The online racing simulator
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sun
S2 licensed
this is the full code... i'll post my clients.cs to.

if (((MCI.Info[0].X / 196608) >= -190) && ((MCI.Info[0].X / 196608) <= -189) && ((MCI.Info[0].Y / 196608) >= -251) && ((MCI.Info[0].Y / 196608) <= -249) && ((MCI.Info[0].Speed / 147) <= 3) && (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsOfficerORCadet == 0))
{
bool OfficerOn = false;
if (OfficerOn == true)
{
bool BankRobbable = false;
if ((BankRobbable == true) && (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].AddedBankTime == 0) && (BankTimerCoolDown == 0))
{
if (BankChaseInProgress == 0)
{
for (byte b = 0; b < Players.Count; b++)
{
if (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[b].PLID)].UniqueID)].IsOfficerORCadet == 1)
{
if (BankChaseInProgress == 0)
{
switch (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].CurrentCar)
{
case "UF1":
TimerLength = 5;
break;
case "XFG":
TimerLength = 5;
break;
case "XRG":
TimerLength = 6;
break;
case "LX4":
TimerLength = 6;
break;
case "RAC":
TimerLength = 7;
break;
case "FXO":
TimerLength = 7;
break;
case "RB4":
TimerLength = 9;
break;
case "LX6":
TimerLength = 7;
break;
case "XRT":
TimerLength = 9;
break;
case "FZ5":
TimerLength = 9;
break;
case "UFR":
TimerLength = 10;
break;
case "XFR":
TimerLength = 10;
break;
case "FXR":
case "XRR":
case "FZR":
TimerLength = 12;
break;
case "MRT":
TimerLength = 7;
break;
case "FOX":
case "FBM":
case "FO8":
TimerLength = 12;
break;
case "BF1":
TimerLength = 15;
break;
}

BankCash =
new Random().Next(2000, 7500);
InSim.Send_MST_Message(
"/msg ^6|^7 " + Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].PlayerName + "^7 (" + Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].Username + ") robbed the bank");
InSim.Send_MST_Message(
"/msg ^6|^7 and stole ^1€" + BankCash + "^7!");
InSim.Send_MST_Message(
"/msg ^6|^7 Car: " + Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].CurrentCar + " - Chase Timer: " + TimerLength);
BankChaseInProgress = 1;
RobberUCID = Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID;
BankTimer.Enabled =
true;
}
}
foreach (clsConnection C in Connections)
{
if (C.IsOfficerORCadet == 1)
InSim.Send_MTC_MessageToConnection(
"^1The Bank Has Been Robbed!", C.UniqueID, 0);
}
}
}
else if (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID != RobberUCID && Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsOfficerORCadet == 0 && Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone == 0)
{
InSim.Send_MTC_MessageToConnection(
"^1You cannot rob the bank while a robbery is in progress", Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID, 0);
Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone = 1;
}
}
else if (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone == 0)
{
InSim.Send_MST_Message(
"/msg ^6|^7 " + Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].PlayerName + "^7 (" + Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].Username + ") tried to rob the bank");
InSim.Send_MST_Message(
"/msg ^6|^7 but was spotted by security.");
InSim.Send_MTC_MessageToConnection(
"^1You have been spotted by the bank", Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID, 0);
InSim.Send_MTC_MessageToConnection(
"^1Please try again later", Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID, 0);
Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].AddedBankTime += 600;
Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone = 1;
}
}
else if (Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone == 0)
{
InSim.Send_MTC_MessageToConnection(
"^1You can only rob the bank when an officer is on-duty", Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].UniqueID, 0);
Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone = 1;
}
}
else
{
Connections[GetConnIdx(Players[GetPlyIdx(MCI.Info[0].PLID)].UniqueID)].IsInZone = 0;
}
sun
S2 licensed
i'am taking bits out of robs to try out in another insim base... iam testing the officer system in another base.
sun
S2 licensed
Right the Bool did the job of the officer on: bool Officer = false; but now do i have to keep putting bools in for the others ?
Problems in C# [Only post if you know whats wrong]
sun
S2 licensed
hi,
---------------------------------------------------------------------
Please dont abuse me in this post like i do stuff what i DO NOT DO. |
|
----------------------------------------------------------------------

I have problems with the bank code. i've fixed most of them but i get these errors.. (at the bottom the picture)





If you look closely, you can see that the, 'Officer on' and 'BankRobbable' BankChaseInProgress' dont exist. I've tryed defining them, but i dont get any luck at all... but above the errors, theres a robberUCID like i said in my other post what arnt definable.

