The online racing simulator
Searching in All forums
(900 results)
troy
S3 licensed


Last edited by troy, .
troy
S3 licensed
Nice at drift mountain, I thought I embarrass myself and stream my first go at it: http://www.hitbox.tv/troy

edit: done, but here is a picshure for you! http://www.imgbox.de/users/troy/Simracing/iDriftv2.png
Last edited by troy, .
troy
S3 licensed
Quote from tikshow :With an AI sometimes I do get the CPU limit message with an i7-3770k - yeah at is an 8 core cpu.

Actually it's a 4 core cpu with 8 threads, usually games will not benefit from that. Mostly stuff like encoding or rendering should see gains. At least that was the case when I last checked.
troy
S3 licensed
Depends on your current spec I guess, can't say anything about CPU usage on a multiplayer field yet but single player (without AI) it's certainly GPU limited for most I would say. Add a full field of AI's and my 3570k (4 core ivy bridge at 4.2ghz) is starting to struggle.
troy
S3 licensed
I can't even remember what I did to that G25 under the table, probably broke it at some point too.

My current G27 looks like this, it showed the same signs my first one had shortly before spectacularly breaking so I've taken drastic measures.
troy
S3 licensed
Excited and scared at the same time, I do hope they manage to pull this off properly.

And for anybody licensed at racedep get in while you can: http://www.racedepartment.com/ ... cks-fri-2-may-2014.86356/ I'm sure non passworded servers will be a huge mess on launch day.
Patch 0.6E race start behaviour
troy
S3 licensed
Hi there,

I'm not sure if you can classify this as a bug but I thought it's worth a try maybe there is a way to get this fixed.

Before 0.6E if you entered a server and people where already on the grid but the lights where red (or not on at all) you could join until the lights went green, with 0.6E if you join a server with people already on the grid the lights will be green on your end no matter what, in reality the lights for everybody else are still red. This makes you miss the race start even though there would be plenty of time to join at the back of the grid.

I guess it's not a common occurrence, but I seem to have a great timing for this to happen to me quite a lot in the past 2 years. Is there any chance this could be fixed without to much work or is this just something we have to live with now that we got faster join times on multiplayer servers?

attached a replay with the problem:
troy
S3 licensed
I just run in pro mode with 100% damage and it worked straight out of the box, no need to tick any boxes.

edit: There was an update indeed, maybe that turned it off again, which would be a shame, I guess I need to turn off auto updates for assetto.
edit2: no more damage after update, bitch move kunos, time to turn off auto updates.
Last edited by troy, .
troy
S3 licensed
Yes that one comes from deviantart and is floating around already for a while, the shots from the previous page are genuine though. 2 cars with visual damage right now 458 and 500 abarth.
troy
S3 licensed
Wow, nice!

Here's one with the abarth, looks pretty good.



edit: one more

edit2: video http://youtu.be/cv-DOTeUfDw
Last edited by troy, .
troy
S3 licensed
Practice -> Quali -> Race
troy
S3 licensed
1.0 was also supposed to be out in November or October. I'm pretty sure that was the last time pit stops after 1.0 was mentioned, you never know maybe they had a little time in between testing multi player.
troy
S3 licensed


Pistops? Race Weekend? MP? We'll know in about 6h
troy
S3 licensed
Well, if you would've got just one sentence further it would've been explained there too...
troy
S3 licensed
It's right in the first sentence

Quote :received two penalty points each on their F1 superlicences

How about you read up on the rules a bit?

edit: ****ing espnf1 scripts
troy
S3 licensed
troy
S3 licensed
Is it a good thing? yes! Should other things have priority on such a small team? absolutely!

There's still so many small (and slightly bigger) things that remind me why I had a love hate relationship with netkar and of course the elephant in the room multiplayer.
troy
S3 licensed
That may have been true for netkar, but I would think that had other reasons.
troy
S3 licensed
Holy bump batman, but KartSim is still alive: https://www.youtube.com/watch?v=1m2aXzygkb0

Didn't' Scawen mention he wanted karts at some point? Maybe they should be working together.

Must resist stupid speed of development joke
troy
S3 licensed
Thats exactly why I initially posted it in the bugs section Moose, it's so easy to miss it in the suggestion part. I was hoping it would be recognized to be more then that, but it sadly wasn't the case.

Thanks for the posts though, it's good to have it on the first page for a couple of hours/days. Maybe we'll find more followers and the importance of a nicely structured in game menu gets a bit more weight, it was always one of the areas where Kunos seemed to struggle. Back in netkar we had a huge mess of ini files already (some of them existing twice or more in different paths) with settings hidden in them that should really be somewhere easily accessible and it looks like that trend is continuing with Assetto.

If everything fails there is still the community to come up with fixes that may or may not work just as well.
troy
S3 licensed
http://www.assettocorsa.net/fo ... ease-of-use-in-game.5768/

Make yourself heard then, I've posted this in the bugs section because I really think it is a major shortcoming of the kunos engine dating back to netkar. But it seems like we're lonely in that matter, it got moved first of all and not many people seem to care enough.
troy
S3 licensed
The CD statement is not true any more either these days, lots of games come with online services that require a central server for matchmaking or checking your key or in the case of many new ubisoft games to play at all.

I don't see any reason to not go with steam (or origin, or whatever platform), it is convenient, you always got a backup of your data and the chance that your game access is lost isn't any worse then with a physical copy just take some of the examples above.
troy
S3 licensed
No they added that in one of the early patches, in the techdemo and before a certain patch on steam you could start assetto with any card. Now you need to edit the dx11.ini file as posted by pringles
FGED GREDG RDFGDR GSFDG