I've been eying the used MOMOs on ebay, and was wondering, should I be staying away from purchasing a used wheel?
Allot of those wheels are going for dirt cheap, in the 20-30 dollar range. I know the old adage, "You get what you pay for", but really, for somebody who doesn't play LFS too competetively, do you think it'd be entirely feasible for me to bid for one of these wheels?
I know wheels don't last forever, but should I be wary of used MOMOs in particular?
I'm starting to lean a little more towards the wheel.
I'm finding it hard to lap competitively in the demo with my controller, not because of my lines (well, i'm sure my lines contribute on some level :P), but because it's really hard to control the car subtly, and moreso, CONSISTENTLY, with a gamepad.
The steering is really just too finicky with the thing, and while the steering with a mouse setup is allot more accurate than with a joypad, I lap even WORSE using my mouse, because it's so damn hard to break without locking your tires.
The credits are to be used for RACES. I just included the car idea because I figured it'd be neat to spend them on something else.
And I realise this will prolly never be implemented, and I myself would rather NOT see it used, but it was just a "PASSING IDEA" as in, it came to my mind one day, and I pulled it straight out of my ass.
Some people are getting really worked up on this :/
My idea with the the car parts thing would be that the parts available would provide have HIGHLY SUBJECTIVE enhancements.
You wouldn't buy a set of slicks and drop your car WAY down if you were going to enter rallying competitions.
In fact, I could see the whole car upgrading thing being removed all together (if this idea were implemented), solely because, as you guys say, LFS is a Racing sim.
The idea was that people can perfect their cornering and lines in Race mode, or just race for fun there, and then they spend credits on entering events in Sim Mode.
People with more credits in Sim Mode are obviously better drivers. Then once a good driver gets the credits to enter a high level race they've been eyeballing, they'd ONLY enter said race if they felt that they could compete on the level the race will take place at.
So somebody who still can't figure out what adjusting camber does wouldn't enter a 300 km touring race. They may have the MONEY to do so, but they know that they stand no chance of winning, so they won't.
I'm not too sure I understand what you are saying (based on grammar).
If one is extremely talented, then they would have no trouble building a vehicle suited to the type of race that they are interested in, as they would win majority races they entered, and be able to progress to extreme paying races with no trouble.
If you're saying "what would a high level rally driver do when he/she wishes to enter a touring event", then the answer is still more of the same. He/she enters the lower level touring events, their experience in the Rally wins them golds nearly every race, suddenly they have the cash to build a touring car and enter 24 hours races.
Well, if I get either, i'll get the other eventually.
It's just a matter of where my money goes first.
From the comments i've heard, the wheel is sounding like a good choice.
I have LOADS of fun with the demo game. I could play just the demo all day long. I'd imagine getting a wheel would add to that, rather than hinder it, whilst purchasing S2 prior and THEN the wheel would restrict me to a gamepad.
But then again, I could either get an AWESOME game, and stick with OK control, or get AWESOME control, and stick with an OK game.
I mean, really, what is the controller without the game?
First off i'd like to say that, as you can see in my profile (and I believe beneath my avatar), I am a DEMO RACER.
This is just an idea that popped into my head. I really have no REAL experience online in LFS, and as such, can't (and won't attempt to) make any real judgments based on the current state of the online section.
Only reason i'm sharing this is because really, it has nothing to do with my experience, and is just a bare bones idea :\
Anyway, I figure it'd be interesting to have two different online modes, Race and Sim mode.
In Race mode, you race against whomever you wish, with whatever cars and car modifications you wish (as in, races are unrestricted based on experience).
In Sim mode, you race using cars that you purchase using credits that you are awarded for winning online races.
With these cars you may purchase parts and services that actual EFFECT PERFORMANCE, such as turbo and superchargers, clutch and flywheel upgrades, intakes, etc etc.
Many of these upgrades could have entirely subjective performance enhancing effects, similar to the adjustments currently provided. IE lighter flywheels and clutches, different types of tires, replacing of general car parts to lighten the vehicle.