Timerlength is also underlined to.. What does that mean ? and why has it unerlined the Car Names inside the quotion marks ?

If you can help then great please post!

Regards

Owen.
Last edited by sun, .
sun
S2 licensed
I'am not STEALING! where the hell did you get that crap from ? i aaid i'am trying it out in another base.... why would i give up programming ? stop trying to stop me.. these posts are really doing my head in now.
sun
S2 licensed
yes
sun
S2 licensed
i dont know if you define them or not, because in robs define form it doesnt show any about bump stuff
sun
S2 licensed
oh, right. Thanks for that :P now its moaning about:

bumpCondition

bumpUCID
sun
S2 licensed
Quote from JamesF1 :Do you have to start a new thread for everything?

And the errors explain themselves:


means

it didnt fit on
sun
S2 licensed
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] UniqueID[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _uniqueid; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _uniqueid = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Type of player[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]enuPType[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] PlayerType[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _ptype; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _ptype = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Flags, Packet.PIF_xxx[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Flags[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]PlayerFlags[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Flags[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _flags; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _flags = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Players ingame name[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] PlayerName[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playername; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _playername = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Plate of car[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Plate[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _plate; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _plate = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Current players car[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] CarName[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _carname; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _carname = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Name of the skin on the car[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] SkinName[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _skinname; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _skinname = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Rear Left tyre type[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Tyre_RL[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_rl; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _tyre_rl = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Rear Right tyre type[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Tyre_RR[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_rr; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _tyre_rr = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Front Left tyre type[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Tyre_FL[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_fl; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _tyre_fl = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Front Right tyre type[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Tyre_FR[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_fr; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _tyre_fr = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Extra mass in Kg[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] AddedMass[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _addedmass; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _addedmass = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Passanger in the car[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Passengers[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _passengers; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _passengers = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Intake Restriction[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] IntakeRestriction[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _intakerestriction; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _intakerestriction = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]decimal[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Payout[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _payout; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _payout = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2]}[/SIZE]

sun
S2 licensed
hi,

i'am trying out robs new officer system in another insim base and i get these errors:

Error 1 The name 'ChaseInitiated' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 337 33 LFS_External_Client
Error 2 The name 'ChaserUCID' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 338 33 LFS_External_Client
Error 3 The name 'BumpCondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 345 33 LFS_External_Client
Error 4 The name 'BumpUCID' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 346 33 LFS_External_Client
Error 5 The name 'BumpCondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 352 33 LFS_External_Client
Error 6 The name 'BumpUCID' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 353 33 LFS_External_Client
Error 7 The name 'BumpCondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 359 33 LFS_External_Client
Error 8 The name 'BumpUCID' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 360 33 LFS_External_Client
Error 9 The name 'BumpCondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 366 33 LFS_External_Client
Error 10 The name 'BumpUCID' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Form1.cs 367 33 LFS_External_Client
Error 11 The name '_canbeofficer' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Clients.cs 94 26 LFS_External_Client
Error 12 The name '_CanBeOfficer' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Clients.cs 95 19 LFS_External_Client
Error 13 The name '_chasecondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Clients.cs 106 26 LFS_External_Client
Error 14 The name '_chasecondition' does not exist in the current context C:\Documents and Settings\Owen\Desktop\My Cruise InSim\Cruise Tutorial\LFS_External_Client\LFS_External_Client\Clients.cs 107 19 LFS_External_Client

and my Client.cs is this:


I'am trying diffrent things to try and fix it, but i still keep getting the errors even when there defined.

Any Ideas what could be causing this ?

Regards

owen.

