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Technique
S2 licensed
Speaking of disconnects... I don't believe there is anything in the rule book about disconnects (not that I can find anyway).
Technique
S2 licensed
Quote from Fredthebest :i've just proved I did not talk extensively, I did NOT talk until I disconnected, I rejoined and said Argh Disconnected on 9th lap
I hate my internet etc etc
and then said Deko will I be recorded as DNF on 9th lap?
and he said yes.
Then when SESSION STOPPED Came up and people were pulling up into the pit lane, I started talking and so did EVERYONE ELSE.
I've got proof, Screenshots.

hey, I didn't post that to rat people out or to make enemies I too talked a good amount in round 2 and it was made clear that no talking was allowed. So when I watched the replay for round 3, it kind of made me upset actually that no one seemed to learn from the previous round!

I did watch the replay and yes you did not chat until you disconnected and rejoined. At that point, you sent 8 messages before the red flag when a simple "Disconnected, may I rejoin?" would have been fine. To me, that is excessive (considering people were penalized for only 2 messages in the last race) but my opinion matters not since I'm not involved with running this league
Technique
S2 licensed
Quote from dekojester :Just so you all know, when I issue penalties for chat, I watch the replay, and any non-telepit message is cited.

During a qual or race session, you are only cited once. So if you send 30 messages, you get the same as sending 5.

I am thinking of changing the penalties for this rule.

If you chat during qual, it's -2 grid spots for a first offense. 5 for each next offense.

If you chat during the race, it's a drive-through or a 30-second time penalty (if laps to go is < 3.

If you chat after the checkers and before the session is declared officially over, you will be assessed a 30-second time penalty.

Please give your thoughts on this.

Also, I will re-go over the chat penalties this evening.

d

I'm fine with that. In defense of the people at the end of the race, prior to them chatting there was some casual chat by race control as well "piss on LFS points" and "the championship has been turned upside down!" or whatever didn't seem like vital race messages to me. If I was in the race I might have started chatting at that point as well. Don't take this the wrong way - you guys did an excellent job this race. I just want this league to be the best that it can be.
Technique
S2 licensed
Quote from GTR_Yuni :GTR_Yuni - Konata-san - Any avalible rounds

Just in case you guys need a field filler. by any standard I'm probably an amateur at best anyways (CTRA Bronze licensed)

Make sure you read the rules prior to attending the race.
Technique
S2 licensed
I finally got around to updating the list. Thanks for your submissions Renato.
Technique
S2 licensed
Quote from dekojester :The reversing action did not cause more than it would have.

Maybe it should better be phrased, "somehow reversing into the entire field he only managed to take out one car, MistaTea"
Technique
S2 licensed
Quote from JO53PHS :1) I typed "mph?" to ask what a certain speed was in mph... I suppose I get a 5 place penalty

No.. actually you typed all of this:

captain slow: noo
captain slow: =(
captain slow: =)
captain slow: =(
captain slow: mph?
captain slow: yes YOU
captain slow: :-)
captain slow: im tryin
captain slow: lol
captain slow: :-)
captain slow: Sorry!
captain slow: T1 carnage
captain slow: cmon
captain slow: yay
captain slow: no
captain slow: how
captain slow: :-)
Technique
S2 licensed
The following drivers talked extensively during race:
Mathius
Mutt
daleksam
[TG] hammond
[TG] Captain Slow
nightmare

The following drivers talked after they received DNF and should receive stiffer penalties:
Mathius
daleksam
[TG] hammond
nightmare

The following drivers disconnected early:
Mutt

The following drivers talked minimally:
[OPC] ROB!
J Taylor
Technique
S2 licensed
Still watching the replay... only a few laps in, but already there's way too much chatting. Did people not see the penalties for the last race ????
Technique
S2 licensed
Anyone have a replay? I could have made it today! But since I didn't get any practice in I didn't want to jump in any wreck everyone
Technique
S2 licensed
oops... here's my amazing ms paint drawing.
3 Viewports for immersive cockpit display
Technique
S2 licensed
I'm not on expert on this, so bear with me. Current sim setups use 3 monitors (triple-head-to-go or multiple video cards) or a large projection screen. Most 3 monitor setups I've seen have the left and right monitors angled in at the user (which is wrong because they're acting as one large widescreen display). In order to get a sense of speed and also to see the side mirrors, we must set a high FOV which makes this single viewport distorted.

