I used to use Tap water on my morning glories all the time, and I still use it all the time on my mom's tomatoes and basil. They're all doing just fine, and have been doing just fine.
I'm thinking of getting one to help out with the roach problem i've got. Can they digest roaches? How picky are they on climate and feed?
The main problem I see with adding it now is how many people disagree with it, and that if it were to become used on the majority of servers, I fear that a good portion of the community would just up and leave.
I don't see it as an arcade game, not in the slightest. I see it as a driving simulation GAME.
No matter how "hardcore" the sim becomes, it'll still be a video game. I could see force cockpit view making sense in the future once gameplay FEATURES that accentuate its use actually come into play, but as it stands, it's just starting arguments left and right.
I bet you that once we have things like windshield brakage and dynamic car dirt (lol) implemented, then barely anybody will complain, because FCV then becomes a gameplay feature. At the moment though, I find it rather pointless, if only because taking it out would prevent oh so many arguments in the community.
That's not eye candy in the slightest. Those actually change and/or add to the underlying ingame mechanics, and change the game itself.
Eye candy is just something there for show. If I put cows behind the barriers in Aston, it'd just be something good to look at. The player doesn't need to react or interact with the cow to play the game.
If I put the cow in the middle of one of the straights at Aston, then it'd no longer be eye candy, but it'd become a gameplay feature. It actually changes the way one plays the game, as one is required to interact with or react to the presence of the cow to successfully play the game.
Cockpit view really is nothing but eyecandy. Eyecandy that I thoroughly enjoy, but eyecandy nonetheless. You might need to play a little differently, and it may take you awhile to become accustomed to the change in visuals, but it doesn't actually change the way the game is played. Sure, it may change the way you PERCIEVE the game, but there's nothing there for the player to interact or react to.
I think it's because all the cars weight is shifted to the outside wheels, so if you drop only your outside driven wheel into the grass, you lose a TONNE of traction, and since you still have grip on your front two wheels, the car pivots around them.
Then I think some need to realize that no matter how much of a sim it will be, it'll still be just a game, so it's ok to sacrifice some things in the name of fun.
It's a sim, sure, it's a great sim, and the way I see it, is that as long as you leave the underlying ingame mechanics alone, then it'll stay that way.
I really do see the benefits outside of "realism" with this FCV option, like how it'll be possible to filter out newbs who ruin races from lack of racing knowledge, or people who just pop into a server and have never raced the combo in their life, my main concern is that it'll some day end up like the BF2 "infantry only" option, which ended up being used in the great majority of servers, effectively splitting the game community.
I'm a tad confused as to exactly what the "T-Cam view" is.
And I still think this whole "forced cockpit view" server side option is a tad silly. No matter how "hardcore" or how "realistic" you try to make the game, it's still just that, a GAME! And seeing as it's just a game, it's ok to sacrifice SOME realism (without harming the underlying game mechanics of course), in the name of FUN.
If we all have the same options available to us, then i'd hardly call it an unfair advantage to use the wheel view. Ok, you don't want to use it, but oh well, tough luck. If you want to lap as fast as the guy using it (and I doubt he's lapping any faster than you), then the option is always there for you to use it. If you CAN, but don't WANT TO change your view (because your realism panties are in a bunch), then tough luck for you.
I'm guessing that he's NOT a kid, because his username is that of a highly psychoactive, expensive, hallucinogenic, and hard to find psychotropic substance.
Dangit, now that i've read this thread, i've started toying with my FOV, and can't seem to get it just right.
Using the default, I seem to have a hard time seeing cars to my left and right, and the mirrors and gauges just don't work out as well as with a lower FOV.
If I bump it up though, everything just looks WONKY. If I lower it though, I really can't see SHIT.
I'm used to barely ever using the look left right buttons. I'm thinking maybe I should just set it lower, and train myself to get used to using the buttons?
Dammit, any advice?
EDIT: HOLY CRAP! I just tried a FOV of around 49, and in three laps time I managed to beat my personal best on FE Gold in the FOX by around .2 seconds!
It's really uncomfortable though . It looks great, but it's hard to see what's going on, and it feels like you're going so damn slow.
I have this problem on my momo too. It's just that you're not hitting the paddle hard enough.
What happens is i'll always end up more concentrated on the wheel than on my shifting, so when it comes time to up-shift, I usually just tap the shifter lightly. My problem is only on the Up-shifts though, so it doesn't really harm my racing.
Just try to start hitting the paddles harder, it's starting to turn into habit for me
The problem here is that in real life, the driver can just turn on the radio and ask the pit crew about his tyre temps, what sort of compound they're planning on putting on next, how much fuel they're going to put in next round, what his last split time was, what his current time is, etc etc. In LFS though, you don't get that luxury, and the ingame readoffs are the closest thing to a pit crew that we'll probably ever get.