The online racing simulator
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PeterN
S3 licensed
In case you didn't read all of my comment:

"... you can just tell LFS that there is only one screen and fiddle with view offset."

(No it's not perfect, but it'll work)
PeterN
S3 licensed
The 5 and 6 keys change the FOV. It's definitely not locked just because you're using multiple screens.

EDIT: Oh, you mean you want the FOV for a single screen to be higher than 90? Crazy! But in that case you can just tell LFS that there is only one screen and fiddle with view offset.
Last edited by PeterN, .
PeterN
S3 licensed
But Lyen, haven't you already upgraded?

https://www.lfs.net/forum/post/1905619#post1905619
PeterN
S3 licensed
Heh, the sky is wrong in the DX11 version, doesn't match up with DX9 or the shine on the road surface.
PeterN
S3 licensed
Hmm, just checked how I do this and it turns out I just watch for the server chat message "Track loaded".
PeterN
S3 licensed
Hmm, chat history lines being eaten by / commands seems to have come back.
PeterN
S3 licensed
In S1, they're all H-shifter, except the FBM and the MRT. The MRT is a special case, as it has a motorbike gearbox. This must be put "in reverse" to go into first.
PeterN
S3 licensed
Shift properly (lift accelerator when upshifting) and it won't burn out
PeterN
S3 licensed
I think he refers to the objects being distorted (and thus only nearby objects being reflected), as you mentioned at the end of this post: https://www.lfs.net/forum/post/1897508#post1897508

Not sure where "quick thing to do" comes from though Smile
PeterN
S3 licensed
For the circle, the circle index is supplied in the Heading field.
Checkpoints don't have an index, but you can check their X/Y/Z coordinates.
PeterN
S3 licensed
It's not possible.
PeterN
S3 licensed
In that case they're using PCI passthrough, so each VM itself is controlling its own video hardware, so VMWare's support for 3D acceleration is irrelevant.
PeterN
S3 licensed
Hmm, only thing I can think of that may be different is the slab was used to lift the car from the road surface initially. I will try to reproduce if I get a chance tonight.
PeterN
S3 licensed
Seems that if you remove an object from underneath a frozen car (engine off, physics stopped), when the car does eventually get updated LFS now crashes. Previously the car would fall as expected.
PeterN
S3 licensed
DIYing? Should cargame get a plumber in?
PeterN
S3 licensed
Minor issue with Start Lights, pressing optimise in the layout editor seems to only optimise the lights for the user who pressed the button instead of everyone. Other players need to reconnect.
PeterN
S3 licensed
Are the drag strip lights fully controllable? I guess the data byte would be different. Would be nice if these (and South City's road traffic lights) were placeable objects Smile
PeterN
S3 licensed
How are you setting bits 8-11 of a byte?
PeterN
S3 licensed
Your pakGetShort calls should be referencing the first byte, not the second byte. I'd also recommend using different variable names instead of just lower/upper case.
PeterN
S3 licensed
Yeah, there was a patch I made ages ago which turned out to be quite wrong. Sorry. I'm not using InSim.NET now but I modified the current library I use to work satisfactorily without errors.

There's also a problem in that LFS to unicode is not lossless: different LFS characters can resolve to the same unicode codepoint, and so converting back from unicode to LFS can result in a different string and different glyphs.
G27 FFB not set up properly?
PeterN
S3 licensed
Seemingly since around the time of the update that introduced support for input while unfocused, I don't have working FFB when LFS starts, until I press shift-C.

Just remembered this now hence posting it, but I can do further diagnosis tonight.
PeterN
S3 licensed
Try pressing shift-C in game.
PeterN
S3 licensed
Definitely a good idea.
PeterN
S3 licensed
I guess you are right. Didn't expect it as it had the cruise flag set. Sorry to bother you!
PeterN
S3 licensed
Hmm, not sure what happened or how to repeat it. I changed track from BL1Y to AS4Y, and when I joined I spawned at the point that camera points when there are no cars on track instead of at a pit start point. There was no insim connected at the time, though it had been running (with the new ISF_REQ_JOIN flag) before the track change.
FGED GREDG RDFGDR GSFDG