The online racing simulator
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Vain
S3 licensed
I checked your LFSWorld stats and it reports 121 Miles for you. You propably practiced more offline, but I'd suggest enriching your experience mostly with driving other cars and tracks.
What I'm aiming at is that you should try to learn more about how momentum and tyres work in LFS. Once you can imagin what the virtual car is doing in your head you'll find it a lot easier to drive good laptimes quickly. That alone should get you within 3 seconds of the WR easily. After that you may need more practice and some setup-knowledge.
I learned that after I wasted about 500 laps at FZ5/Aston Nat and never got closer to the WR than 2.5-3 seconds. After a small route through LFS for 2 months I narrowed that gap down to .5 within 15 laps. So practice isn't everything in LFS. Additionally you need to be able to imagin how the virtual car behaves. That either means you try everything out or you read up a bit on vehicle dynamics.
I study engineering, so approaching driving from the viewpoint of vehicle dynamics comes natural to me. I don't know how much it'll help you.
(By the way this is a nice strategy to keep concentrated. In endurance runs I keep thinking about differentials, ARBs, spring rates and dampers and before I know it I drove an hour at pb pace. )

Vain
Vain
S3 licensed
Intel E6400
1 GByte DDR2 RAM
Geforce 7900GS

Above 20 cars on the screen it's barely holding over 40fps at 1280x1024 and 4x AA and 8x AF. Driving alone the fps-rate is beyond rediculous numbers, but that's not the point of an online racing simulator, is it? So no, my system can't bear better graphics with this engine.

Vain
Vain
S3 licensed
If me one good reason why I should upload a screenshot even though I already uploaded a whole *video* of it.

Vain
Vain
S3 licensed
That was quick. Thanks!

Vain
Vain
S3 licensed
I also raced there a while and it was a lot of fun.
Later I had some worse races with some unlucky moves and went before my bad mood influenced my driving.
As far as I can see the server mostly uses long tracks and I like that a lot. Aston Historic, Ky Gp, those are great tracks for close racing. Westhill would also fit. Aston Gt Rev is promising too.
Thanks for hosting.

Vain
Vain
S3 licensed
I'd be very thankful if someone would be so kind to send a me an invite to
in (dot) vain (at) gmx.de
Thanks in advance.

Vain
Vain
S3 licensed
Will this recieve an update for the new InSim?
I'd still like to use it to make an /echo based pitboard.

Vain
Vain
S3 licensed
A chicane isn't about "try to maintain as much momentum as possible".
A chicane should be about "slow down and then try to accelerate as fast as possible".
That is a design-flaw that is in many LFS tracks.

Vain
Vain
S3 licensed
Is anyone up-to-date with the RBR scene?
I tried looking around bhmotorsports, but the relevant threads are all several hundret posts long and I feel I'll be missing something by skimming over all of them. Also, spreading the news here would be a good idea.
So long story short: What is in the works and when can new stages be expected? Thanks for taking your time.

Vain
Vain
S3 licensed
The AI evaluates the lines it takes for speed each time it tries them.
In early practice a line that cuts across grass can apear quicker than the old line, just because the old line was rediculously slow. Then they forget about the line they consider slow and try to optimize the new line.
You can undo this sometimes by placing a long line of haybales that deflects the AIs back to a proper line. Once you managed to make them go a proper line they'll get the idea that staying on the track is a pretty good way to lap well and they'll try to optimize the new sensful line.

That's why you shouldn't start practicing the AIs with a field of several AIs. This can cause them to 1. go rediculously slow if they are locked behind another car and 2. go completely wrong lines because of attempted passes which they consider quicker then because of 1.

Vain
Vain
S3 licensed
Tapping a blue flagged car can very quickly get you banned from the STCC servers if lag is involved.
Rather tap the horn. That'll help a lot better and there is no chance of accidentally wrecking another racer.

Vain
Vain
S3 licensed
The effect creates some nice discords that the LFS sound system currently isn't capable of. Obviously there are flaws in the procedure, but with that material Scawen should know what to do to give the LFS sound engine similar traits.

In those files you can nicely hear how the 'scream' in engine sounds seems to mostly be caused by discords. This thread had really improved my understanding of engine sounds.

Vain
Vain
S3 licensed
I think that's because the renn.tv videos are free for advertising reasons. RennTV also sells DVDs. they want you to know who to thank for those free onboard videos so you know where to go to get other videos on DVD.

It may also be a legal problem concerning the agreement under which RennTV was allowed to offer those videos. But after all there is few to complain. I love RennTV.

Vain
Vain
S3 licensed
Renn.tv has a nice new onboard video. It's from the MSpeed Cayman during the qualifying for the latest VLN race on the Nordschleife, following the Aalzen Motorsport Cayman. Click.
I wonder how the Caymans will develop in the VLN.

