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Primoz
S3 licensed
The tyre choice is saved now. As for the fuel, you just ask someone how much fuel you need per lap. Then you can make your own strategy.
Primoz
S3 licensed
Tyres are done in like 4 seconds in F1. It takes 7 seconds to fill her up quite a bit, 10ish for a full tank.
Primoz
S3 licensed
Well, SX series designers probably did have that somewhat in their minds maybe. Just a bit. For the BMWs (e30s are very popular drift machines here), the answer is simple. No.
Primoz
S3 licensed
WHAT??? Code the wheel into the game? What is there to code? The buttons on the wheel so the driver will press them? And if you want the wheel lighter, disable the center spring force in the Game controller settings.

Oh, for the drivers, make a profile, set LFS.exe to it, crank up AA and AF and enjoy. Works for me (nVidia), if ATI's drivers don't support that, bummer. Another reason more to be an nVidia fanboy
Primoz
S3 licensed
gargantula how are you going to drift a real car if you don't have a 45 degree lock? Rant at the manufacturer?
Primoz
S3 licensed
Loved the review. And it's nice to know S2 is still in Alpha just because some features are missing! What's up with that! Don't we have just THE MOST wonderful devs? Usualy a new game is sent out as a beta and then patched up, this one though is missing osme features (who plays with the AI, really ) and doesn't even have any bugs yet it's still an alpha. Gotta love Scavier.
Primoz
S3 licensed
Quote from Thorvertonian :Add to that the weight penalties the seat's were carrying....

Andy hat a 45 kg penalty.
Primoz
S3 licensed
hankstar really hit the nail on its head. Tristan said it nicely too. I still think it would divide the game into two parts. Oh, in this thread i realized that this offical forum can be a bad thing too. people suggest and want lot's of stuff, even if they are told (with arguments) that it wouldn't work. Just like if you'd go to say the official EA forum, where the NFS MW devs hang out (doesn't exist, i know) and start bugging them to improve the physics. Why? The game just wasn't meant for that. Same as LFS isn't meant for engine tuning. It's meant for games like GT4, NFSU/MW. Little kids play those games and brag around their friends 'ya, i've got a 10000 bhp skyline, beat that. I has 10 turbos and a 15 litre engine'. In LFS people can brag about their laptimes ut don't If they are asked they just tell their best time and let their racing do the talking. And that's where they are best.. beating other people in basicly same cars. You can get a lot of WR sets from inferno (heck, i'm a standard 'subscriber' for Flotch's FXR and at times UFR sets) and then you loose against those WR holding guys just because you are slower. Tunning would just mean all the people would run at the maximum limit (there HAS to be a limit, otherwise people would run 1500 bhp UF1000s) and then the cars would be the same.
Primoz
S3 licensed
Quote from deggis :http://video.google.com/videop ... q=porsche+917&pl=true

The Moulsan straight is LOOOOONG. Didn't know Le mans is such a fast circuit.

Anyways, i'm still sticking to racing touring cars. Want that before anything else (BMW 320i WTCC? :nod
Primoz
S3 licensed
The physics engine doesn't support open tracks, sorry... Would be nice though, for qualifying or hot lapping, if you screw up a lap, just take a shortcut
Primoz
S3 licensed
Link doesn't work. And seing Long in the name, does it have more layouts?
Primoz
S3 licensed
Krane taht's true, but it is a competition'. It's MEANT to be in the same class.

cbsalkvist dunno, your ideas just don't seem so good to me... Too much NFSU-ey. In real life i don't tune cars, heck, i don't even drive (i'm 17, one year to go ). But yes, you wouldn't just tune the engine and leave everything stock (well, unless the rest was good enough). And somehow making another, 'tuned' class would seem to me as ripping apart the game. It just would, don't know why really...

And tuning was suggested a lot, always unsuccesfully.It just wouldn't work. If you want turbo pressure, cam and mixture richness controled, someone will want suspension geomtry controlled (the shape of the arms, bolting points, etc.). Will then everyone design their own car? Sure, it works like this in the real life (except in Formula Ford or simmilar classes where they basically all drive the same car). But look at that. GTR for example, when Maseratis came out, they totaly owned every other car! If you have the same car for everybody (or purposely made class that has an intention of being even), the racing can be much closer. As i said, i just don't see this as a good idea...
Primoz
S3 licensed
The XRT already has a FWD turbo car that competes with it. It's called the FXO. Even the FXO is quite hard on the tyres, with the XFG having the same power and less weight, i can see it being a tyre muncher. Not a good idea IMHO.

