The online racing simulator
Searching in All forums
(541 results)
Technique
S2 licensed
Quote from mikey_G :I know it's not a must, but it's just so damn annoying when I'm having some close fighting and then a backmarker comes into the picture which totally messes up the fight.

reminds me of my last race at lime rock!

http://downshift.blip.tv/file/1032388/ ... blip tv is annoying... !!!%
Last edited by Technique, .
Technique
S2 licensed
What are the two teams in spots 1-4? Fun watching them..
Technique
S2 licensed
"7 HOURS" lol..... deko you're awesome.
Technique
S2 licensed
lol... I saw "Safety Car" in the live standings. You know you're driving poorly when the safety car is ahead of you in the standings!
Technique
S2 licensed
What are all the drivers using for communication?
Technique
S2 licensed
"I SAID GO TO THE INSIDE" lol..... this is very entertaining....
Technique
S2 licensed
Quote from apollo1600 :hi when the engine start sin lfs is there a way of making the g25 respond ~?

A creative mind can do this right now

I own a buttkicker but wasn't really happy with how good it worked with LFS since LFS does not generate alot of bass. If I had time, I had an idea that seemed like it would work.

You have one PC running LFS (which I'll refer to as PC1) and another PC that has the buttkicker attached to it (PC2).

PC1 has a 5.1 sound system
PC2 has no speakers - but the buttkicker hooked up to its audio ports.

Write an Outsim application that runs on PC2 that detects when the car is started. When it detects this, PC2 plays a low bass sound which causes the buttkicker to vibrate. You can now programatically control the buttkicker. Since PC2 doesn't have any speakers hooked up, you never actually hear the generated sounds. So you can do things like make the buttkicker vibrate much more at idle and smooth out as the RPMS increase (and then maybe get a bit harsher as the car approaches redline?). I believe all this data is available in outsim. For example, if suspension travel is available in outsim, you can shake the seat if the car hits the bump stops, etc.
Technique
S2 licensed
Quote from OldBloke :All well and good having lots of new license holders due to the expanded language support but what I find unacceptable is that they will all at some stage be victim to the 'Look Ma. I can fly' collision bug which has been with LFS for as long as I can remember. This bug 'breaks' races. Poor interiors don't.

I started racing again in late December/early January and have yet to see that bug affect any of the ~300 races I've participated in I happen to like this bug - it adds some good comedic value after a long hard battle
Technique
S2 licensed
Quote from Gills4life :The MRT and RAC are real life cars also. So lfs has 4 "real world cars" and frankly .. you don't have to be a genius to work out what the lx's and uf1 are supposed to be replicating.

To me there is no point saying a game is better because it has REAL CARS AND TRACKS !!!
They aren't real, they are in a game. Same with tracks. It's good to replicate real cars and tracks in a game .. but they arent real ffs. :gnasher:

Sorry, having a bit of a hissy fit! :duck:

Of course they're not real, they're virtual But they're damn amazing to drive and the "feel" very real to me - that's what's important. Even just cruising down the straightaway at lime rock you can feel tiny bumps and imperfections. It makes the track come to life. Same with the cars. I've primarily only driven the solstice but it "feels" real to me. Alot of it has to do with the track TBH. But also the sound is fantastic and definitely makes the driver feel like he's driving a real car (tone of engine changing at higher RPM's, random little pops from unburned fuel in the exhaust, etc). iRacing is not perfect and neither is LFS. Both sims can learn alot from each other For example, I find the net code in LFS is far superior.
Last edited by Technique, .
Technique
S2 licensed
Quote from dawesdust_12 :seeing one of the fastest ways to drive many corners is a slight 4 wheel drift...

yeah.

Although a 4 cylinder AMERICAN sports car isn't a good drift car. ****ing fun to drive and race though.

