Shot a blue series with my friend on Saturday evening. Came empty handed and improvised on the spot with minimal gear. Technical stuff at my Flickr if anyone's interested.
After signing four EULAs, downloading stupid amount of patches, installing browser addons (which nobody certifies for being secure or anything shit like that), not seeing any server pings if I refresh the list more than once, clicking through servers that have room only to be slapped on the wrist and told they're full instead, stuck on connecting to a server and crashing once while trying to load a level I finally got to play only to be raped by some dude for 6-7 times while trying to set graphic options in-game I think this game really is not for me.
I'm too old or something.
Back to BF2: Project Reality or ARMA2 Insurgency.
EDIT: And while I was writing this (waiting for new round to start) I found a lovely notification waiting for me.
Go to hell BF3.
EDIT2: Also useful error messages.
EDIT3: CAUSE MAKING A CUE SYSTEM IN THE SERVER BROWSER WOULD HAVE BEEN SUCH A GRAND UNDERTAKING MR. DEVELOPER DICKCHEESE!
And it crashed in-game when I finally got in. Wow.
Don't want to be pessimistic but a rape turning into a murder isn't a very far fetched idea if that's being used. Rapists are already sickos to begin with.
See the ultimate worm-on-worm-cave-deatchmatch-game-shooter that is Liero. For added tension in split-screen gaming attach a large piece of cardboard in the middle of the screen between the players.
I am here to represent some of the Finnish computer culture cult classics and plain oddities that could not have been created anywhere else except in the dark woods of ours.
Here's a picture of a bear.
On your right you'll see probably one of the most famous demos ever, the Holy Grail of Assembly, Future Crew's 'Second Reality' from 1993.
But the real kicker is the making of video that quite nicely illustrates what kind of sacrifices (drinking orange juice from a carton, the clothing, oh the clothing and window drapes) brave Finnish programmers and musicians had to make to create such art in the dawn of personal computers and energy drinks. RESPECT!
And on your left you can see the a classic yet controversial cult video game classic 'Invataksi' ('Handicap Taxi') by Åkesoft.
Please note the detailed audio experience and configurable options and MS Paint bitmap art. Due to limited computing power, DX11 support was not available and the customers spoke (even through PC speaker if you choose so) the place they want to visit and it is your job as a handicap taxi driver to interpret their wishes and get the monies.
The area might look big from the jet but the the infantry combat looks (again) concentrated on like a just a 100m x 100m area in the middle.
Guessing from the beta Caspian Border and that gameplay vid is that we've seen that the biggest maps are just deathmatch styled gameplay and tuned to the max for the hyperactive ADD crowd. Makes me sad the long(ish) distances of BF2 are not present in BF3 because of a design choice and not a hardware limitation, which makes it even worse.
This is at the moment quite a minor critique but one thing that bugs me with Caspian Border is that is actually very small map and objectives are cramped in the middle with no pacing or flow.
Compared to regular BF2 maps like Karkand and Wake that had noticeable steps of progress or zones that would tip the scales in favor of winning or losing, the Caspian Border is just one minute run from home base and then constant herp derp hurr durr pointless run-shoot-die between the main objectives that switch ownership about ten times per round.
That combined with the stupid, stupid, stupid squad respawn system that creates steady stream of lone enemies jumping from the bushes.
Hopefully we get BIG maps in the retail version that force people to think about transportation and setting up forward operations or anything that resembles some tactical depth as so far the gameplay is a bit shit to be honest.
Yes, yes but what I was saying is that if the beta is based on what, month or two old build, it's quite a superhuman effort to fix anything or make large revisions in that timeframe with a game of this magnitude when you have to ship the gold master for printing.
That's what I mean that I would not be surprised at all if the release version turns out to be just as buggy as the beta.
I'm fine if someone else is having a great time with the beta. Not throwing hissy fits about EA this and Dice that but so far the experience has not been very good one for me personally. Still going to install the retail and test it out but I'll be mega-surprised if the beta isn't close to 99% of the shipped product. Month or two is very little time to fix anything in a game of this size.
Still don't understand why there's no area map and proper squad menu. It feels and plays like Dice had zero interest to actually improve core aspects of BF2 and just dicked around with the engine and bolted random, wrong and unthinked features in like no tomorrow.
My personal Bullet Point List of Pain is growing by the minute the with this game.
Oh well, EA got my pre-order money so it's a meh-meh situation.