Sounds like the black plastic thingy with the sensor for the wheel got loose, I had the same problem and just glued it onto the wheel, no problems any more since then. Another guy used a cable clip to attach it back on.
Just be sure to do it properly because the screws are crap and you probably destroy them after taking the wheel apart a few times.
I'm not sure how hard it is but would it be possible to highlight the route you need to take on the (now very big and confusing) minimap on open configurations by calculating the route via the split times start/finish?
I would wait another month or two until the new intel Z67 chipset for motherboards arrives. Right now you can either use the internal sandybrige GPU (H67 chipset) without the possibility to overclock, or you can overclock and not use the GPU (P67) with the new Z67 both will be possible, it should be released somewhere in May.
I actually updated my version so 3 cars fit through jump 1 without trouble, so you may want to redesign yours too since it makes it easier to race with more people. Tested it with Pringles and it seems to work quite nicely.
edit: I went and updated my initial concept with your (much more refined :razz version of it. Also stripped it a bit to make it easier on the CPU/GPU. New version attached.
Would it be possible to update LYTe to work with Z30/open configurations?
Now that we got 800 objects to place on a vast amount of space the lfs internal editor is really not up to par anymore, it would be great to have some "offline" editing tool to make the whole thing easier.
How hard/much work would it be to include the (semi) official community pack people intend to create there. I think that would be a nice way trying to make people use a standard set of layouts in different league and events, offline hotlapping isn't too important in my view but saving pb's for those tracks would certainly be a nice feature.
If you're talking about driver signature enforcement then try this one, using that here since ages and it works like a charm. Basically it emulates keypresses before you start windows, so you always easily start up in the right mode.
Not sure how hard this is to code but one possible solution could be to just make all the hardcoded trackside objects editable like any other object in shift-u mode, so a server admin could easily remove them if necessary.
Ye collisions itself still look dodgy, but at least you don't sky rocket from tiny hits anymore. If you look closely you can see a ping warning somewhere in the beginning, so I would guess this was online and tested with several different pings.
Vic said yesterday that he wanted to wait with uploading the HD version of those videos until they are on the official Rockingham site, he probably is in the process of getting them ready to publish on their youtube channel. And before you complain, you don't know what kind of deal the devs made with the people from the Rockingham circuit, I doubt they make their customers angry on purpose.
edit: To add something usefull, I love some of those combos, looks like a lot of fun to be had when we can finally drive them.
It is running at 50% which is one core to the max, graphics card is a gtx260 so that isn't the problem. Of course I got nice fps with no people around but starting at the end of a full grid my fps bogs down to 25-50 and when I check my cpu usage one core is at it's max.
Well, my e6600 dual core (clocked to 3.1ghz) is struggling when I'm running on south city (or pretty much any track with lots of people on) with a full field, so I'm sure even with the current physics engine people with dual cores would profit with proper support for it.
The only problem with netkar is it's netcode, kunos tried to fix it a few times already but it still isn't even close to lfs or iracing, thats why you don't see a lot of people online too. It's mostly buzzing shortly after a patch but dies out pretty quickly because you can't race with people who got low fps or a ping above 100 or a combination of both.
Yes, thanks for that I saw you made me quite some money during the weekend, I'm usually using some of your drivers too but had no time to run the ps3/gt5 over the weekend, will do some bspeccing again these days.