They try to bring handling back into the equation by taking that stuff away, but that seems to cause the deadzone behind the leader. But they should probably try something like that, but I would also add the test of the wicker as well, just to see if that changes anything.
Yeah the car is a bit underpowered so focusing more on the exit is important. Trying to get the car to rotate on the center has been my issue. Been able to get into the 22's but just not consistently there yet. Seems I can run a mid 22 a couple times, then the rest of the time I'm struggling to run high 22's.
Anyways, happy to get 100FPS @ 2560x1600. Probably going to try turning the graphics down even more though to see if it performs better (or as some say, make me perform better).
Lifting the front off the ground would change everything, at nearly every track. Getting front end grip would be insanely difficult. Things would go back to mechanical grip > aero grip.
I'm not sure what causes the car to stall out behind the car ahead and not continuing to suck up quickly. Only thing you can do is back up away from the car ahead and then get a huge run and carry the momentum by, else you'll just be stuck behind the person ahead for a long, long time.
And yes the wicker just kicked the air up more. I'm assuming it kicked the air up more than a spoiler, else it would have been pointless. What it did was allowed the calls to actually "suck up" to the car in front of it instead of the stalling we have now.
That's a large sum of land that you are categorizing. The cost of living can change drastically within 50 miles let alone the 500 miles that the state is long.
But I guess if you are just comparing it to another state in general it may make sense.
And good luck this weekend Scrabby. About to get busy there soon.