The problem is how damage repair will be. They need to fix it so even if it takes 15-20 minutes to repair a wheel/suspension, at least it'll actually be repaired. LFS was popular because it was too easy to neglect the damage until it was severe. Severe damage in LFS is just minor in iRacing, so the damage repair system needs to be improved a bit before I see the whole endurance thing as functional.
Personally, I'd look over your settings and go through the link posted above. I'd test on the 1M as to me it is the easiest to put in whatever situation you want to. Very balanced. Once you have your settings proper I'm sure you'll feel everything as you should.
AC has been the only sim, since LFS, where I feel exactly what I want to feel. Some cars I enjoy and some cars I dislike. It isn't necessarily because "the physics are bad". It is just because the car's characteristics aren't something I enjoy
There is a difference between inducing understeer and plain understeer. This driver clearly is lacking the driving ability to properly hit the apex and therefore continues to turn the wheel as if he is playing an arcade game. Instead of AC responding to the induced understeer in an arcade like way, AC instead reads the induced understeer and washes the car out wide. If this behavior is wrong, then why does LFS do the exact same thing if it is so much more accurate?
The 458, as mentioned above, has a mid-engine layout that is built for general understeer. If you drive it more aggressive on entry, creating a small amount of rear slip, then the balance raises drastically. You can't expect a Porsche Carrera Cup car to drive like a BMW Z4 GT3 as the cars are configured very differently and therefore warrant a different style of driving.
In short, the video you posted contradicts your statement, and simply proves that LFS and AC behave the same (realistically) in that scenario.
Your post earlier about the onboard actually got Aris to contact me about that car's information. They get the data from Lotus' headquarters (and more), but getting an actual car on the dyno for sound may be optimistic.
The engine is actually the same as the GT4 car. The GTC version was supposed to race in GrandAm's GX class which was slower than its GT class. The GT class is about 5-10 seconds slower than GTE.
Of course, the data they get from Lotus could be a bit optimistic so the car could be quicker in game than its real life counterpart. Won't know til its done.
Seems it isn't the GTE race car. Looked up the GTC model, and it may be quite a bit slower. It will most likely have less downforce, but it is showing only 1170kg on the site which is quite a bit less than listed. Not 100% sure what we are getting at this point.
Yeah 3rd is where I am behind the two MP4s. I can see them the whole race though as I'm running about a quarter second faster. Sadly by the time I get through the 458s I am too far back to do anything in 5 laps.
The performances are different but they use ballast on the RUF and MP4 to slow it down to speeds of FGT and Caddy. That whole design has been getting pretty popular.
He was a hardcore competitor, but also didn't mind giving his advice to those that may have needed it. I hope we can have a tribute to him in the upcoming 24hr race.