Since Danny and Marus both mentioned their SO4 pace in the RAC I felt I had to prove a point after tonight's shambles. Attached +-25 Laps on SO4/RAC with some old set without any training. Best Lap 1.47.0 average about mid to high 47's I would say that is close enough to Marus and clearly faster then Danny. With some more practice I guess I could get into the 46'es too.
You're welcome to prove me wrong and do 15-20 Laps in the FZ5 on tonight's "special" track, I very much doubt you will get anywhere close to what you could lap in the Raceabout without killing the tyres.
And please next time if you do stuff like that announce it somewhere official (like the website or here) I doubt everybody is on TS to listen to you talking about chicanes.
edit: I almost forgot, started that run with 90% fuel, wasn't sure how much I would need.
eheh, I get asked all the time I started because the spacing on the G25 pedals was pretty horrible for heel and toeing, these days I'm just so used to this way that I'm not sure I could switch any more without serious consequences for other fellow racers.
So Webber is below average then? Disclaimer, neither do I like Vettel nor do I rate Webber that low, it's just funny how they keep calling Vettel an average driver when he was clearly showing he has what it takes in his first races with bmw sauber and torro rosso
LFS Username : troy
LFS Driver name : troy
Team name :
Car to participate : FZ5
Driver number : 23
Manner of participation : complete season (depending on attendance)
Looks like the replay is from a cruise server, on the page you took the screen-shot from you'll only see finished races. I'm not saying it was you, since it would be kind of stupid. But that screen-shot is useless in this context.
There will always be cheap idiots destroying such nice bundles for everybody, decided to go with 15$ because I feel like the games are easily worth that amount.
There is no need to stop grouping stuff in Stages, but why not let those who are willing to pay upfront for content be able to do so? I don't think it would make it any more messy then what we have already, if you buy S1 now you can't drive a lot of the content that is played online and the situation will be the same once S3 is out, there will be a lot of S2 licensed people not being able to play whatever content there will be in S3.
Well ok at least some words: I think it would be an "easy" solution for the devs to make some additional money with demo racers getting bored and maybe buying a new car or track to have fun on, same with S1 users so they can access a bit more content. It would also make it a lot easier to just throw some new content out every once in a while, with the system we got right now they're always forced to group something together in big enough packs to warrant S3/S4 and so fort.
Downsides would be more work on the license side, I could imagine it would be a bit harder to make sure people do not drive with content they shouldn't be allowed to access, other then that I don't see a reason why this shouldn't be an option. We already got it on lfsworld with skinslots and HQ skins so why not expand it.
Sorry had no time to do some proper testing yesterday, now got some in and I think 50kg for the xrg is a good place to start. If you intend to try that it would be nice if you could wipe your airio stats just so you get some proper numbers to compare. With this the xrg is ultimately still a bit faster I'd say but it should be a lot easier for the xfg to keep up on the faster tracks while actually being able to overtake xrg's on slower tracks after the bad start it will be having.
And why is that if you don't mind me asking? I do think it makes a lot more sense to work with weight on such low powered cars, it will make the braking zone a bit longer for the xrg, which is a good thing because it's so much better on the brakes with it's abs, while not killing it's top speed and grunt out of the corners too much so it still has a fighting chance on tracks with slow to mid fastish corners. Tyre wear/heat isn't really a problem too since the xrg is pretty well balanced.
While I don't agree on the 2% restriction saying that xrg and xfg are as fast on most tracks isn't true. xrg is faster on almost any track, but I do think that they're better off if you balance it with extra weight, the xrg just needs to be a bit slower midcorner and on acceleration.