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Technique
S2 licensed
Quote from dougie-lampkin :When the Green Flag RCM was displayed, 3 or 4 cars passed me...it was made very clear after R3 that you cannot pass until the start line...this was at the turn before the oval...

Also, at lap 6(?), 2 turns before the oval, I was passing Konata-San on the inside, and he just turned into me, forcing me off the track...

I'd like these 2 incidents investigated please...

I passed you and everyone else because you guys would not hold SC pace. Everyone was WAY behind the rest of the field. Once the green was displayed you guys were still going at a slow pace. As far as I'm concerned, I did what I had to do to stay part of the race. I have no idea what Captain Slow was doing (oops got u TG guys mixed up!)
Last edited by Technique, .
Technique
S2 licensed
During the yellow flag, two cars spun out, i passed them, then they passed me.

During the restart, approximately 5-6 cars could not hold the SC pace so I passed them. They were about 50 car lengths or more behind the rest of the field.
Technique
S2 licensed
I haven't had time to practice at all. I have some major project deadlines coming up with work I'm going to join the race anyway. As long as I drove slow and steady I should be able to pass the people who wreck I did drive 3 laps or so with the default set and I think I was running 1:46-1:47.
Technique
S2 licensed
Quote from evilpimp :NO TIME TO PRACTICE

welcome to my world!

I should be able to practice Friday night if I give away my only free weeknight - before then is doubtful
Technique
S2 licensed
Quote from rainspecialist :no it is sequential it has a + and - sign and lets you change gears just like a dfp shifter or momo, it is a chrysler 300m not 300c its 1999 and im aiming for an ae86 its like 4,00-10,000 (usd) around here. So basically what you guys are saying is dont use the sequential?

my dad is a automotive mechanic he owns his own shop and is sponsered by napa autoparts. actually i was pretty close in buying a 1989 supra with a rear spoiler (with downforce) and a 6 speed shifter + muffler and lets not forget those rims!

also you cant hold the gear because if you reach 6300 rpm it automatically shifts for you and the rev limit is 6500, also if you downshift and are going to overev it wont downshift for you so hypothetically you cant overerv

It's not a real sequential like you'll find in LFS. It's just an automatic that lets you select what gear you're in.

I've only driven one of those sequential automatics once - it was an auto rx-8 with both paddle shifters and the up/down mode gear lever (they didn't have any manuals on the lot). That was quite possibly the most boring test drive ever. I hated every second in that car. A month later I went to a different dealer and test drove a manual and walked off the lot with it. I wouldn't even bother using the sequential mode. It's a gimmick and it's not any more fun than just leaving it in auto mode. That's just my opinion though.

Since it looks like you're making you first car purchase, can I give you some advice? Don't buy it based off of what you see in Initial D My advice would be to pick up a used miata. They're very reliable, lightweight, and rear wheel drive. They don't have a huge spoiler (with downforce), huge wheels, and a farty muffler. For $10k, you can get a really mint car, but you don't need to spend that much. The best part is, since they're so reliable and cheap, you can spend most of your time and money driving the car hard without worrying about it. In the US atleast, it's really the only cheap sports car you can buy. You can thank me later Here's my old car... and... whoops sorry for going way off topic
Technique
S2 licensed
Good race guys.

A note for future races. If you destroy you clutch and do not think you will make it back to the pits, don't park on the driving line. You should move your car to an area where people are least likely to spin out and hit you.

Also, it's not just the messages about the championship, I think there's just way too much chatting by race control and the rescue cars in general. Just watch the replay at 16x and you'll know what I mean. Laps 3-5 the chat area was flooded with unimportant messages. Perhaps race control and rescue cars should use teamspeak or something to communicate with each other. Also, if people are driving dangerously they should be black flagged instead of saying "no bumping!"

