I wouldn't worry too much about it if I were you. Unfortunately, when kick/bans are allowed on public servers people tend to misuse it quite often. I've seen people get kicked/banned without any reason, much less getting involved in an accident. However, kick/ban do need to be allowed in some instances where people can become a menace to those who are racing (especially if a moderator is not online at that given time...)
There are some moderated servers and those that are usually hosted in Europe, where you wouldn't have much ping related issues.
XRG and XRT are quite close (the wing being a one of the biggest changes). XRR, as you say is quite different due to wider fenders. Best would be to rename them and load them up on the CMX viewer to see how good (or bad) they look, and if required, to modify accordingly.
If you are pretty in to skinning, you might already realize that skins are stretched over certain areas in different percentages. JazzOn made a thread about stretching of skins, which might be useful when skinning (in case you were not aware of it already).
Oooh, interesting. Does windows detect the shifter's gear positions (and other buttons) as you've got it connected up via USB?
Edit: I've did a bit of digging, but I can't find any straightforward solutions. However, if you have modified it as an USB compliant device and Windows is correctly detecting/reporting the shifter's buttons and 'gear positions', I think it should be possible to map it to LFS one way or the other.
I don't have access to LFS at the moment and cannot test it, but if Windows recognizes the key press, it should be directly map-able (which you cannot at the moment) or assign it as a bind (linked to shift position).
Did you have a look at the LFS Scripting Guide? Anything there that you can use? I've not used it in years as are completely oblivious to how it works... but maybe it can used to assign the shifter keys on way or the other.
Hope someone else can give a more direct and straightforward answer!
In late December 2016 the devs introduced price bands for different countries. So based on where you live, it varies significantly. Prices can be checked on the vouchers page (drop down list of countries).
1) Are you launching LFS via the Logitech Gaming Software*?
1) Can you press "shift + c" to "re-initialize controllers", like Rik97 asked? Does that make any difference?
2) Does it still work on other software? Can you please check? (Just wondering if an O/S update messed up the wheel config..).
3) Can you take a screenshot of your option > controller screen and post it here (the screenshot image can be included as an attachment to your forum post), to see if anything is amiss...
* LFS manual has a remark stating N.B For Logitech G29 & G920, you must use the latest Logitech Gaming Software or else it won't be recognized.
Since you mentioned that it works on your other software, I don't think anything major is amiss, maybe a setting is incorrectly set...
Are you using the Logitech profiler? Is it correctly detecting the G29? Does LFS also correctly detect the wheel (usually something like "Logitech G29 Racing Wheel USB Steering Wheel)?
You have to select wheel/joystick (and not keyboard/mouse).
If all that is fine, does the axes move in options > axes/ff tab, when you depress the pedals and steer? I'm referring to the right most part of this GIF, which is from LFS Manual.
The GIF is a step by step guide of configuring the axes to LFS.
Does any of that help, or aren't any of the inputs still not detected?
I'm not too sure if the required drivers are in the adapter or the wheel itself, to be honest. I assumed that it would be in the wheel.
The Windows 10 OS might be the issue, as per what I came across online is that Windows 10 does not support this particular wheel anymore. And people have been complaining that there is no way around it...
If your household has another PC or laptop (which is not using Windows 10), try on it first. Or maybe one of your friend's PC before doing anything else.
If it work on a non-Windows 10 machine, it confirms that its an OS related issue. There might be a way to "create" drivers (find already created ones) so that the wheel is supported in Windows 10, but sorry, I'm not aware of how to do that...
Hello and welcome! To clarify, have you used it before to connect the Xbox wheel to the PC or is this the first time? Does it work on the Xbox itself? Does it switch on? Some troubleshooting tips here...
As per this Reddit post it should be simple plug and play (for it to be recognized, at least), although it might be for a different O/S with older drivers...
Are you on Windows 10? As per one post on this thread, a user complains that the wheel is not compatible...
Hi, the setting is in
Options > Misc > Car skin download > 1024.
You get an information screen when you select 1024 (warning that there will be a charge on the LFS credit). The minimum allowed credit to add is GPB 3.
However, unless you play multiplayer quite a lot, 2000 skins will take quite a lot of time (in terms of days, weeks, months of racing).
Therefore it is possible that you enabled the feature via your settings quite some time ago...
Your Account page might show some info, although it might not be that descriptive if you've had a lot of account activity (purchases etc.)...
Edit: I do wonder; since your account balance is GBP 2 now, is it possible that you added 3 pounds a while back to use this feature and have since forgotten about it?
For a wheel, there are usually 4 axes (if there is a clutch pedal).
1 for steering.
1 for accelerator.
1 for brake.
1 for clutch.
For a gamepad, I think its usually 2.
1 for steering.
1 for accelerating/braking (combined)
In Options > Control : check your setting for throttle/brake axes: it can be set for separate/combined/buttons. For a gamepad, I think it should be set to "combined".
You should be able to assign them accordingly based on your gamepad's hardware.
If it works on that, it should be able to be configured on LFS as well. Is there button for accelerating or is there a mini-joystick?
Try this:
Connect your game pad.
Go to your Options > Controls screen.
Select the game pad as the controller.
Select the button for Axes / FF (that's for setting up axis/axes and force feedback settings for wheels/game pads)
When you are on that screen, press the accelerate (if you have a mini-joystick). You should be able to see the bars moving (on the available axes area). If you use a button to accelerate you wont see this.
When you see bars moving (for example, say X axis), click on "throttle" and then the "X axis" to set it up.
Have a look at this GIF from LFS Manual; it might help.
Use the keyboard/mouse to play and figure out how to change controller (keyboard, mouse, other devices) and to assign keys (to accelerate, brake etc.).
Have a look at the LFS User Manual's information on "Controls".
A screenshot of the control screen can be viewed here.
Once you figured how to get that working, and drive around with keyboard and mouse without any issues, connect your gamepad and set it up.
You probably would need to set buttons (or axes, if the game pad supports it). The Wheel/Joystick section at the bottom of the control page has more info.