Has nothing to do with lfsf or not at all, it's about years of experience with the user unfriendly netkar multiplayer system. Be it for server owners or racers, it just wasn't good enough, now we're steering in the same direction again. Of course this is a first release and we probably see fixes and advancements but the core sytem underneath is just very limited.
Don't get me wrong I love AC, it looks and drives really well but the guys from Kunos just can't seem to get the ingame UI right, we got the same sytem since 10 years now, it was bad back then and is even worse today where they had to chance to start from scratch and still ended up with a system that forces you to quit the game for every little change.
Looks like we'll be stuck with a similary restricted mp system like we had in nkp for the time being, change track restart, change car restart, change laps restart...
At least it sounds like the same system from the pdf
Actually it's a 4 core cpu with 8 threads, usually games will not benefit from that. Mostly stuff like encoding or rendering should see gains. At least that was the case when I last checked.
Depends on your current spec I guess, can't say anything about CPU usage on a multiplayer field yet but single player (without AI) it's certainly GPU limited for most I would say. Add a full field of AI's and my 3570k (4 core ivy bridge at 4.2ghz) is starting to struggle.
I'm not sure if you can classify this as a bug but I thought it's worth a try maybe there is a way to get this fixed.
Before 0.6E if you entered a server and people where already on the grid but the lights where red (or not on at all) you could join until the lights went green, with 0.6E if you join a server with people already on the grid the lights will be green on your end no matter what, in reality the lights for everybody else are still red. This makes you miss the race start even though there would be plenty of time to join at the back of the grid.
I guess it's not a common occurrence, but I seem to have a great timing for this to happen to me quite a lot in the past 2 years. Is there any chance this could be fixed without to much work or is this just something we have to live with now that we got faster join times on multiplayer servers?
I just run in pro mode with 100% damage and it worked straight out of the box, no need to tick any boxes.
edit: There was an update indeed, maybe that turned it off again, which would be a shame, I guess I need to turn off auto updates for assetto.
edit2: no more damage after update, bitch move kunos, time to turn off auto updates.
Yes that one comes from deviantart and is floating around already for a while, the shots from the previous page are genuine though. 2 cars with visual damage right now 458 and 500 abarth.
1.0 was also supposed to be out in November or October. I'm pretty sure that was the last time pit stops after 1.0 was mentioned, you never know maybe they had a little time in between testing multi player.
Is it a good thing? yes! Should other things have priority on such a small team? absolutely!
There's still so many small (and slightly bigger) things that remind me why I had a love hate relationship with netkar and of course the elephant in the room multiplayer.