The gearing is awful... if it's boring on a track, it must be damn boring on local backroads... the gearing that is..
Technique
S2 licensed
Quote from Hyperactive :Was pink pwnage

First race where I really had to push and concentrate for the whole race

Hope to see ya online more laters

EDIT: hmm, can non-rookies see the irating of rookies? I'd like to know what my irating is

ah, I didn't know that was you. yeah another incident riddled race for me. I passed two people at the start (following PMD haha), then rammed someone in T1 - not sure who. Car was damaged and wouldn't turn so I had to reset

# Time Comments
1 - -:- -.- - - invalid, pitted, off track, car reset, car contact <-- doesn't get much worse than that I'll be stuck in the rookie cars forever!

Who was the 4th LFSer?
Technique
S2 licensed
Quote from Hyperactive :For me an essential change is something that makes or forces me to do things differently, it makes LFS a bit different, maybe even fresh. Not necessarily more challenging or harder but not easier either and not necessarily by adding new content by new tracks or cars at all.

Things that would do this for me are more sophisticated tire physics, limiting setup options, more sophisticated mechanical damage, varying track conditions, new track(s), LX8.

Stuff that makes LFS more realistic, more fun and more rewarding. Stuff like new interiors are nice but essentially they have 0 effect on anything, at least for me.

Stuff like dynamic weather would be nice too, wih rain and dark nights and all but that's not really what I'm asking for. Simple things like limiting setup options would make the road cars more interesting and maybe even more easier to approach just like better tire physics or turbo modelling would make the starts of races more challenging and rewarding, or the racing less like hotlapping and more like real races where the car starts to show up how it has been treated through the race.

The least what I want is updated graphics or some other fancy flicker and shine. I admit, the fps boost was great, all props for doing that. But to see time spent to make LFS "look better" instead of developing the features I wrote above, I dunno, I'd feel very disappointed. Like I do a bit .

Things I'm especially disappointed with are the sound patch, the ai patch, the track updates and the FBM. I feel that all these were released way too early or at wrong time and as such did not justify the time that went into developing those.

Well most of the things you mentioned are scawen's tasks while the interiors were done by Eric so I don't think it held up any software development. I think the graphics updates are very important for people that don't currently own LFS. If LFS looks dated while other sims look much better who's going to want to play it? Standard road car interiors looked plain bad previously, atleast the XRG. I never drove in that FWD econobox lol... :hide:
Technique
S2 licensed
Quote from Hyperactive :Spins are quite eay to avoid if you just stab the brakes and keep them fully locked for a short period. The car loses its angular movement and the locked wheels slow the car down in straight line. The best thing is, you get 0 SR penalty for this, which is especially silly as the move itself can be downright dangerous to anyone behind you!

And the system doesn't seem to be working for me. I just won another race with 20 second lead and the whole race was a boring one too. Started from the pole and lead through the race without any difficulties really. Are you getting equal people to race with or am I doing something wrong? My qualify time isn't too hot so would that explain things?

I think it has to do with the amount of people that joined the race. I seem to be getting paired up with people running 1:05-1:06's. Last two races I was car #1 so I should technically have won both by a large margin but I usually screwup something..... for instance... jumping the start last race and getting black flagged... damnit!#! (then catching up to 2nd, 3rd, and 4th and spinning....!).
Technique
S2 licensed
I just noticed the windshield tint or whatever it's called. Very nicely detailed
Technique
S2 licensed
I'm pretty sure they're two completely different safety ratings. But don't quote me on this.
Technique
S2 licensed
XFG interior looks really nice. Can someone post a pic from the drivers seat in the XRG?

The only things I think could use improvement are the gauges. They haven't really changed and really take away from the experience of being in a real car. They look very "digital" for lack of a better word - even though they appear to represent analog gauges. I'm not an artist so I don't really know how to improve them

http://jimsgarage.files.wordpress.com/2007/05/dscn3927s.jpg

Here's a picture of the gauges from an early miata (released in 89 so its somewhere close to the age of these cars). Maybe if the needles had a bit more depth, the redline zone was shaded in, and the screws that hold the gauges in place were added in or something.. I dont know. Anyway, maybe for a future update

edit... in LFS's defense... LFS's gauges have more depth than iRacing's solstice gauges. But the solstice gauges have more detail such as "rpm x1000" and "mph" and "kph" which just makes them look more like real gauges.
Last edited by Technique, .
Technique
S2 licensed
Awesome. Scawen, thanks for putting up with all the whining recently I'm glad the road cars received updates because this is the first thing new users see when the play the demo
Technique
S2 licensed
Quote from Crommi :Just had my first podium finish and it couldn't have been on more exciting race. I must have held my breath for half of the race and heart rate was through the roof.

