The online racing simulator
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RAYfighter
S2 licensed
Quote from filur :You'll also have a whole lot of users not knowing/finding out what commands are available, and a whole lot of "type !this to do that".

I don't wanna spam here by explaining obvious things. But this sounds like a FAQ, so: you can have !help in any decent InSim addon, which will be sent privately. You expect a lot of newbie questions, I expected some as well. But from my experience, if someone sends !top on LFSlapper powered servers for example, all noobs hurry to follow with 10 lines of !top plus your newbie questions as well.

I only see few problems, but many advantages. So in summary i call it the great idea.
Last edited by RAYfighter, . Reason : removed signature this time
RAYfighter
S2 licensed
Quote from Timbe_ :Sound's nice but smell's like stealed stuff!

Yeah especially external links directly from MaxH's website were making me laughing my ass off.
RAYfighter
S2 licensed
Quote from MonkOnHotTinRoof :It would be very useful, if typed text would not be shown in public, if it is prefixed with some character, for example "!". Like "/", but it would work also for non-admins, too. Some InSim apps already use "!" as a prefix of commands, but it can be quite annoying, when lots of players start to type these commands...

InSim apps could then use that even for team (group) only communication...

If you mean chat channels known from other online games, then pretty please yes. Private messages and Team messages are quite important things in LFS too, I think. Example: If we wanted to discuss pitstop strategy with teammates, we had to switch to MSN during some league race. Same when my teammate acted like a fool, and I really didn't want to teach him in front of other players.

Yes please hide !text. Chat will be free of spam. Great suggestion.
RAYfighter
S2 licensed
I hoped for something with a story, but I only found the FZ5, driving after interesting tuned RB4, around South City. Without all the realistic details in LFS original sound such as engine load, precise tyres skid sounds, bumps, decays from surrounding buildings. Also the driver cam doesn't tell us if the car we are in is that Police car we seen before, or another tuned ricer, simply having fun with that black RB4. No marks of police car at all.. no siren, no comms, no interior detail....

The LFS sound might use some improvement, but your soundtrack is really very funny. (a bad joke though)

Sorry for being honest, because I still like the fact that someone tried to make a LFS video, using Premiere, cool! Would love to see some more from you.
RAYfighter
S2 licensed
Quote from Timbe_ :That is much better than mine! Gj man! But where is the parking? Next to bar?

Thanks. And the hospital visitors parking is that smallest parking lot on the map, that screenshot was taken near that parking place.

BTW, I tried to play with barrier's texture too, but there is nothing we can do about that red overlay, I'm affraid. And those red/white racey stripes are the most distracting on it, for the city. No texture underneath that red stripe can help it. Except they looked really too dark (difficult to drive) sigh...
RAYfighter
S2 licensed
Thanks for the inspirative idea Timbe, but I didn't like the design. Here is my version:
RAYfighter
S2 licensed
I'm still a huge fan of ATC CnR game. Although nowadays we are with few optimists working on the new CITYLIFE project. Since the game doesn't help too much to the sim-like gameplay (other than amazing physics), we have asked Monkster (the guy behind the genial LFSlapper) for the server-side addon. I'm still not sure if this will work, but we are trying hard to offer some new and entertaining gameplay which will meet players' taste. I'm one of admins at MaxH's City Driving server, and we are trying to watch and take the best game moments to the CITYLIFE rules. This time being forced by the program.

Nothing can beat the real race, but I hope this will be a funny change.

1st testings were quite exciting. Coming soon!
Last edited by RAYfighter, .
RAYfighter
S2 licensed
Yeah me likes the smoked rear lights, and the tattoo on the roof. But the roof looks a bit plain, if you know what i mean. I would expect some leather seams on it, or perhaps some very gentle shading... dunno...
RAYfighter
S2 licensed
I tried to play with your tool and always checked the passenger - they seem to completely ignore PLY config. Another interesting thing I wanted to note - in your tool there are plenty of avatars to pick from. But only 1st 10 seem to match ingame after save. Other give quite unpredictable results. Anyone else noticed it?
It's not a problem at all btw, you can just play with it some more and you will find the one you like.
That chick on my passenger seat in her hardcore racing suite and that metallic melon on her head is bugging me more.
RAYfighter
S2 licensed
Quote from teaz-R :with the pearlescent effect without the dark rear parts.

