You can download some hotlap replays there and maybe get some pointers, but the default setups in LFS are quite old (if indeed they use default) and don't work very well if you want to go even remotely as fast.
Sounds like maybe some power saving feature kicks in? Did you already try to set windows to "best performance" (or whatever it is called) in the energy settings?
I don't think we would see much in videos, after all it's supposed to be a subtle change in tyre physics not a complete overhaul, I think we where already in the ballpark with the tyres we drive right now they just needed some work in certain areas. Of course it took a long time but the end result should look pretty similar but feel better I guess?
I wouldn't mind a video driving on new westhill with the added bonus of physics though.
The other young guy on the lower step of the podium beside him is Dominique Aegerter, riding quite successfully in Moto2 at the moment. He mentioned on Swiss TV that the bikes are quite different but it's not that big of a problem as long as he got one or two days in between switching from one to the other.
Good to see the young guns riding just as well as the "old"school riders in the endurance events.
Just wanted to echo the thoughts of most people here, it's so easy to keep a large part of the community happy, a bit of communication and people got something to speculate and talk about, loving it.
0.21.6
- New Race Control
- Server is now in control of fuel rate
- Server is now in control of tyre rate
- Server is now in control of damage level
- AI does not flatshift cars with no autocutoff anymore
- Added "transfer" grip from session to session
- AI cars now try to park on the side if they have a broken engine
Finally!
And yes some nice racing again yesterday, I just keep forgetting to save replays. The lotus' just need some work on the set to get them somewhat balanced, z4 is a really nice car to get close racing despite having no brakes! Monza was crazy with it.
According to nvidia the first time shader model 3.0 got introduced was for the 6000 series cards, they seem to have been released in 2004. They go on ebay for 10-20 euro.
edit: Also interesting to see there are no nvidia cards in use at steam with SM 2.0 (scroll to the bottom), it looks like AMD was slow updating to SM 3.0 with some of their cards, the rest looks to be internal chipsets mostly, which got horrible gaming performance and will probably not be used for gaming?
edit2: about 70% of those 0.85% overall users of SM 2.0 cards seem to be on internal chipsets, from what I can see all of them got pretty much zero gaming performance.
Sounds like some ini files are corrupted/changed for your tracks. It checks for the correct files if you join a server that has it enabled, I guess yours doesn't?
Yes, the plan is to run a freejoin server tonight, with the latest update you don't need anything anymore on client side, while I as server owner can switch cars and tracks when I run it.
I'll turn it on in about an hour, will create an event on the ac steamgroup too.
Same problem, I've tried to save some too but it was imola, I guess the replays don't get written properly if the server is in non booking mode, it used to work with booking on.
And yes, thanks for the races had a great time, netcode looked pretty good too.
edit: Looks like you need to leave the server for the replay to get created correctly, the very last before we left was saved properly. Just tested it, cr file only gets created with proper data once I leave the server.
LFS at AC server at 18.00 UTC for people not in the LFS steamgroup. The plan is to get some netcode testing in (fiat 500 abarth) and then do some other cars when we've done that.
Mistake on my end, was fiddling around with that sweetfx thing I've posted earlier and forgot to change the rgb gamma to the correct value, just imagine it was getting dark!
540 profiler and 540 in game, I'm not sure if that is the best way to go about it though, some cars feel rather snappy with it (599XX Evo for example) but 90% of them feel ok for me. Maybe there is somebody with more knowledge on how AC is handling wheel rotation able to comment on this.
I'm also one of the 540° rotation users, Niels Heusinkveld did a very good video explaining why 900° rotation with the G25/27 FFB motors is not the preferred thing to do. I can't find it right now, just an earlier one without him commenting over the video: https://www.youtube.com/watch?v=-XgQm_fITok If somebody still knows where the other one is post it!
But in a nutshell the FFB motor is just not fast enough to cope with what is expected from him at 900° or 720° he mentions (in the video I can't find anymore) that the first degree of rotation that does what it's supposed to do is 540, thats why I went there back in the days.
Ye I've set shadows to medium, which is a good compromise I think. That is just a general guide line of course, the most important part is the nvidia inspector bit, which gets rid of all the aliasing the assetto engine produces.