Nice. My heart rate is also out of control during these races (never had that issue with LFS). I find I have to take deep breathes on the long straight, lol. I just got my first win earlier today and it was damn exciting. I started 8th and went 3 wide into T1 at the start (by accident!). I spun and only took myself out. I got back on the track in last position with everyone way ahead and moved my way through the entire field and was in 2nd spot with one lap to go and I could see the leader in the distance. The leader went off track in the esses on the final lap and I passed him just as he got back on the track so I got a bit lucky - but I'll take it!
Technique
S2 licensed
Quote from ajp71 :The amount of energy any car, even a low power road car get gain within a car length or two from stationary is huge. Going into the back of even the car directly in front can cause big damage to both cars and is potentially large enough to cause injuries or rupture fuel tanks.

I don't know. I was rear ended in real life at about the same speed (in a tiny Miata). I slowed and then stopped to yield to another car while a driver coming down a hill said his brakes did not work and he hit me at ~25mph (I'm guessing..!?). The impact was really forceful and LOUD. My car leaped forward and my head whipped back. I thought my car was totaled. When I got out I was amazed that neither my car nor the car that hit me had any signs of damage. The damn bumper didn't even look scratched on either car Then again that was a text book accident - I was hit fairly square and both of our bumpers were at the same height.

In my iRacing incident, it wasn't exactly a square hit (my front right against his rear left).
Technique
S2 licensed
Quote from RIP2004 :
And can the car be unusable if hitting a wall with high speed?

I find the damage isn't really accurate at times. As I mentioned in a previous post, driving into the back of someone at the start will total the Solstice completely. I had to hold the wheel 45 degrees to the left to go straight after a 15-20mph (however fast I may be going in a couple of feet?) impact.

Quote from RIP2004 :
What about controlled long drifting all through the corner? Possible?

It's pretty easy to powerslide around the entire big bend (turns 1 and 2) at limerock in the rookie solstice so I would imagine it would be pretty easy for a drifter with the advanced solstice (where you can setup the car yourself).
Technique
S2 licensed
Quote from kodis :I have a few questions...
Did i need to pay money for lfs every month? If i buy s1?
I dont know relay on some games there is no info abut it
Thx

Yeah I suggest getting S2 if you can afford it.
Technique
S2 licensed
Quote from ajp71 :The friends thing seems to work, well at least I ended up in a race with another pink car

haha I was in that race with you. I thought your car was hyperactive

edit... and jonesy...
Last edited by Technique, .
Technique
S2 licensed
Quote from ajp71 :What names are people racing under? Would be nice if we could have a list of LFS forum users so we can be grouped to crash into each other

Jonathan J-a-n-i_s_c_h remove the dashes and underscores. I don't want my boss to google me and see that I play LFS 24/7 instead of working. I added you and Tristan as friends in the myRacing section. I have no idea how that works though.

Unlike Hyperactive, I have a more manly black and grey solstice although I guess driving a solstice in the first place isn't exactly manly.... This is with Class 6 graphics - which is pretty crappy.
Last edited by Technique, .
Technique
S2 licensed
So you're the one with that flaming pink car...!?
Technique
S2 licensed
Speaking of crashing, I crashed twice in that 5pm (EST) race and still finished third.... not sure how that happened. I also got two tires into the grass several times (without losing control) collecting another 10 incident points, woo. My safety rating is garbage - 2.47
FGED GREDG RDFGDR GSFDG