This carbon back was my attempt to make Raceabout's ass to look somehow less boxy, and also bring on the fact that in real the whole car is using this material, so why not showing it on some part. The whole orange paint along with blue interior would mimic an actual Raceabout model, but only mimic, since the one we got in LFS is an older model - its original colour was not orange anyways. So I have decided to let the imagination fly, until we probably get the brand new Raceabout in game.

Quote from XCNuse :WOOO! the Race About made it to page #2!

:bewarespa
Last edited by RAYfighter, .
RAYfighter
S2 licensed
We could call this to be a single red orange colour already. (the fruit)
Did you mean this pearl orange on the whole car, without visible carbon fibre, or the colour without this chavy pearl effect?

(btw I'm happy you liked dark one, same here, also my irl friends being architects too, definetly picked the dark one. Guys in LFS were amazed only after I grabbed orange one out of the garage, for the dark elegant one they just say "well, it's... brown" LOL)
RAYfighter
S2 licensed
Quote from Don :indeed, i thought its a nice photo, but it has few aspects that could be improved:
- better skins
- some nice clouds on sky (but then it wouldnt be raw screenshot)

I agree with skins - for the main idea, or a moment, to be the strongest, 3 pure colours without any distracting skins would be the best. Also the blue background works for keeping the focus on main happening there. This "less means more" style enpowers the very 1st imperssion, and also its pureness raises the picture closer to the art, I believe. Since the composition is really nice.
RAYfighter
S2 licensed
Quote from jegorchangai :
The reason why I am typing this is because MaxH's City Driving isnt the only one to go. Now you can go to Citydriving Cops&Robbers too and expect a mature enviroment where everyone plays on their best enjoyment.

TO EVERYONE:

The CityDriving Cops&Robbers server is a really good server too. You may had bad experiences but now im admin im almost on every day and every hour to ensure you have the 100& playability.

Cya on the server,

Jegor

That's great to hear! Like I said somewhere already, the more Cities the better. Keep it up man!
RAYfighter
S2 licensed
Which colour variation do you like the best guys?
RAYfighter
S2 licensed
Quote from Captain Slow :yea i understad where your coming from, it is a bit hard to follow at times. i mite actually re-do the layout, and make it more simpler to follow. (tats if theres enough space, as it would of been bigger if it wasnt for the item number restrictions ) its only the first layout iv made tho so ill take it all into cinsideration when i go over the layout again. thanks for feedback

I was thinking about the layout some more, comparing why I like certain parts of MaxHs CityDriving server for example (See "the map" in my post above) when playing it, and why I didn't like similiary planned parts in your city. The major (and maybe the only) problem I could find is the scale. Look from the birdeye view at your car, standing in the street there, and you will see what I'm talking about. That's also the reason people probably get lost there, because they are used to see differently sized road, street, highway, etc... Since there are not realistic buildings available as objects, the only reality you got is the scale.
512 objects limit sucks.

(hope this helps, I'm sad nobody else from all those people playing CnR doesn't even care to share and tell you any good idea they might have. On the other side they are smart enough to silently steal ideas of other people... this is not the way leading anywhere.)
RAYfighter
S2 licensed
Quote from farcar :3 cars. One on 4 wheels, one on 2 and one on 0.

Nobody seems to be going to comment any other than just "fun-level" quality of posted screenies. Here I would love to underline the technical perfection (not seen at all pics), the artifical value (seen at just a few), and most importantly fantastic catch of the moment, like photographers use to say. I'm sure that for example DoN, being the widely accepted King of LFS Screenshots, would agree with my very high rating for this wonderful screenie.
RAYfighter
S2 licensed
Quote from Captain Slow :hi, ive started work on my own layout, when i had what i thought was quite a good idea. i edited all the dds files i used, so my layout looked mor realistic (police signs, brick walls ect.). ive put some screen shots below, and if anyone can see if theres anything that looks silly, let me know. the layout isnt finished, but when it is ill post it, along with the dds files i edited

edit: the layout is now finished, and ive also posted the dds files as well feel free to give your opinion, but if you edit my work, please still give me credit.
p.s. iv removed the screenshots.