[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]using[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] System;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]using[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] System.Collections.Generic;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]using[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] System.Text;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]using[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] LFS_External.InSim;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]namespace[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] LFS_External_Client[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Holds all current connections tothe server[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]class[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]clsConnection[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _uniqueid;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _username;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playername;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _isadmin;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _flags;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _cars;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _cash;[/SIZE]
[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]// Officer parts[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]// Officer Bits[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _isofficer;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _chasee;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _chascondition;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _chaseeusername;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _trapx;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _trapy;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _trapspeed;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] clsConnection()[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Connections Unique ID[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] UniqueID[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _uniqueid; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _uniqueid = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Connections username[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Username[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _username; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _username = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Connections player name[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] PlayerName[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playername; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _playername = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Connection is admin[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] IsAdmin[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _isadmin; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _isadmin = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Bit 2 : remote[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Flags[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _flags; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _flags = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Cars[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _cars; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _cars = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] Cash[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _cash; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _cash = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] CanBeOfficer[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _canbeofficer; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _CanBeOfficer = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] IsOfficerORCadet[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _isofficer; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _isofficer = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] ChaseCondition[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _chasecondition; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _chasecondition = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Holds all players in the server (On the track of in the pits)[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]class[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]clsPlayer[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]// Bitwise[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]enum[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]enuPType[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] : [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2]{[/SIZE]
[SIZE=2]Female = 0,[/SIZE]
[SIZE=2]AI = 1,[/SIZE]
[SIZE=2]Remote = 2,[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playerid;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _uniqueid;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]enuPType[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _ptype;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Flags[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]PlayerFlags[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _flags;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playername;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _plate;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _carname;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _skinname;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_rl;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_rr;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_fl;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]Enums[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2].[/SIZE][SIZE=2][COLOR=#2b91af][SIZE=2][COLOR=#2b91af]NPL_Tyres[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _tyre_fr;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _addedmass;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _intakerestriction;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _passengers;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]protected[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]decimal[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _payout;[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] clsPlayer()[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] Unique player id[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]public[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]byte[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] PlayerID[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]get[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] _playerid; }[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]set[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] { _playerid = [/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]value[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]; }[/SIZE]
[SIZE=2]}[/SIZE]
[SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]<summary>[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000] This player belogns to this connection (changes on Driver Swap)[/COLOR][/SIZE]
[/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]///[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2][COLOR=#808080][SIZE=2][COLOR=#808080]</summary>[/COLOR][/SIZE][/COLOR][/SIZE]

Command Crash
sun
S2 licensed
Hi,

i just made a Cruise insim app for somebody and everytime they make a a command, it crashes the insim. I've tried looking at the code my self, but i cant find out how werre it keeps going wrong.

Can any body help me ?

thx
sun
S2 licensed
dont post about insim things on here tha goes in the programmer forum area.
sun
S2 licensed
can you make me a step by step tutorial how to do it ? with links ?
that would be good
sun
S2 licensed
do you need a lower version than mine ? like version 4.05 ? i really want 95 on my psp
sun
S2 licensed
I Have Boch, How Do You Create An Image Of 95 ?
sun
S2 licensed
how do you install windows 95 on onto your psp ?
sun
S2 licensed
no, seriously
sun
S2 licensed
but its graphics are really good thought its even better than mine and my pc plays lfs
how do you run LFS on your PSP ?
sun
S2 licensed
hi,

i've been thinking about this, and i've always wanted to play LFS on my psp were ever i want. i have version 4.05. is there anything thing that will work on my psp with my homebrew ?

Regards

Owen.
sun
S2 licensed
ya, good job i thought of that... let me know if oyu can load .GIF images -
sun
S2 licensed
oh yer... my mistake sorry! i was supposed to say, how do you make a button that when it is clicked it brings up a dilog box where you can enter your information
sun
S2 licensed
yes..
sun
S2 licensed
well how do CTRA do it ?
Load an image inside a button
sun
S2 licensed
hi,

How do you load an image inside a button ? in CTRA they have an image of your self or a friend or what ever what you can upload to the website and be displayed in game.

Regards

Owen.
FGED GREDG RDFGDR GSFDG