The online racing simulator
Searching in All forums
(506 results)
vitaly_m
S3 licensed

: )
vitaly_m
S3 licensed

My first attempt... Still not happy with it
vitaly_m
S3 licensed

Ignore him : )
vitaly_m
S3 licensed
I didn't read the thread, but I want to point out one thing about new content. First of all I feel okay to play LFS and I consider it very cheap compared with what we get from that money.

When you start championship or event you can get like 15-30 drivers on track. And there is always some people who made like 300 laps on a particular combo. And there is always some people who made nothing here. First ones feel boring cause of second ones. Second ones feel frustrating from first ones. And then both 2 groups widthdraw...

So to make racing more talent-demanding you need either to release new tracks, or make track creation and modification available for race/leagues organisers (there are many ways to make more tracks available).

I do think that devs are completely aware of it and they just want to stick to old scheme - release some amount of features/content, get their money and get back to fixing or any other area of their interest in development.

So in the end the only reason why there is much people online is because LFS is still one of the best simracing thing out there. And I fully understand devs and won't argue with current development policy. But still I leave myself right to cry about more tight hairpins or speed-reducing chikanes and I do not like people finding arguments to stop others to cry about that.
Custom screen proportions
vitaly_m
S3 licensed
I want to know whether it is possible to configure LFS to render 3d view with some custom proportions.

There is some option named SCREEN_XMUL and SCREEN_YMUL, but it is not very helpful in my case - it allows to change whole image size, not 3d proportions...

Why do I need it? I have low power laptop (bad graphics, some mobile AMD HD4200) and I want to use lower resolution while keeping proportions of the screen well. I hope you understand.
vitaly_m
S3 licensed
Congrats to Adam and Benneton team! Was a really nice champ, I really wait for next one ^^
vitaly_m
S3 licensed
I have developed some program which scans replays and creates team and drivers championship table. Here is output (it may be wrong, some bugs possible):

Drivers championship:



Teams championship:


If this data is right then there is some chance for Wisniewsky (diff after drop is 19 points) and for Ulrich (diff after drop is 30) to win the championship.

Team championship is in question too. McLaren(-41 points), Ferrari(-45) and Jaguar(-56) have chance too. Team can score 81 points if get 2 doubles in the weekend. Looking forward for last race (but most likely I won't be able to join racing).
vitaly_m
S3 licensed
Will there be test starts before race?
vitaly_m
S3 licensed
Was training so much to fight with you... :P
vitaly_m
S3 licensed
Thanks Dygear for even more references. For now it works good. In replay file (at least in header) I didn't meet ^8 or ^9 characters (as far as I remember) so if I see ^* I covert 1 letter and then revert back to cp1252.

Maybe in further replay parsing (now I need to find out what players was on starting grid, because they do not get to header if they do not finish).
vitaly_m
S3 licensed
@MadCatX: Thanks for information! That should solve my problem. I contact you if find problems reading the code (I think C++ knowledge should be enough to understand C#). Very helpful

@Eclipsed: I encountered this when tried to develop simple championship points counting program. Here is current result (I have no replays from last stage):
MPR file text encoding
vitaly_m
S3 licensed
I try to capture info from multiplayer replay file. I tried "utf-8", "ascii",, "cp1251", "cp1252", "cp1253" encodings. Currently "cp1252" works best. But I get this: "12 - R.Kronpu^Bðs" instead of "12 - R.Kronpušs"

(bytes are: 12 - R.Kronpu^B\xf0s\x00\x00\x00\x00\x00\x00\x00)
(49 50 32 45 32 82 46 75 114 111 110 112 117 94 66 240 115 0 0 0 0 0 0 0)

Do I need to interpret ^B as some special character? Or do I need to use some other encoding?
vitaly_m
S3 licensed
Please upload replays from last stage.
vitaly_m
S3 licensed
One more gradient. Now I made it a bit more properly (longer from back to front) and I upload an svg, so you can set any amount of colors. This is what I got as my personal skin:



You can chose any colors number (but need some inkscape knowledge, google "inkscape editing gradients")

Here is svg: https://dl.dropboxusercontent. ... kin_gradient_template.svg
vitaly_m
S3 licensed
I was having fun with inkscape today and end up with gradient mask from back to front. You can use it to create simple 2 colored skins: create 2 layers in your graphics editor with 2 different colors and then you can (a) apply the mask to the top layer or (b) invert the mask and apply it to the top layer. The choice depends on what color you want to be on front and what on rear.

Here is some fun you can do with it:

vitaly_m
S3 licensed
Now I can attend 1st stage! Looking forward ^^
vitaly_m
S3 licensed
Here's 2048
vitaly_m
S3 licensed
Here's how latvian skin look



_lowres is 1024x1024
the other is 3092x3092
[FO8] Three colored skin template WIP
vitaly_m
S3 licensed
Recently I made this:



It is just russian flag colors

I don't know what to do next but that looks good as a skin KIT for those who want to set this 3 colors to his country flag's colors or something like that.

Here is SVG file (made it in inkscape, one hour of study is enough to adjust the colors and export the _page_ to png which can be converted to jpeg):

wip_rus.svg

If someone has any ideas feel free to share ^^
vitaly_m
S3 licensed
Quote from F1 mainiac :uhm.. Wut O.o No point of them chages....

I forgot to say that stars and, most important, Lotus logo was stretched and I fixed it. And stuff on the back doesn't look any worse (and it looks better for me)



1920x1200 render
vitaly_m
S3 licensed
F08 Lotus E21

Pic 1
Pic2
Skin - uploaded with name FO8_LotusE21

Some fixes made to F1 maniac's skin -- stars and lotus logo stretched to fit good in game. Also letters "Clear" and "Renault" logos in the top of the car changed a bit.

Big thanks to F1 maniac for the skin and for the permission to edit it. Keep it up man.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Team Name: Lotus
Driver 1 lfsw-name+name: vitaly_m - V.Minnahmetov
Driver 2 lfsw-name+name: michal 1279 - M.Málek
Last edited by vitaly_m, . Reason : added second driver
vitaly_m
S3 licensed
Looks like I found Lotus E21 skin (is for 2013 year). So I am lucky Lotus team sign up ^^
vitaly_m
S3 licensed
So we need to find skins by ourselves? I think that some drivers may be lazy to do that, so just theu won't drive.
vitaly_m
S3 licensed
Is it possible to race on randomly chosen weather conditions? As far as I know usually default (sunny) weather used, so why don't we use some others?
FGED GREDG RDFGDR GSFDG