I tried your layout and also DDS modification (even installed Nvidia dds tools again) and to be honest, I didn't like the layout too much. Maybe because I'm used to different one, too. But when I was trying to drive through your city, I was loosing orientation. Maybe except those neat "building blocks" in the center. Textures are good, inspirating job dude!
RAYfighter
S2 licensed
Looks great in game! Thanks

Last edited by RAYfighter, .
RAYfighter
S2 licensed
There are more than just one Citylife CnR servers running today, as you all already might notice. However, as many who visited them say, only
MaxHs CityDriving Cops&robber
offers morons-free friendly environment with respect to simple server rules, frequently being checked by mature admins and even host himself.
Whoever is hosting the other city (with cloudy weather and 15 slots) should know, that it is nice to kindly ask for permission before you simply stole the layout and host it. illepall

Quote from RAYfighter :I've attached the layout file for you to taste.

To taste, read offline testing only. I didn't make the original layout, just suggested few ideas by directly editing it, credits go to Sternendaal and MaxHeadroom. I like to see more Cities online, just suggest you to give some credit to guys who gave their ideas and time to us, so we can play it. If you overlook the basic ethics, you just make yourself look funny.


Ok let's move over, here is a mood picture from the City I prefer to visit



Added Citylife map with important areas. A must for every serious COP!
Last edited by RAYfighter, .
RAYfighter
S2 licensed
Quote from Ian.H :Had no idea this little tool had become so popular (only check then thread meself if someone reports a problem and the primary reason for me only posting it on me own forum so that I didn't have to read 50 about people posting problems with it if they had any) especially as it's not really that clever, just convenient but good to see people like it (or some anyway )

I'll post here once the update is sorted

Regards,

Ian

I have no clue how did you do it, but it's perfect for Streetracing or just cruising in Raceabout. The only thing which is missing now is to be able to edit passenger as well. Ya know what I mean, me in a T-shirt, hair in the wind, and on my passenger seat some booby alien with a helmet like a melon... instead of a booby blonde/brunette!
Could it be done? Seriously.
Last edited by RAYfighter, .
RAYfighter
S2 licensed
New layout rules Max, all the guys who came from other CnR servers says that! Good job.
RAYfighter
S2 licensed
Quote from Becky Rose :@RAYfighter, I think perhaps you missunderstood Scawen slightly, I read his post (and others) to understand that he would like to have the track being able to branch, but I dont believe he's ever said anything about traffic. In fact he says in the quote above the AI would be disabled in such a track, and other posts he has always insisted that LFS is a racing sim.

However I do agree with the key point you made, why should we dictate what communities we dont want LFS to cover.

I have no interest in drift and dont think I ever will have, but I dont mind them using LFS to do their thing. Whatever floats your boat.

Thanks for support. I never cared about AIs (well maybe my very 1st days with LFS, but only till I found out how sucky they are even at PRO level) and so I never thought about any kind of traffic being created by AI cars. All the traffic, cops, ambulances, taxi, all the life going on in such a city should be there thank to dedicated players, human players. So whenever Scawen said he would disable AIs, I only said "of course, who needs those stupid dummies".
RAYfighter
S2 licensed
And how about the damage level in percent? Can it be got from the game? Particular interest is for Autocross, where are not pits, if I shift+S (teleport to pits), script would charge me some credits based on how much I damaged my car before pit. Can it be done?
RAYfighter
S2 licensed
Quote from Hankstar :As LFS is a racing sim based on circuit racing, I think the target market here is race fans who want a realistic driving experience and not a console thumb-hurting experience where you outrun cop cars. That market is already saturated.

