1. At least in germany rollcages are allowed in normal traffic. I drove a race prepared car in normal traffic for several months because of the lack of another car. You never get used to the looks of people when you come to school with a car that has no interior but one bucket seat .
2. LFS's roadcars aren't allowed on any track. No roll cage, no external hooks, no hooks for the engine hood, no external off-switch for the fuel-pump, no fire extinguisher, you can't race those anywhere but on trackdays. Racing the XRT is illegal in about every civilized country in the world. It's a road car, not a race car.
3. On topic:
Brake fade and wear is essential and I hope it's in the pipe for patch Y. I could nicely feel the brake pads of a BMW E30 wear away during a 2 hour drive when I did my race driver's license. The temperatures were alright since the E30 has a good cooling system for the brakes, but the wear was excessive. It's interesting to feel the pads wear away lap after lap until I had to stop. Those were production parts though. But quite some Porsches had to throw the towel before me because of brake-fade .
Vain
Last edited by Vain, .
Reason : Meh, I should go back to school and learn proper english spelling...
Hello.
I found an oddity in the connection list.
The "24h Train #01" server (W23) runs in practice mode on Ky GP Rev for quite a while now. The details screen reports it as a 214 laps race. I went to the server to confirm that it actually is in practice mode. I was using W26 to capture the screenshot.
Wether or not it's caused by the testpatches it's something that should be fixed, isn't it?
LRF is perfectly balanced right now. Of course the FZ5 gets it's 1.4 tons a*s kicked by the LX6 around So City, but I pity the fool who drives down the Aston Gp straight in an LX6 and watches a FZ5 blow past with 50km/h more speed (yes, that'd be you, Hyperactive ).
The LX6 edges slightly ahead around the sum of all LFS tracks as far as I can see, but really, LRF and STD are the best balanced classes right now.
I have a 1400px wide monitor with a diagonal lenght of approx. 15".
But my browser-window is under almost no circumstance wider than 1024px. You can not honestly demand that I stop using any other application on my PC just to look at your website.
Usually I'm looking at my music playlist, I have a messaging service open, I chat with two people and I'm following the status of my bittorrent-client. Of those 1400x1050 pixels I have barely 900x650 left for the browser.
If you need more than 800 pixels width to display the information on your site you need to restructure.
That's my opinion as a user and hobby-webdesigner.
Think of it this way: With the penalties the FZR now handles with an empty tank as it did before with a full tank. Yes, of course it is a bit more clumsy, especially if your old setup's spring rates were calculated with the wrong sprung mass. I wonder where the added mass will be put in patch X. Either in the front, which will increase moment of inertia, or in the rear, which will worsen the front/rear weight distribution.
@TBO:
Currently it's a bit difficult to see the balancing of the TBO class since the XRT is so popular in W9+. The FXO is the least popular car now. Only seldomly someone chooses it who can really drive it on the limit. That's why the FXO seldomly scores the quickest laptimes though it happens once in a while.
Right now I can't see any car as too superior or too inferior. After patch X has settled and we know the new WR times we can perhaps change the hp figures by one or two for patch Y.
And I for one hate those external shots that completely brake the onboard-video. i.e. I'm very unhappy with my video in the first post in this thread because I had to switch to an external camera at one point. Totally disrupts the experience.
...Everyone to his taste I guess.
From the S1 days we know that Eric's progress leads Scawen's releases by months to years. The FOX was ready way before S2's release.
If you'd look into Eric's PC today you'd propably find many cars that won't be released within the next few years. Some day the devs tested the kart-class in LFS, and I'm sure Eric came up with something so they could look at the bike-car-class Scawen implemented for testing. There are propably also car-parts around that will be necessary once the damage model is improved. A LMP car must also be in some stage of development since groundeffect will come some day.
That doesn't mean we'll see any of this within a reasonable timeframe. A concept-drawing of the FOX would've been misleading in 2003. A screenshot of Eric's current work would be misleading now.
That said, I'd like teaser-shots like before S2. Just to know what's coming within the next two months.
Pandora never worked for me.
Started with a song, it switched to something I liked, it then switched to something I didn't like, it then switched to something I didn't like at all, it then switched to something horrible, and got worse, and worse. As often as I tried, it only moved away from what style I originally wanted. It's frustrating to start out with RHCP - Can't Stop and end up with Britney Spears after 20 bad songs...
Maybe it's because I don't identify with bands, but certain songs. i.e. I like some RHCP songs, but don't like others. Perhaps it gets confused with that.
TBO is about perfect now.
The RB4 is the best deal on tarmac tracks since it starts well, isn't too difficult to drive and does decent times, but the margins to TBO and FXO are really close. The FXO doesn't work properly in 5 minute races due to it's problems off the line, but once at race pace it's up there with the other cars. A FWD just won't win a 5-minute race. That's a drive-train issue.
I won't say much about GTR class though. I'm not good enough with it to make a statement.
Great skin. But I'm not a fan of faked brand badges. It's just not an Audi. Have you considered removing the Audi badges and putting a replacement there? Here's an old non-anti-aliased picture of an example of a rebranded car design.
I can run LFS pretty well on my laptop, a 1.73 Pentium IV M with shared-memory graphics.
I reduce resolution to 640x480x16, texture size to half (important!) with the LOD sliders to 0.0, multiplayer draw distance around 100 meters, and disabled skin-downloading. That works pretty well up to a couple of cars. Just for driving around on demo-servers with my laptop during a lecture at the university.
I hope that helps you to get your LFS-fix until you can effort an upgrade.
I have no interest in high res skins.
When I drive tin-tops I don't even download helmet-skins at all. Skins aren't eye-candy for me, they provide identifyability.
I agree about the 'total time' line. It was rather unnecessary in normal races.
I don't agree on the 'best' line though. Right now I have to drive to the finish line to find out my best time. That means the ideal time isn't displayed when I want to view it.
I know that the new design is more streamlined and better from a pro-user point of view, but while racing I'd like the interface to be static and predictable. e.g. I still manually ctrl+tab to the result board, even if I want to view it directly after the finish line, because ctrl+tab is always the same. I can do it any time and regardless of the situation. It's an 'if'-construction fewer in my head.
I hope you get what I'm going at. Streamlining the interface is nice, but in racing I mostly want the GUI to be very simple. Not beautiful and small, but mostly simple.
The new changes are acceptable and don't need to be reversed. I'd just like to voice that point of view.
If the FZR was indeed hit too hard by the penalties I'd like to suggest to remove some weight (please suggest!) from it's weight penalty and increase it's fuel capacity by a certain amount (please suggest!).
The ideal situation would be where the FZR can take 0.1 or 0.2 a lap from the XRR with an empty tank, but looses 0.1 to 0.2 with a full tank.
There is quite some GTR practice going on. I didn't read the times, but I guess with those numbers you could make a good picture of the current empty-tank performance of the cars.
The is pretty much off the wall but:
The ability to replay specific sounds locally when specific lines are crossed. In other words: A digital copilot for our autocross-stages.
I use the autocross-feature exclusively to make rally-like stages, so it's natural I would like such a feature.
I did that after the first drop in fps and could maintain a proper fps number through turn 1 in the following races. But the point is: My PC is at it's limit with the current graphics in a full grid.
GPs cost too much money. Please move F1 far away from any circuit I know and rather spend the money on proper races.
I'd much rather see more Nordschleife-races than even more money thrown out of the window just to accomodate those FIA-lunatics. Each GP is lost money. And for what?