I am assuming that if the tires have enough grip, and the car is going fast enough. The intertia of the wheels and car would overcome the grip that the brake pads have on the brake rotor. That is only my hypothesis, don't hurt me.
You also have to update the engine sound file and tweak the engine to redline at a very high rpm. You also have to factor in heat damage. If you stay at redline for long, you will melt your engine and you will have to do a rebuild. Then we need to add virtual money so that the people who drive a rotary engine equipped car can then have their virtual bank account drained while trying to maintain their car.
Okay, first of all... I don't get why you brought up the "same volume of air" argument. It only confused people, and it was pointless. The cylinders are going to expand to a certain maximum volume every stroke, OF COURSE it is going to be the same volume.
You were annoyed at people misunderstanding you because: a) you are talking about the dimension of the cylinder, or b) you are talking about the amount (moles) of oxygen going into the engine. Option a is so obvious and stupid, it is ruled out as we read your post. The second one was even more confusing but there was the possibility that you didn't understand about the structure of an automobile engine. You can't blame people for misunderstanding you if you are going to post stupid things like these, Captain Obvious.
Second of all, this is a BIIIIG tangent to my original post. I just wanted to post a suggestion for some improvement ideas that might catch the attention of the Devs. I lurked about the older forum posts a bit, it looks like many people are ALSO looking for brake fading. I am hoping that brake fading, "sponging", and damages will be included in the next update.
I understand that this is a "true simulation" and is "hardcore". With no driving aids or trainers or safety webs for drivers. But I seem to notice something about the brakes on certain cars. I think it's most noticeable in the Formula BMW.
There seems to be an "Antilock Brake System" effect when I slam on the brakes at speeds 65+ mph. I do not hear or see any skidding when I slam on the brakes at higher speeds. It also slows down very dramatically and quickly. I thought that it was just that the FBM did this because of the immense amount of grip present in its front tyres. Though, it is ALSO very apperent in the XRG as well.
Anyone have any comments on this "problem" or "bug"?
Sure, okay, it's the same volume, but what does that have to do with anything? We are discussing about the amount (moles) of oxygen and petrol we have in the engine block. I don't know why you brought up the issue of volume...
Yes, it would make things interesting to make parts fly off and become obstacles for other drivers, but I am mainly going to focus my rant about more critical damage modeling. Mainly being damages on important parts of the cars. Tires, rims, brakes, and gear box. Aerodynamic damage, throttle jamming open, and weathering would be nice too.