Adding traffic to LFS would make it cease to be a racing sim and turn it into a chase game, but with better physics. Adding a chase element to LFS would remove the race element...it would not improve LFS so much as change it's nature completely. It would also attract NFSU/F&F/GT4-heads even more so than it does now and then we'd be inundated with requests for teh NOZ and sick bodykits and "stage 3 turbos". And S15 Silvias for dorifto banzai battles. We get plenty of that as it is. Damn that XRT for looking so ricer-friendly

If you want chases through traffic with realistic driving you'd be better off asking Rockstar games or the makers of NFSU to improve their physics

Don't misunderstand me though: I love my console racers and GTA and have literally wasted years playing them, but to me a sim is a sim. LFS should stick to racing and leave the arcadey stuff to EA and the like. Noone asks for X-Wings in MS Flight Sim...

Heh, sorry but typical VIP talk. In my oppinion it is only correct if such a phenomenal combination of realistic physics, decent graphics and amazing network system found in LFS offers more driving situations to more players and their various preferences. It's not only about the circuit racing you probably have on mind. Although the AS National with GTRs seems to be the core experience in LFS, there is also remarkable variety of completely different events to enjoy. F1 races, NASCAR-like ovals, Autocross rally, MRT on its own, drags, drifting servers - all of them are so different that although I tried them all of course, I don't like them all. But still, I honestly don't see how drifters with their tuner XRTs are destroying my Aston DTM races. Why can't you just join your prefered server and let others have their drifts or ovals or autocross stunts for example?
And why couldn't we extend the posibilities of fun with this popular gameplay of Citylife as well? Especially when Scawen itself says he always wanted to do it, it's just not high enough at his dense priority features list?

You wrote you want a realistic driving experience and not a console thumb-hurting experience where you outrun cop cars. How about a realistic driving experience where you outrun cop cars? Which is obviously the only feel we can expect from Scavier? It's so obvious that the free roaming city being suggested here was ment to be based completely on the "You must do the driving!" philosophy, that your desperate try to twist it upside-down cannot be innocent. And that's sad.
RAYfighter
S2 licensed
Quote from ajp71 :Yes you can

http://www.google.co.uk/search ... p;as_rights=&safe=off

Well, since ajp71, tristancliffe and other smart gentlemen only can talk about their mad searching capabilities, I have done my own try. Here is my hit:

Quote from Scawen :
We have a special software render in the dev version which draws all the objects from every point, in a colour coded way and uses that to make a special efficient list that decides which objects can be drawn depending on where you are in the track path, so raising the frame rate a lot. You may have seen that go wrong in some cases where a car appears to be driving round in the air, probably after seeing a message "follower could not find position". And another flaw is that in some rare places, an object like a lamp post or something can appear and disappear incorrectly, due to being falsely obscured in the original software render.

Anyway, the optimiser render is a bit lower resolution than your screen, and that object which is missng there, was probably obscured during the optimiser render, although really it should be visible. My plan is to draw the optimiser at higher resolution to further reduce this kind of glitch.

Hmm, with that type of rendering, would it be kind of impossible to create an open, free roaming style map? For example, as some have stated an open South City would be cool. However, the way it sounds, it may be very difficult to get a decent framerate for something like that. Either that, or it would take a long time for the optimizer to work through the map.

Quote from Scawen :Yes that is a problem, and the main reason why we don't have a free roaming mode in the tracks yet. It's not just what's visible but also the lighting including lightmap and shadows that go over the car.

It seems possible to sort this out, by somehow having more than one path available at a time, for example both Blackwood configs together would cover the whole area, or at South City, the Long and Classic configs together would cover it all. Then LFS would need to do some path switching when you went too far off one path, it could work out which one to use.

But as usual quite a lot of code reorganising is needed because it's only designed to have one path and lightmap at the moment, other than that i guess it's a bit like being in Autocross mode, that means ignoring wrong way driving and disabling disabling path lap counting and AI drivers. So it's something i'd like to do but it's not high enough priority yet.

YAY!
FGED GREDG RDFGDR GSFDG