I do too.
But sometimes I think "damn, what could be better in LfS"... I do really not find anything which could be improved. It's simply a great game, and it will always be one.
EDIT: Yay! 45 pages, 1322 posts - is any thread on this forum bigger??
so no extra mirrors needed?
I thought only the full version of lfs is available via this mirror page... the Q-Patch for LFS S2 alpha is only avaliable from the Additional Downloads section @ LFS.net. Of course, OCRANA and other download mirrors also host the Q-Patch, but no link on LFS.net is saying so , and I asked for this fact if I can provide an extra mirror.
or can I subscribe in any way to this mirror-page?
at first I want to ask if it's allowed to provide an extra download-mirror for the april update patch. If it's allowed, I will post the URL of my homepage here... If not, ignore this thread
I think the devs would not give out the patch one second earlier than they want even if you point a gun right at their heads... because they know: If you kill them, you'll never ever get this patch
yes, they are lampposts. floodlight posts to be more precise.
EDIT: found a two-head floodlight post on google images . this one is, unlike those from AS North, portable, but it shows clearly that those are floodlight posts. Click me!
I for myself look forward to very great nightraces. And whats most enjoyable about this new nightracing mode is that there is a 24h-race of the german community on the end of april... I really hope that they included a day-night-cycle with adjustable cycle times so it follows the day-night cycle here in germany... 24 hours, half of that in a night race :woohoo:
@MadCatX: yes, tyres are deformating during race, but the pre-defined sidewall-textures should also deformate, shouldn't they? I don't think that the sidewall-deformations of these pre-designed things have been rendered before... so it shouldn't be too much work to deformate the skinned sidewalls instead of the pre-defined... IMHO.
As I read from the April update page on lfs.net yesterday, there will be a huge improvement in what tyres react like ingame. Will these new calculations be a significant additional load for the CPU (asking this because I don't have the very best CPU... P4 1.4GHz)?
The second question is about the new tyre sidewalls. You offer 4 default designs for them with well known tyre brands. Will the sidewalls also be skinnable in this or any later version?