1) So what we really need is support for 3 viewports... this way we can set a natural FOV for each viewport (left, front, right).
2) We'd also need support for monitors with different resolutions/aspect ratios if we do not have this already (since the side displays do not need to be wide).
3) Finally, it would be ideal if there was ingame support for setting up these views correctly. See my amazing drawing created with ms paint. The 3 grey views are the displays, the blue is the windshield of my actual cockpit (not the game). I find it difficult with the current view controls to set the center view to say... just display what's visible through the windshield from the drivers perspective.

So for instance my car's windshield is 42" wide by 27" long, but due to the extreme angle of the windshield it's actually only ~12" high. So if display existed on the market that is 42"x12" I would want the whole display to be "the view out of the windshield (from the drivers perspective)".

Does any of this make any sense? It's late
Technique
S2 licensed
I've never made a video, but I believe people run and record the replays at the slowest speed and speed it up afterwards using other video software to get the smoothest animation.
Technique
S2 licensed
awesome. One of the owners of Flyin Miata also built a Locost. He has a build diary here if you're interested:

http://www.cheapsportscar.net/

He also wrote a book about his build. TBH, I don't have the skills to do the build myself. So I'd either pay them to build it (build cost is only $5k which isn't bad at all considering the amount of work involved) or work with my father on it (he restores classic cars).

@rac setup:
oh oops, well I've only had S2 for a short period so I haven't really run the RAC on any tracks except the rally stage and FE Black. For FE Black I practiced a bit using the default setup but I think I'm pretty far off of the WR (it's a fairly long track).
Technique
S2 licensed
For the RAC I used the default setup with hybrid tires. I changed the gear ratio a bit as the gears in the default setup were too far apart. I can send it to you in a bit (its on my other pc) if you want.

I haven't driven the LX6 much but I did drive the LX4 for a couple of runs of autox and it was awesome. I'm actually thinking of building one of these once i pay off my car:

http://www.flyinmiata.com/westfield/

I used to own an mx-5 and that engine was built like a tank - dead reliable.. I abused the heck out of that poor car.
Technique
S2 licensed
Thanks kabliuks, I took note of your car choice as well In the RAC/LX4/FZ5 FE Black practice before the season started, I could not even make it through 2-3 turns without losing control in the RAC. We were advised not to use LX6 and RAC in round 2, so I took this as an opportunity to challenge myself. Also, I prefer proper sports cars (FR/MR) so if I have a chance I'll choose them over FWD/AWD any day. I was a little disappointed they wanted to change the future races to one make, because I'd rather not be forced to use FWD if there's a RWD car in the same class, but I can understand their reasoning for doing so.

But anyway, shouldn't this typing of voting be done at the end of the season? I'm sure there will be other factors that alter your decision later.
Technique
S2 licensed
haha. What can I say... hard work pays off. Just kidding..

I'm not sure how genius it was though. I forgot I needed a skin with my entry # on it, so I only had a few minutes to make one and that was the first thing to come to mind (I also figured it would be ironic if I caused a massive pileup!).
Technique
S2 licensed
Quote from Boris Lozac :Do you have some video or some informations how complex was the Physics simulation of that Ferrari game?? I drove lots of those games in arcades and they were all rubish, interesting just because you are "inside the car" but the physics were uber crap.

http://youtube.com/watch?v=n2X1-DNaISo

adultrated, I did look into Race Drivin' and it does have a lot of firsts for racing simulators.