There was around ~42 messages (most by the admis!) in the first 5 laps. Compare this to the IGTC race replay I have, in the first 19 laps there were only 2 "good luck" messages before the race, and 3 messages to a driver who was asked to pit because his tires were shot.
Cockpit review - VirtualGT Personal Racing Simulator
Technique
S2 licensed
VirtualGT Personal Racing Simulator
http://www.virtual-gt.com
Base Price: $16,995 USD
Price as Tested: ~$20,990 USD

The VirtualGT is an all in one cockpit solution. It includes the PC, chassis, seat, surround sound, vibrators, springs on 4 corners, wheel and pedals. Display options include No Display (base), Plasmas, and Projectors. Unit tested used Panasonic projector and large screen (didn't measure the size!).

Good: The audio and vibration transducers were great and definitely added to the immersion factor. Projector screen appropriately sized. Seat was comfortable - somewhere in between a racing seat and a road seat.

Bad: Cost. Harness belts secured with cheap plastic clip (the ones used in backpacks). Chassis springs are useless. Foot well seemed a little narrow for properly spaced pedals.

Ugly: Cost. For this kind of money, I don't want plastic G25 wheels and pedals.

---------

The simulator was setup to run rFactor. This is my first time playing rFactor so I attempted to not let that affect the review at all.

Controls:
This unit appeared to have modified G25 pedals. The clutch and brake pedal were replaced with a super wide brake pedal. The optional sequential shifter and G25 shifter were not present. This was possibly done because kids are the target audience where this simulator is located.

Obviously, the G25 is not a commercial grade wheel. The left and ride sides of my wheel were duct taped (do to damage). I was told not to pull back on the wheel or step hard on the pedals (so I'm assuming the wheel could possibly get yanked off with a good amount of force). The wheel and pedals seemed to be firmly mounted when I drove. For this price, I would expect top of the line controls - not the same wheel I already own.
Score: 60

Driving position:

The driving position actually felt fairly natural. I was able get a comfortable driving position by moving the seat closer to the wheel and pedals. I believe the pedal and wheel mounts can be adjusted as well but I did not attempt this.

The foot well is possibly too small for properly spaced pedals. While a high end set may fit, I'm not sure about a foot rest. For the crappy G25 pedals, it was just fine.

Since this unit lacked a shifter, I'm not able to rate its placement.

Getting in the simulator was a bit more difficult than a real car. I don't really recall why. From memory, it felt more like getting in a go kart than a car.
Score: 80

Audio and vibration transducers:
I thought the audio was great. It's a 4.1 surround system. The audio was pumped up to deafening levels (which added to the immersion factor, but I would obviously tone it down if I owned this). I did not notice where the speakers were placed, but the engine sound appeared to come from the bonnet. My fear is that my Logitech Z-5300 5.1 speakers would sound just as good if I played with the volume that high (and with the same game). I've never actually used speakers to play - only head phones.

The vibration effects did not seem to coincide with the force feedback. For example, I don't recall feeling rumble strips or anything of that nature. To be honest, it felt kind of random at times. On straightaways, it rumbled the seat and chassis (?) just as much as hitting uneven pavement. With that said, even if it simply uses audio to produce the vibrations it still added to the immersion factor and I would use it in my cockpit. I've never used a cockpit with vibration transducers so I have nothing to compare it to.
Score: 85

Display:
The projector was a Panasonic Model FT-something. It was a white LCD projector judging by the size of it. The projector screen was a decent size, but it did not really make you feel like you were in the car. I'm not sure if it's because it was too far away or if it was simply too small - probably a combination of both. IMHO, if you're going to use a projector the actual wheel should appear to blend into the in-game cockpit. If felt like I was playing a game - it did not feel like I was IN a simulator. The Frex CurvedScreen would probably add a ton to this cockpit.
Score: 82

PC:
I don't have much to say here. The PC is located on the rear of the seat in a see-through case with some sort of exhaust pipe coming out of it. I'm not sure how fast it is or what kind of video card comes with it. It seemed to run rFactor fine. Occasionally, I thought I noticed a little drop in FPS but it might not have been anything. Anti-aliasing and AF settings didn't appear to be on, but I may be wrong as I was too busy focusing on other aspects of the sim. It appears that you cannot easily use your own PC. You have to buy theirs with the unit. I believe you can simply detach the PC and send it to them for repairs or upgrades. While that may be fine for some joe schmoe who doesn't understand computers, I want the flexibility of using and upgrading my own PC.
Score: 75

Other:
The harness belts would actually be kind of cool but the plastic back pack clip just makes them feel extremely cheap. I thought the chassis springs were a neat idea until a sat in this thing. They're supposed to mimic the feeling of stepping into a real car with real springs. It really didn't add anything to the experience nor did it feel real - all it added was cost. I doubt the other people I rode with even noticed it.

