540 profiler and 540 in game, I'm not sure if that is the best way to go about it though, some cars feel rather snappy with it (599XX Evo for example) but 90% of them feel ok for me. Maybe there is somebody with more knowledge on how AC is handling wheel rotation able to comment on this.
I'm also one of the 540° rotation users, Niels Heusinkveld did a very good video explaining why 900° rotation with the G25/27 FFB motors is not the preferred thing to do. I can't find it right now, just an earlier one without him commenting over the video: https://www.youtube.com/watch?v=-XgQm_fITok If somebody still knows where the other one is post it!
But in a nutshell the FFB motor is just not fast enough to cope with what is expected from him at 900° or 720° he mentions (in the video I can't find anymore) that the first degree of rotation that does what it's supposed to do is 540, thats why I went there back in the days.
Ye I've set shadows to medium, which is a good compromise I think. That is just a general guide line of course, the most important part is the nvidia inspector bit, which gets rid of all the aliasing the assetto engine produces.
Kunos and common sense are terms that are not mentioned in the same sentence usually!
I was hoping he would learn of past mistakes in NK but that wasn't the case it seems. This could have been so much more, I doubt it will ever be as good as LFS in terms of usability but I made my peace with that. We still got a simulator capable of looking stunning made by people passionate about simulating the driving aspect of it to the maximum of their abilities. I can live with that, maybe with the occasional swearing at Kunos when I'm frustrated about it.
That looks like some race ready version? We certainly don't have a rear wing in AC, I would guess they run proper slicks too which we don't have either.
I was experimenting with it but it didn't like Assetto Corsa on my system, others got it to work though. It did work nicely with LFS and some other games I've tried.
You could look at virtu mvp, it does pretty much what you're asking for, you plug your monitor in your mainboards hd4000 out and virtu mvp will switch to your more powerfull gpu on programs/games you set up with it. Since lfs is now using dx9 it does work with it too.
Depending on your motherboard you may even be able to use virtu for free, it is included with a lot of recent boards. (Was with my asrock one for example)
Yes it's the same, get it from the link Eclipsed posted fel.
edit: netkar license allowed you to play the techdemo back in september (it was I think), kunos would be mad giving away free licences for netkar owners.
edit2: I've removed the password, not enough people around, should've probably posted about it earlier.
ever since AC announced that we will have "unlimited" player slots on a server I wanted to try this out, well now we got the first track which does allow some bigger grid fuji. I will be hosting some 45 slot races tonight, passworded just for the sake of hopefully getting at least one good race out of it. I'll probably remove the password after the first "main" race and then do a bit of public racing with shorter distance.
If you already got fuji make sure to rename the directory and .kn5 file to all lower-case (fujispeedway), somehow it doesn't work with upper-case.
Server: LFS at AC
Password: muchcarswow
Cars: BMW 1M S3, Lotus Evora S S2
Booking until: 18.40 UTC
Qualifying: 20 min
Laps: 10
Comon, thats exactly what I love about this community, we get some screenshots and a day later people are creating maps/speculating about the exact layout layout changes, noticing and analyzing every tiny thing from those screens.
You should've seen what was going on here when we suddenly had this posted back in the day.