The online racing simulator
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RAYfighter
S2 licensed
It won't help wreckers at all, because they don't care what will happen with them after crash, they only care how horrible trouble they cause to others. illepall

I played FlatOut where the driver was a ragdoll dynamics model and to knock him (yourself actually? weird lol) outta the car was one of goals of this "original" game. From the popularity of that title I would guess it can attract many weirdos around, but in LFS I wouldn't see it as a reality level, to be honest.

Trying to think seriously about it (aside from I dn't need it in game), I would say that wrecked car which cannot continue in race is enough penalty.

Dunno, I am not too excited about this idea...
RAYfighter
S2 licensed
Talking about licences and law, do devs know about the image used for this Siemens game computers banner?

http://www.fujitsu-siemens-b2c ... alog&kid=16035onlban1

Another even more apparent AI driving GT screenshot was used for a banner I clicked to get there.
RAYfighter
S2 licensed
Quote from TagForce :Maybe rethink the glass material? What kind of reflections are you using?

Material is fR-Advanced, refraction index down to 1, so I won't get distorted objects viewed thru or inside (if windows were modelled as real glass tables, not just faces, it would work with 1.5 well), and fresnel 1.5 reflections - realistic for a glass.
This setting makes the glass pretty much final. Now the overhead tubes:
Of course they are not modelled with some volumetric light effect on them, for a render time sake. It's the simple box with selfillumination gradient texture. And this texture can be set all wrong.
But what makes the reflection look plastic to me, is the weird distortion on the side window. I will delete tubes and put the car to different environment. Stay tuned.
RAYfighter
S2 licensed
Quote from Blackout :Yes there is... two, but have you seen anyone driving around lately with shiny new RA or MRT5

Muscle cars coud be cool, big and heavy and with lots of waisted litres in the engine... but can you do corners with american cars

Thanks for telling me. It's just my horrible memory in case of MRT5, because now I remember how I saw the real world counterpart photo for it. And the Raceabout always was very reminding me of some prototype car, or at least an exot from some designer... bah no way I'm gonna google now. Please tell me the name. Thanks ;0)

American muscle beasts would surely extend the fun in LFS.

BTW, I am not so confident about the "huge impact" on the LFS game like Cue-Ball for example. To be honest, Live for Speed has the British Racing Green tint for me. Eventhough I can't really drive the LX4 and LX6, I never stop trying! And I believe that devs feel the same.
RAYfighter
S2 licensed
Quote from Beandip :By quoting "demo players own nothing," I presume you were referring to my post, since I don't see anything else very similar to that posted by anyone else. But read my post again. I said that demo players aren't owed anything. There is a difference.

You can expect whatever you want, but this isn't a communist regime. This is an international market. To get something, you must provide something of benefit (without this, there is no legal contract). Purchasing S2 is obvious: In return for paying 24 pounds, you get a license for the game. (Note: You DO NOT get to own the game. You get to own a license for one primary copy of it. The developers still own the intellectual property and the copyright.)

That said, demo players also do not own the demo. The demo is still the property the developers; they simply distribute licenses for the use of the software for free. The benefit you provide in return is the chance that you will pay to purchase the full version. It's advertising. It's not a contract. There are no legal obligations.

LOL what an explanation. So!?

Ok ok i'm quiet, maybe some yungsters find something new in that post...
RAYfighter
S2 licensed
There is no real car in game. FZ50 GTR for example, my favorite, would be half the Porsche half the Ferrari maybe...
Would you be happy if there simply was some half Mustang half Charger, or maybe 2 of a kind, so they could have a nice races against each other?
RAYfighter
S2 licensed
Quote from Chef Boyardee :i've only used maya, but i would make a huge sphere and map a sky onto the top half. viola

p.s. either have the lights inside the sphere, or have lights ignore the surface of the sphere.

I can only second that, using this approach for years within max (and mental ray, but the renderer doesn't matter today).
RAYfighter
S2 licensed
Quote from ORION :I have never said anything against Grudd and Ian and the others, they have always done a great job.
It's just that there are so many people in the German forum posting renders which all look the same - the same camera angles, the same lighting, everything is the same except the skin.
And THIS is what I do not like.

Ian and Grudd have their own style, and their work is great and you can see they put some work, thoughts and ideas into it.

Just pressing "render" is the other thing.