The point of former parts/services would not be to incrementally increase the cars general racing ability (ala the GT series, where you basically use your credits to make your car "better"), but to make the racer think about what they plan on using this particular car for. If the racer is interested in racing rally events, they would race low level circuit races, and save their money to "build" a competitive rally car.
Winning races (and thusly credits) would be recorded to a users account. As a racer wins more and more events (of higher and higher level), new events are opened to the racer, depending on how they fare.
Example: A racer may chose to enter a large number of rallying events, and attempt to raise their skill in those events specifically, thusly allowing the racer access to higher level rallying events (with stronger competitors), but not access to higher level touring events.
The higher up a racer reaches in the events he/she may enter, the more the races they enter begin to cost, and the more the purse for said races would be.
The highest level events would require a racer to have an entire crew ready to support their efforts.
READ: The main point of Sim mode would not be for a racer to try to progress their car, but to progress their position on the online leader boards. Thusly, car improvements would be cheap and accessible (but not so cheap so as to let a racer who has just entered the game to enter say, Formula races), with the entire point of credits not to allow the racer to upgrade their car, but to allow the racer to enter more and more tournaments and events, and to make the racer THINK about what events they are entering (a racer would not enter an event costing millions of credits unless he or she believed they had a significant chance in placing highly in the event), thusly make races more competitive.
Increasing emphasis on this fact, would be that all car modifications available in Sim mode, would be available at absolutely no cost in Race mode. A racer may spend thousands of miles perfecting their car setup in Race mode, and change it as many times as they want, then take said setup with them to Sim mode, and spend credits that they have earned on said setup.
Both Race and Sim mode would take place online btw.
Just a passing idea that crossed my mind shortly :P
I don't really do any multiplayer in the demo actually, most of my time is spent hotlapping
It's really hard for me to find any servers that ping well for me (considering my location), and half the ones that DO ping well are "drifting" servers :P
(no vendetta against drifting by the way, I just personally prefer "racing". And i've noticed most LFS drifters are idiotic ricekiddies who dream of body kits and rims)
And i'm half asian so stfu :P
But I suppose that, on the line of your logic, once I get a taste of multiplayer...
I've been playing the LFS demo for the a bit of time now, and have been REALLY wanting the full version, and of course, a wheel to compliment the game.
But just the other day my PSU went out on me (my fault for not wrapping all the stripped molex' that I was using to power some electronics stuff), so now that a bit of my budget will be spent towards a new PSU, i'll prolly need to decide between either upgrading to S2 now, and just playing with a gamepad, or getting a wheel now (most likely a MOMO), and upgrading to S2 later on down the line.
Which would you guys take?
I also was wondering, if I were to buy an S1 liscense, will I basically be playing the S2 engine with all the S1 cars and tracks?
Because i'd be more than happy to compromise and purchase S1 with a wheel, but only if the compromise is in the cars and tracks, and not in the physics engine itself.
Considering what I know and have done with my electronics knowledge, it really doesn't sound too difficult at all.
I'd gladly get a DFP on Ebay, but the auctions are just WAY too hot to get something worth being used. I saw a wheel for 40 dollars just yesterday end at around 70 today, and most all of the worthwhile priced auctions end in a day or two.
No thanks :P
I can find a momo ending in 20 hours for under 40 though.
Not to mention, the DFP, from the videos i've watched, seems WAY louder. Can anybody attest to this?
Unless i'm looking in the wrong places. Where do you guys shop for used electronics?
I've never really been one much for racing games. Really, just the Gran Turismos, and a few Arcade games every now and then.
But lately i've been playing LFS quite a bit (demo that is), and would like to purchase a wheel.
The DFP was the first wheel I looked at (considering the number of positive online reviews regarding it), and while it looks very tasty, it's REALLY pushing my budget, considering how casual I am when I comes to racing games.
My other options are to either purchase a Driving Force non-pro, Driving Force EX, or some other off PS2 wheel.
I REALLY want a wheel that will work fine with my PS2, so the MOMO is really out of the question atm (unless it DOES happen to work with the PS2).
So really, i'm asking, are the Driving Force and Driving Force EX really THAT much of a downgrade from the DFP? Considering that i'm nowhere near a diehard racing game fanatic, will I really notice the downgrade at all?