About the adjustable boost, most of the drivers can handle the max boost so all will use the highest one. If you had a setting from 0,6 to 0.8 bar on the XRT with let say 0.01 increments, what would you use? 0.6? I know i wouldn't. best to leave this as it is, even now he cars just aren't balanced so well, that would unbalance them even more. Running higher boost (0.1 or 0.2 bar) doesn't have much negative sideeffects. Running more or less rich mixture has. That's the difference here. That's why mixture settings would work better and even those wouldn't work the best.

LFSTweak works online, you just have to make a server with edited cars and people that want to join must have exactly tuned cars to match. That's the 'prob' here (It's good actually, otherwise there would be people with 1500 bhp FXRs running with normal 500 bhp ones. Not fair, aye?).
Primoz
S3 licensed
Actualy, on S patch IIRC, drifting with flats was easier than with reds
Primoz
S3 licensed
Quote from axus :It makes racing harder, however more real. As such, it will be nice to have as a server OPTION.

I find driving in anything other than cockpit annoying... However i can't play rally games (CMR, RBR) anywhere else rather than bumper cam.
Primoz
S3 licensed
Quote from cbsalkvist :like adjustable turbopresure

Alter the HP too much, not a good idea.

Quote from cbsalkvist : fuel mixture

Look my post above

Quote from cbsalkvist :Rev limitin

The only rev limitng LFS does is pit speed limiter (and now TC in BF1 and FZ). If you mean to prevent overreving, for now there s no engine damage (at least no effective one) and besides, take care of your foot

Quote from cbsalkvist :Yes I know...use lfstweak, but u can't use that online.

What I want is a chance to try it ingame/online.

It does work online.

Quote from cbsalkvist : I'm not talking about doing major changes yet.
And why not make these changes.
If they made 2 classes then there wouldn't be a problem????

What kind of classes ae you talking about? If i understand correctly, you want to split the game into two parts, LFS standard edition (with all the usual cars) and LFS tuner edition (the usual cars, but more NFSU style). Can't see that happening, DON'T WANT that happening.
Primoz
S3 licensed
Michael Schumacher IIRC actualy doesn't understand setups very well. At least Rubens barichello does better. Sometimes MS's engeneers just copied Rubens' settings.
Primoz
S3 licensed
LOL!

BTW, talking about food made me hungry.

PIPI AWAY!! illepall
Primoz
S3 licensed
Quote from Citywidemicke :I dont think backfire shuld be in LFS at all. Have u see UF1 with backfire ? yes only on movie

Backfire != ALS :chairs:

As said, even F1 cars can have a backfire, but they're not running turbohargers, are they? No. WRC cars on the other hand pop EVERY time the driver lifts off (well, most of the time ). That's becausr they have antilag and the backfire is THE thing that makes spining the turbo (the air/gas mixture literaly explodes in the exhaust). A simple backfire is an accident if you will.

Quote from Hyperactive :Well the backfire as itself is just and effect. Nice to have where it realistically should be. I don't think there is any precise reason why UF1 should not backfire under certain conditions? No catalysator, etc...

Hyperactive thinking of an UFR maybe?

Quote from wheel4hummer :There needs to be a misfire sound effect, when you are running out of gas for example. NOT backfiring though.

Wouldn't a misfire come too llate? I mean, you could get it near the pits, but say, 100m after Aston GP finish line, a tad late, don't you think?
Last edited by Primoz, .
Primoz
S3 licensed
The only engine tuning i see reasonable is setting the richness of the mixture. Running rich, more power, colder engine but the fuel usage gets sky high. Running a less rich mixture helps the fuel economy but gives less hp and the engne is running hotter (at least that's what i read on this forum )
Primoz
S3 licensed
Philip island is also a nice track, dunno how it would suit for car racing (is it possible it's meant for motorcycles?). has lots of ups and downs, fast, sweeping turns, hairpins
Primoz
S3 licensed
I eat if i have anything to eat Otherwise, pick nose, scratch between the legs, the usual stuff
Primoz
S3 licensed
I'd still like to see racing touring cars. We have two, UFR and XFR, but WTCC for example is not FWD only Smile You have the dominating BMWs that are RWD. Audi had a very successful quattro too. XRT/FXO/RB4 mucle up? Smile And about too many XRs, BMW has the normal 3 series, a M3 (so that takes care of two road cars, XRG and XRT), it has a WTCC car (320i, the new XR would fit into this one) and has a M3 GTR (XRR anyone? :>) So i think that 4 XRs wouldn't be THAT much. It would still be a lot, thats true.
Primoz
S3 licensed
Yeah, but it takes a lot of time... Brake force 10=% on front, brakes on and drive down the back staright?
Primoz
S3 licensed
Why say goodbye to LFSForum? You can still visit both
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