without actually "feeling" the g-forces of the race car it's tough to know how much grip you actually have. i've done a LOT of kart racing in the rain and love it, but in a video game you can't "feel" with the seat of your pants the same way.
if you want to simulate rain just put knobby tires on for a lap or two.
as long as you have mom's permission using her card should be no problem at all.
as far as buying two accounts i think you'll just have to make two seperate payments. but once you're able to make one, making a second one isn't any harder. it just takes another few minutes.
because race cars which are allowed higher than atmosphereic manifold pressure have a "pop-off" valve to ensure they don't exceed a preset maximum pressure.
though it might be interesting if over revving allowed for you to pop the pop-off valve and you lost precious seconds while it reseated itself.
i can think of a good way to sort it out. keep it on the black stuff!
also, the amount of crap your tires picks up highly depends on how sticky your tires are. i've had my kart "stuck" to the track after i've come and stopped in the pit lane. the first time it happened i thought my kart was heavier or something. i just gave a YANK and the "SMACK" of the rubber unsticking from the pavement told me what had happened. if i run my hard compound tires they still handle well but aren't nearly as sticky and don't pick up much stuff offline.
i've had some INCREDIBLE races on all car servers in the past. i was using the mrt and some other guy was using the equivelant of a toyota supra street car. (don't rememebr the LFS name of it)
i think we were on blackwood. we had nearly identical lap times but he'd roast me on the strights and i'd roast him inthe corners.
when i kart raced if i got off line and drove through the marbles my tires were SHOT for a good lap or so. i don't think they've been unrealistic at all.
if anything they clean up TOO quickly.
ok, the name "ghost car" might be patented but i've played many different games with "an image of a car driving my best lap" that i can compete against.
rally trophy by bug bear has it.
hard drivin' in the arcade had it.
i enjoy games with a ghost car of my best lap to race against. but when you get within one car length of the ghost it needs to disappear or become VERY translucent. there's nothing worse than trying to see through a solid copy of your car that's on a slightly different line than you.
i can see your point but there's a problem with it. i've only got 1900 miles but i can get within a few seconds of world records because i've got real racing experience.
an idea i was thinking of a while back was to put a lap time requirement. the server could check the person's best lap times online for the track/car configuration and if they didn't meet the set time they couldn't enter.
one problem is that they may not have driven that car/track combo but then they can ust go burn a few laps off on another server to update their personal bests if need be.
it wasn't so many years ago that f1 had automatic transmitions for 1 or possibly 2 seasons. back when they realized they couldn't police all the computer aids and they legalized traction control, launch control, AND automatic transmitions.
i think drifting competitions have been part of the Champ Car circuit this year in north america. personally i'd love to watch it.
there was a day at a karting event where for some strange reason the race director wouldn't declare a wet race even though it was pouring all day. it was cool because we all had to go out on slicks, sesion after session. i basically drifted my laps for fun.
when you can get the back end loose in the opposite direction of the next corner you can let it "hook up" and whip the car around and into the corner.
29 horsepower, 320 lb kart including driver, slick tires, and rain = pure enjoyment
actually you wouldn't have to go NEARLY that fast. fluid friction varies with the square of speed. as you double your speed you quadrouple your wind resistance and therefore downforce. once you get above 200 kph/120 mph the wind resistance escalates RAPIDLY with speed. i've heard that professional racers call it "black magic".
if you've got a motorcycle or really fast car, try waving to your friend at 200 kph and then try at 250 kph. i did and hurt my shoulder as the wind tried to take my arm off!
i hadn't considered the effect on the fuel and oil system.
whatever system stunt planes and jet fights use could probably be implimented relativel easily.
HANGING in the seatbelts would be a strange sensation.