It kind of sucks especially since as the last poster says the F2000 car is more difficult to drive than the Formula Mazda. Yet you have to purchase it anyway in order to obtain a high enough license to race the Mazda online.
hey you're right. You can't skip vehicles to progress to higher licenses. So yeah you need to buy each car up to the one you want to race with online... (you could always race it offline without the license). Oh well. I would be doing this anyway, but I can see why some may not want to.
Pretty pointless. If they're just using GPS data until the car is "close" or "overtaking", then there's a good chance that the F1 drivers can take lines/do things that aren't possible with the simulation's physics or vice versa. The last thing I want is the GPS based computer drivers (not AI in this case) doing something that's not possible in the game.
I can see this selling for console racing games with arcade-ish physics.
How did you deduce that from ajp's post? The game comes with a few ovals and a few road courses. It comes with one oval car and one road car. If you buy a year subscription you get $60 credit to buy whatever you want. It's as simple as that. What does that have to do with elitism?
A smart person would use the credit to purchase cars/tracks needed to compete in the next level series (but you're not required). See this post:
Every year you renew, you get another $60. So, if you're patient, you never need to purchase additional cars and tracks with your own money if you use the free credit every year. (I doubt many people will do this).
Yes I believe the online series for legends only features ovals. From what I've read and understand you basically choose your career path (ovals vs road tracks) and that dictates what car/track combos you race online with. I think offline you can race whatever track/car combos you want with whatever you've purchased.
And of course you can do both oval racing and road racing - you don't need to stick with one.
They don't use your "free credit" to buy anything. You make the decision what content you want. The game comes with everything on this page in its base form:
If you purchase a year's subscription, you get $60 towards to purchase of more cars and tracks. If you're interested in road racing, the next car up, the Skip Barber car, requires VIR and Infineon to compete in the series.
So, for a road racer with a year subscription, you would ideally get the following for your $156 USD:
Cars:
Pontiac Solstice
Legends
Skip Barber Formula 2000
Tracks:
Lanier National Speedway
Lime Rock Park
Oxford Plains Speedway
Summit Point Raceway
South Boston Speedway
Lowe's Motor Speedway
Mazda Raceway Laguna Seca
Virginia International Speedway
Infineon Raceway
Also note, that many of these have several configurations. So take VIR for instance, from the website it has 4 layouts:
What's with all the Solstice bashing? What would you have preferred instead as the base car, an F1 car? iRacing is an american company and over here your only base sports cars are the MX-5, Solstice, and it's clone the Saturn Sky. The next step up being the S2000 and Boxter which I don't think are as well suited to beginners.
There's a few other road cars that might make good additions such as the GT3, Elise, Atom, Caterham, etc. but once again I don't think they would be good beginner cars.
I have an S2 license yet I find racing the XRG just as enjoyable as the GTR cars. There's a certain amount of pleasure in operating an h-shifter and clutch that can't really be had by simply clicking a paddle.
I will probably continue racing the Solstice events event after getting a better license. It's certainly the closest I can come to racing my own car on the track (even though my car's engine is in the Formula Mazda....!). If they add other road cars I will probably switch to those instead.
I didn't think he was talking about that bump. IMHO, that's why I thought the video looked impressive. I thought that huge laser scanned point cloud was going to be more of a marketing thing because the tracks would be too large/memory intensive if they went into such fine detail. But the radical was bumping around a fair amount on the track
Can you elaborate on that? I'm not really familiar with N2003... I didn't see anything excessive. The car coming out of the pits took off a bit harshly but that could have been the driver just releasing the clutch too fast.
LFS on the other hand has lots of funky movement. For instance, in the starting grid, cars are flopping around like they're on hydraulics...
Scawen should add the "go back in time" feature to LFS. Imagine... a grid of 30 drivers.. everyone manages to safely get through T1 and then some jerk forces everyone to goes back in time 4 seconds causing major carnage... that sounds like a fun feature to piss everyone off...
I have no idea how the G25 pedals feel in that configuration, but I assume it would make H&T somewhat easier. My biggest problem was the way the pedals pivoted. The lower end of the G25 throttle pedal is very high (especially when the brake pedal is depressed) and hard to push in from the bottom. But Tristan just called me a noob and told me my technique was poor
I believe this "threshold" can be adjusted by changing the center position of the axis. So if for instance it takes too much pedal travel to reach the threshold, move the center closer to zero travel. Also, as stated in the other thread a few posts above, consistency is much more important than a tenth or two of a second.
Thanks this is exactly the point I was trying to make. It didn't show any similar topics after typing in the title
Many real racers say that sims are only useful for learning tracks (besides strength/focus training). iRacing will no doubt have much more accurate tracks than other sims/games. There is value in having real tracks. Real cars is a different story. There's not too much value in having real cars. I like the fact that there's a Solstice in iRacing just because I know it's similar to cars I might consider taking to the track.
On the FAQ it said grid size was determined by license or iRating. For beginners, the grid size is smaller than upper level licenses. Previously they said their net code can support up to 40 racers or something like that.
Agreed. I'm really disappointed in the max grid size. I really enjoy larger grids. In the US, Spec Miata is one of the most popular entry level series and the grids are huge (30-40+).
How do you adjust braking force on your road car? I'm asking seriously - I'm no mechanic I know front-rear bias can be adjusted and there's kits available to make this easier in certain cars.
Using an h-shifter and clutch while everyone else is using a sequential and autoclutch is another disadvantage. But I strive for realism - even if it costs me time on the track.