1st 3d polygon driving sim
1st game to use FF wheel
It also had a clutch and shifter.
The person responsible for the car modeling is supposedly one of the best in the world
The game holds 3 simulator related patents

That said, I found this quote on the same site:
"Despite claiming to be a real driving simulator, there were a lot of discrepancies between the game's software physics and the car physics on screen. However, the cockpit physics were considered very accurate at the time."

p.s. I might be a troll too. My join date says March 04 but I just bought an S2 license and became active again around christmas/new years I actually started in 02 when the forums were at race sim central so I have no idea where the march 04 date is from..
Technique
S2 licensed
haha... sorry I usually don't get into this web arguments.

Anyway, back on topic. Since race drivin' is one of the best simulators we should add it to the list. It would be cool if someone could post a vid drifting around a course in the game.... I've never played the arcade version.
Technique
S2 licensed
I could care less about the schematics, how many cpus it had, or how poor the emulation is. Hell, my laptop can barely run an emulated version of Super Mario Bros. If this thread was an evaluation of the performance of modern emulation, perhaps your post would actually make sense.

We're comparing the physics of simulators. You brought up performance. I simply stated that a modern personal PC is quite a bit faster than ANY machine from 1990. This has nothing to do with emulation. I think you are a bit confused.

Have a nice day.
Technique
S2 licensed
Quote from adulterated :Your console or PC isn't anywhere near as powerful as the prehistoric arcade machine. It's one main reason why these games can't be emulated even with a quad or dual core.

This arcade game was made in 1990. The world's fastest super computer in 1990 was the NEC SX-3/44R. It ran at a whopping 400mhz and was able of calculating 23.2 GFlops. According to wikipedia, the "nVidia 8800 Ultra performs around 576 GFlops. The GPU on the PS3 runs at a claimed 2 teraFLOPS". Yeah, you must be right... today's computers are much slower than arcade machines from 1990... or am I missing the joke?

And just to put this into perspective... in 1997 (7 years after the arcade game was made), the cost per GFlop was $30,000 USD. Today, the cost per GFlop is $0.20.
Last edited by Technique, .
Technique
S2 licensed
Hey, now that i looked at the replay it was probably my fault. So I should apologize! He had the run on me and towards the end of the runoff area the rear of his car was slightly ahead of my front tires. If I had lifted and got behind him I would have only lost a spot I wrote this post from memory but really it was not as I described.

He had actually given me plenty of room (maybe not enough to hold my line... but he was passed me so it was my fault!) Anyway, I'm bored and needed something to rant about to avoid doing real work.
Last edited by Technique, .
Question about run off areas
Technique
S2 licensed
At the end of the blackwood straight in round 1, someone attempted to pass me by taking the inside line. We were about equal through the turn. At the corner exit we were still side by side and I used the run off area while the car inside of me went from the inside all the way to the edge of the track (where his left tires were at the edge of the track near the runoff area). Well, the runoff area is fairly short there and I quickly found myself in a situation where the runoff area was ending and I had no where to go. I tried to get my right side wheels on the track but the other car was there and we made slight contact and I wound up going in the grass and losing a bit of time. My other option would be to brake and let him and another car pass and dive back onto the track.

What's the right thing to do in this situation? Should I not have used the runoff area? Had I not used it he would have had a harder time passing but I thought I would prevent contact by giving him more room. I'm technically not off the course correct? So it is his responsibility to give me room to come back on?
Technique
S2 licensed
wait... are you talking about this Race Drivin' ???

http://youtube.com/watch?v=YgY5xAdv2aE
Technique
S2 licensed
Quote from adulterated :Actually, I didn't say anything about the console versions....consoles suck period....your console controllers and console wheel controllers aren't arcade grade materials/equipment and aren't doing it justice. I'm talking bout the single seater arcade unit with 3 screens for panoramic view and the full size replica metal shifter.

Driving technique in F355 Challenge is more true to real life than LFS is at the moment. LFS is close, but F355 is that much more closer when it first came out in 1999 and it still is to this day.

PC's do not come with arcade quality controllers, but there's nothing preventing you from buying them - so your comparison is invalid. High-end commercial grade controls and an immersive display will cost a fair amount of money - but purchasing an F355 arcade cabinet is probably even more expensive.

How does the software compare? Is F355 as realistic physics-wise as LFS?
FGED GREDG RDFGDR GSFDG