I did not attempt to use any of the millions of buttons on this thing as we were told not to. They seemed liked they would be useful changing wheel profiles (for degrees of rotation and force feedback) but to be honest I'm not sure if they could be used for that.

Summary:

Don't waste your money. It's not good as a personal simulator because you're paying too much money for cheap controls and you do not have the flexibility of using your own PC. It's not good for businesses because the wheel and pedals brake easily (I can't even imagine how long the G25 shifter would last).
Last edited by Technique, .
Technique
S2 licensed
Bumping an older thread.. I agree with everything said above

+1 for larger autocross area and autox timing.

It would be nice if LFS shipped with some national level courses as well. Perhaps with some SCCA partnership ala iracing it could bring in more autoxers.
Technique
S2 licensed
Back on topic, perhaps many of you that are bored waiting for the "devs" to make the game more realistic can make the game more realistic yourselves!

Build a realistic cockpit. Buy a 720 degree wheel, h-shifter and clutch. That will add more to the realism than anything else.
Technique
S2 licensed
Quote from Ian.H :...now cars drop out of the physics engine and turn themselves off to try and recoup some resources. No car I've ever driven does this.. so a big step backwards IMO for realism.

Ian, you seemed to be pretty upset over this in the dSRC forum as well and I didn't understand it then either. If this is the worst thing you can nit pick about LFS I think the devs are doing a great job Really, what difference does it make if the cars shut off after being idle for several minutes. I really don't understand how this can affect your enjoyment of the game. After all, I don't connect to a race server to watch my car idle. I don't really care if I need to start up the car after going afk for a few minutes. I wouldn't leave my real car running while I'm away either! (i live in the US)

If after years of development your FPS stayed the same I would say the devs aren't doing their job. When this game is finally released, the average PC hardware will be much faster than what we're using today and that should be the target - not the average PC when development began years ago.

P.S. I have similar hardware specs and I get ~45-60fps @ 1600x1200
Technique
S2 licensed
Quote from bukhem :I set it to 900° in the profiler.
LFS takes care of the rest on a per car basis, IIRC.
Though I might be wrong here - I own my G25 for just a week now.

Greetings,
buk

Cool thanks, I've been manually setting mine in the profiler on a car by car basis.. quite annoying

Quote from UncleBenny :Nope, you're right. I've got mine set to 900 and in-game I turned my wheel compensation to .05 and my steering wheel always matches the in game steering wheel as far as how much it turns.

If that's true, then wouldn't wheel compensation do absolutely nothing? i.e. it wouldn't matter if it was set to 0, 0.5 or 1 since the wheel rotation matches the in-game rotation anyway.
Technique
S2 licensed
I'd really like to race with you guys but I'm probably going to miss this race as well due to work.

All I have to say is round 5 I will be back in full force!
Technique
S2 licensed
hmmm... weird... now watching the same replay I'm getting that error consistently at a different point. I think it's probably my hard drive going... and not an LFS bug. ugh.
Technique
S2 licensed
this is an awesome movie I watched it like 10 times
Unknown SPR packet type
Technique
S2 licensed
I did a search but nothing came up. In my last replay I got an error "Unknown SPR packet type". It occurred on the last lap right before I insulted the AI in a chat message.

At that point, all cars including my own go full throttle and AI 16 (who was in last place) appears to have a mind of his own*. He drives full throttle into 2-3 AI cars then goes into reverse and drives half the course backwards!

Maybe my hard drive is going bad.. or my PC couldn't handle recording the replay with 19 AI cars for that long (?)