If you don't know the other Renn.tv videos yet, head for the download-section there.

Vain
Vain
S3 licensed
And once again it is proven, whatever german vehicle you use, be it a BMW, Merc, modified Opel/Vauxhall or modified Leopard tank, it makes you behave like a muppet.

Vain
Vain
S3 licensed
1. Changing the live settings should be possible in singleplayer.
You can repair yourself with resetting in singleplayer, so you should be able to make use of other functions like the live settings.
I also like using this option to make setups. Perhaps the F11 menu should even be expanded for singleplayer to make setting up cars easier.
2. It should be restricted to realistic settings in multiplayer and hotlapping.
The BF1 needs a TC, brakes and diff setting.
Almost all cars shouldn't have any setting. Show me one XRT driver who can modify his rear ARB while driving!
I specifically think about the idea of "Only one setup allowed"-leagues. Currently the idea fails because of the F11 menu.

Vain
Vain
S3 licensed
Necromancy! :eek:

...Sorry for awakening the dead, but I sincerely think this should be given a thought. And by the way, it's not in the suggested improvements log.

Vain
Vain
S3 licensed
Quote from NikLaw :Normally, you can drive a car with two fingers, you don´t need much strength due to servo drive.

Unless you use a car without power steering. I can tell you that in the car I used for the track two fingers were not enough (215 Yokohama A048 tyres in the front and no power steering).

Vain
Vain
S3 licensed
I don't really think there is much difference in mentality between sim and RL racing.
Basically all racers, sim or real, can be sorted by patience. Much patience = good racer, few patience = bad racer.
Many BTCC drivers: No patience -> bad racers
Many new LFS drivers: No patience -> bad racers
Many WTCC drivers: Much patience -> good racers
Many seasoned LFS drivers: Much patience -> good racers

Consider though that 'good racer' doesn't always mean quick racer. But having patience means that you don't want to drive a world record lap each time you're on the track so you are likely to be consistant which ultimately makes you considerably quick. But absolute pace, measured in personal best laptime, has few to do with patience.

Vain
Vain
S3 licensed
Quote from Vain :2. Many high end vehicles sound very much like a trumpet. Click here for a real vehicle (...with wrong description...) and here for an LFS car.

I thought about it for a while. Is it possible that this sound effect may be cause by changing diameters of the exhaust pipe?
I originally compared the sound to a trumpet, and what makes a trumpet special is that it's diameter changes. This is also very possible for real exhaust systems. Even if you try to avoid it, the different parts of the exhaust system need different diameters. This could cause the same effect and thus contribute to that sound.

I wonder wether the mathematical solution of such a differential wave-equotation is simple enough to be used as an element in the LFS sound simulation.

Vain
Vain
S3 licensed
That isn't too bad.
Obviously it's the wrong way to generate them, but it's nice to know that there indeed seems to be an issue about low frequencies.
The first step to an improvement in the simulation is the step from "There is something wrong" to "That's what's wrong".

Vain
Vain
S3 licensed
From comparing LFS's engine sounds with onboard videos I think there are two points I can put my finger on.
1. LFS seems to lack a bit regarding very low frequencies. Maybe those aren't produced by the combustion but rather by other resonating objects (cylinder block, chassis) which would also explain why it is so difficult to grasp.
I don't know how far LFS simulates this, but a real exhaust system oscillates quite heavily under revving. This could cause sound itself, or might be an indication of other oscillating parts.
2. Many high end vehicles sound very much like a trumpet. Click here for a real vehicle (...with wrong description...) and here for an LFS car.
You can also nicely hear how the real engine sound 'flitters', while the LFS sound is very monotoneous. This might have something to do with the oscillation from point 1.

Vain
Vain
S3 licensed
The 'resize and render myself to google's target resolution'-approach was what I did when I uploaded the STCC #7 Heat 2A video. And it looks crap.
The 'upload in recommended resolution'-approach was what I did this time. And it looks crap.

Vain
Vain
S3 licensed
Here is yet another onboard video, this time I'm driving a simple autocross layout (thread here).
I uploaded the video to google as a 640x480 video at a bitrate about 2400, and still the quality loss was rather high. I don't know wether I can get above that quality at all.

Vain
Vain's mine
Vain
S3 licensed
Hi.

I fooled around with the autocross editor a bit and decided to release the result.
See attachment for lyt file and here's a video of my driving it (pretty slowly).
If you think that visibility is bad then yes, I know that. In the video you can even see me once aiming for the wrong stack of tyres where I mistook it for the apex. Drive the layout slowly for a couple of times before really going at it. Looking at it from bird's eye view doesn't harm either.

(Actually the name has nothing to do with mining, but more with the fact that it is mine. But thanks to the ambiguity of that word I had a name for the layout and didn't even have to rename it!)

Vain
Last edited by Vain, .
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