[EDIT]
Well maybe you are right - it's good that many people get in touch with 3dsmax and start to experiment, maybe we'll see some nice talents and good stuff soon, which wouldnt have beed possible without those finished scenes
It's not art atm, but it could become art

What is art anway?

RAYfighter
S2 licensed
Quote from TagForce :I love the render except for 1 part... The overhead tubelights (if that's what they are) aren't reflected like they should be... Maybe they're right, but they look a bit strange to me (like the glass is plastic or something).

Yes the reflective material always reveals imperfections in the model. There are many. I spent hours trying to weld vertices and reassign smoothing groups, but eventhough there are no buggy vertices nor faces, the model seems to be too lowres for the raytracer to render the reflection smooth. Or I'm noob in modelling car bodies, which I actually am.
RAYfighter
S2 licensed
I'm very surprised after reading all these replies. I perfectly understand what is he saying. khtwo is S2 licenced after few days of trying the demo (date of posts he had just 1st 2 days of an experience) - that is an answer to those who seem to be too excited about their full licence.
If S2 licenced racer comes on Demo server, wearing his LFSW skin, demo players immediatelly see his licence status since they already well know these few stock skins available. And he got such a cool skin, everybody here is talking about (because everybody would see it automatically). "Hey, can you see my new skin?" - asks demo player "You have to be S2 licenced to be able to upload skins at LFSWorld" replies licenced guy. "Ah I see... how much it is again? 24 pounds?" , "For me, the best 24 pounds spent for entertainment in my life ..." (thanks Chaos )

Do you FINALLY understand it guys? How can it be preventing demo players from byuing the licence? My english really sucks, but what khtwo is saying sounds crystal clear to me.
RAYfighter
S2 licensed
Quote from TagForce :Although I agree with you, there's no point in having a showcase subforum if you put renders in the general LFS Renders subforum

@Don: Although I understand you don't like change, putting the renders in the showcase subforum in their own threads with good descriptions makes it easier to search for specific renders... (like the FZR that's in the custom made garage scene is in the "FZR - Custom Garage" thread).

That way people can help the creator make the render better without needing to read 400+ useless replies to different renders.

thanks TagForce.

Don: What I don't understand is why did you come to this topic talking about the system of special topics for each car, when there were other 3 such topics created sooner. You didn't write anything in these, though. :irked:
RAYfighter
S2 licensed
Quote from HEIZER :Render by THUNDERX86 from my newest skin.

masterpiece! the skin of course
RAYfighter
S2 licensed
Press 1 to vote on any ongoing voting, whether it is to kick, ban someone or restart, end race.
RAYfighter
S2 licensed
Soper? LOL hey Grey Fox!
I recognized your cool skin, not a name, at the 1st.
RAYfighter
S2 licensed
Quote from Gunn :Master Skinnerz has some great render help and some great community members who you can ask for tips. I recall some MAX6 scenes being posted, and V5 was being discussed. Some familiar faces from your community. Rendering is really getting popular now and I think it is great to help promote LFS.

edit: some version 5 scenes are there thanks to djustou

Moderator sending people to other forums?
RAYfighter
S2 licensed
Cool skin, simple, effective, great render too!

snewham, don't quote pictures, you confused me LOL
RAYfighter
S2 licensed
Let's not forget the main reason of Chaos' suggestion - demo or S1 players will see how cool it is to have S2 cars, and that will change their "I would buy licence but have no money" to the "damn I MUST get those 24 pounds no matter what!!".
Another thing I would like to see is the skin autodownload feature working at demo servers too - many demo players wondered how and IF does it work. Now they will see a licenced racer with custom skin passing by and have another good reason to buy the licence.
RAYfighter
S2 licensed
GO LFS!!! :drink:
RAYfighter
S2 licensed
Quote from Don :zzzz cant you create one thread called "LFS RENDERS" ? we dont need a thread for each car

zzzz we are on LFS forum (no other game renders) within 3D Renders thread already. I found that guys started it like this and I agreed, so continuing.
FXR renders
RAYfighter
S2 licensed


FXR max mesh by ThunderX (brazil materials)
finalRender materials conversion, scene, lighting by me
SDRA skin by John[SWE]

if you want images being displayed instead of a text link, go to Quick LInks, Edit Options, display images checkbox on.
Last edited by RAYfighter, .
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