Here's the replay... it's only 5 laps but it's a long track and the error occurs on lap 5 I zipped it but it's still ~10mb.

http://rapidshare.com/files/93000855/unknownpacket.zip.html

* Disclaimer: AI car does not really have a mind of his own. He just manages to bounce off the walls better than the other AI cars
Technique
S2 licensed
Speaking of disconnects... I don't believe there is anything in the rule book about disconnects (not that I can find anyway).
Technique
S2 licensed
Quote from Fredthebest :i've just proved I did not talk extensively, I did NOT talk until I disconnected, I rejoined and said Argh Disconnected on 9th lap
I hate my internet etc etc
and then said Deko will I be recorded as DNF on 9th lap?
and he said yes.
Then when SESSION STOPPED Came up and people were pulling up into the pit lane, I started talking and so did EVERYONE ELSE.
I've got proof, Screenshots.

hey, I didn't post that to rat people out or to make enemies I too talked a good amount in round 2 and it was made clear that no talking was allowed. So when I watched the replay for round 3, it kind of made me upset actually that no one seemed to learn from the previous round!

I did watch the replay and yes you did not chat until you disconnected and rejoined. At that point, you sent 8 messages before the red flag when a simple "Disconnected, may I rejoin?" would have been fine. To me, that is excessive (considering people were penalized for only 2 messages in the last race) but my opinion matters not since I'm not involved with running this league
Technique
S2 licensed
Quote from dekojester :Just so you all know, when I issue penalties for chat, I watch the replay, and any non-telepit message is cited.

During a qual or race session, you are only cited once. So if you send 30 messages, you get the same as sending 5.

I am thinking of changing the penalties for this rule.

If you chat during qual, it's -2 grid spots for a first offense. 5 for each next offense.

If you chat during the race, it's a drive-through or a 30-second time penalty (if laps to go is < 3.

If you chat after the checkers and before the session is declared officially over, you will be assessed a 30-second time penalty.

Please give your thoughts on this.

Also, I will re-go over the chat penalties this evening.

d

I'm fine with that. In defense of the people at the end of the race, prior to them chatting there was some casual chat by race control as well "piss on LFS points" and "the championship has been turned upside down!" or whatever didn't seem like vital race messages to me. If I was in the race I might have started chatting at that point as well. Don't take this the wrong way - you guys did an excellent job this race. I just want this league to be the best that it can be.
Technique
S2 licensed
Quote from GTR_Yuni :GTR_Yuni - Konata-san - Any avalible rounds

Just in case you guys need a field filler. by any standard I'm probably an amateur at best anyways (CTRA Bronze licensed)

Make sure you read the rules prior to attending the race.
Technique
S2 licensed
I finally got around to updating the list. Thanks for your submissions Renato.
Technique
S2 licensed
Quote from dekojester :The reversing action did not cause more than it would have.

Maybe it should better be phrased, "somehow reversing into the entire field he only managed to take out one car, MistaTea"
Technique
S2 licensed
Quote from JO53PHS :1) I typed "mph?" to ask what a certain speed was in mph... I suppose I get a 5 place penalty

No.. actually you typed all of this:

captain slow: noo
captain slow: =(
captain slow: =)
captain slow: =(
captain slow: mph?
captain slow: yes YOU
captain slow: :-)
captain slow: im tryin
captain slow: lol
captain slow: :-)
captain slow: Sorry!
captain slow: T1 carnage
captain slow: cmon
captain slow: yay
captain slow: no
captain slow: how
captain slow: :-)
Technique
S2 licensed
The following drivers talked extensively during race:
Mathius
Mutt
daleksam
[TG] hammond
[TG] Captain Slow
nightmare

The following drivers talked after they received DNF and should receive stiffer penalties:
Mathius
daleksam
[TG] hammond
nightmare

The following drivers disconnected early:
Mutt

The following drivers talked minimally:
[OPC] ROB!
J Taylor
Technique
S2 licensed
Still watching the replay... only a few laps in, but already there's way too much chatting. Did people not see the penalties for the last race ????
Technique
S2 licensed
Anyone have a replay? I could have made it today! But since I didn't get any practice in I didn't want to jump in any wreck everyone
FGED GREDG RDFGDR GSFDG