cars in pits (I mean in shift P, not in garage). Obviously post-process needs to be enabled for shaders to work, I just didn't expect the change in shaders to affect anything when post-process is disabled. I'm aware this is an LFS issue rather than your shaders though Smile
PeterN
S3 licensed
Looks a bit weird in pits, or with shaders disabled :/
PeterN
S3 licensed
Don't know if this is new or a coincidence, but the LX4 (at least) has some gaps in its shadow.

PeterN
S3 licensed
This property is set by LFS and it doesn't make sense to change it
PeterN
S3 licensed
I think it's been dead for quite a long time.

https://www.lfs.net/files was created, however!
PeterN
S3 licensed
Probably just LOD changes due to the distance, and therefore by design.
PeterN
S3 licensed
Always drive with a nearly realistic FOV from the drivers seat myself. Of course, I'm not a good racer at all anyway...
PeterN
S3 licensed
Have ordered some t-shirts, but tried to add stickers but they wouldn't go in the basket Frown
PeterN
S3 licensed
Hi Scawen,

Many thanks for making these updates adding to the immersion of the game, long after I paid for the game and had several years of enjoyment from it. I look forward to future progress!
PeterN
S3 licensed
Quote from aanrus :This is still true.

Is the problem that you can adjust the mirrors to extreme unusable values and...?
PeterN
S3 licensed
Awesome changes, new mirror resolution looks great now.
PeterN
S3 licensed
Could the mirror resolution be (optionally?) increased? On triple screens with realistic FOV they're distinctly blurry.
PeterN
S3 licensed
Yeah, use the next view, custom, not in-car view. By default this is the view that you can only see the wheels, but it's all configurable.
Last edited by PeterN, .
PeterN
S3 licensed
Try with 0.6M, 0.6N or 0.6P. The change log for 0.6M includes this line: TCP position packets option now also sends TCP packets to host
FGED GREDG RDFGDR GSFDG