The online racing simulator
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vitaly_m
S3 licensed
Someone refered to installing some d3dx9_* DLL from microsoft and it helped!

I installed some of them (can't say which exactly did help) using winetricks script and it fixed the thing.

Wine 1.7.19
vitaly_m
S3 licensed
Looks like there is no textures loaded

UPD: Wine version is 1.7.19
vitaly_m
S3 licensed
Quote from rosewood2 :Hmm... are the textures you were converting default or custom textures?

Default ones.
vitaly_m
S3 licensed
Goes as usual:


data\dds\JA_Roof1.dds -> converted
data\dds\JA_RALLYXcurbs1.dds -> converted
data\dds\JA_rox1.dds -> converted
data\dds\JA_runoff1.dds -> converted
data\dds\JA_RXroad2.dds -> converted
data\dds\JA_RXroadmix.dds -> converted
data\dds\JA_RX_dirt1.dds -> converted
data\dds\JA_wallz2.dds -> converted
data\dds\JA_roadxtras.dds -> converted
data\dds\K8_exhaust1.dds -> converted
data\dds\K8_pads.dds -> converted
data\dds\JA_wallz3.dds -> converted
data\dds\keepleft.dds -> converted
data\dds\JA_wallz3ATEST.dds -> converted
data\dds\KYOframeATEST.dds -> converted
data\dds\JA_BGALP24.dds -> converted
data\dds\KYOtrees2ATEST.dds -> converted
data\dds\KYOpalmATEST.dds -> converted
data\dds\LEAF0ATEST.dds -> converted
data\dds\LEAF1ATEST.dds -> converted
data\dds\LEAF2ATEST.dds -> converted
data\dds\Leather3.dds -> converted
data\dds\LEAF3ATEST.dds -> converted
data\dds\Leather3_join.dds -> converted
data\dds\Leather3_stitch.dds -> converted
data\dds\LIGHTALPHA.dds -> converted
data\dds\licenseplates.dds -> converted
data\dds\LOGOALPHA.dds -> converted
data\dds\linezALPHA.dds -> converted
data\dds\logos2.dds -> converted
data\dds\linesALPHA.dds -> converted
data\dds\logos3.dds -> converted
data\dds\LX_GrillATEST.dds -> converted
data\dds\lorry2.dds -> converted
data\dds\Loo1.dds -> converted
data\dds\KYOtrees1ATEST.dds -> converted
data\dds\LX_Seat.dds -> converted
data\dds\markerpole.dds -> converted
data\dds\LX_Radiator.dds -> converted
data\dds\marquee.dds -> converted
data\dds\matt1.dds -> converted
data\dds\Metal2.dds -> converted
data\dds\marquee2.dds -> converted
data\dds\metal9.dds -> converted
data\dds\NDLCTRALPHA.dds -> converted
data\dds\LX_interior1.dds -> converted
data\dds\ofwind1ALPHA.dds -> converted
data\dds\Net_1ATEST.dds -> converted
data\dds\LX_interior2.dds -> converted
data\dds\Old_Tyres1.dds -> converted
data\dds\padsz.dds -> converted
data\dds\Old_Tyrestack.dds -> converted
data\dds\palmtrunk.dds -> converted
data\dds\petrlpump1.dds -> converted
data\dds\MRT.dds -> converted
data\dds\pillars1ATEST.dds -> converted
data\dds\pitlight.dds -> converted
data\dds\palmtop1ATEST.dds -> converted
data\dds\palmtop2ATEST.dds -> converted
data\dds\PIT_GFX1_BW.dds -> converted
data\dds\PIT_GFX1_SC.dds -> converted
data\dds\polelineALPHA.dds -> converted
data\dds\polystyrene1.dds -> converted
data\dds\pressed_met.dds -> converted
data\dds\Plight1ALPHA.dds -> converted
data\dds\presswinALPHA.dds -> converted
data\dds\pylon2ALPHA.dds -> converted
data\dds\RACELINEALPHA.dds -> converted
data\dds\railingATEST.dds -> converted
data\dds\pylon2ATEST.dds -> converted
data\dds\RALYconcrete3.dds -> converted
data\dds\RALY_Arrows.dds -> converted
data\dds\RALYarmco.dds -> converted
data\dds\RALY_mwaysign.dds -> converted
data\dds\RALY_pitdor.dds -> converted
data\dds\RALY_pole1.dds -> converted
data\dds\RALY_pole1ATEST.dds -> converted
data\dds\RALY_sp.dds -> converted
data\dds\RALY_umbr.dds -> converted
data\dds\RALY_spATEST.dds -> converted
data\dds\RALY_umbrATEST.dds -> converted
data\dds\RA_Grill.dds -> converted
data\dds\RA_GrillATEST.dds -> converted
data\dds\RA_DashALPHA.dds -> converted
data\dds\RA_seat1.dds -> converted
data\dds\RA_Texture.dds -> converted
data\dds\RA_Parts.dds -> converted
data\dds\RB_Interior1.dds -> converted
data\dds\rearscreenALPHA.dds -> converted
data\dds\reflect.dds -> converted
data\dds\ridge.dds -> converted
data\dds\RB_interior2.dds -> converted
data\dds\Roadsigns1.dds -> converted
data\dds\Roadsigns1ATEST.dds -> converted
data\dds\Roadsigns2ATEST.dds -> converted
data\dds\SCadback.dds -> converted
data\dds\SCArmcoback.dds -> converted
data\dds\PIT_GFX1.dds -> converted
data\dds\SCbricks12B.dds -> converted
data\dds\SCbricks12.dds -> converted
data\dds\SCbricks2.dds -> converted
data\dds\SCcinema2ALPHA.dds -> converted
data\dds\SCbushATEST.dds -> converted
data\dds\SCcinemawall.dds -> converted
data\dds\SCcinemaALPHA.dds -> converted
data\dds\SCclock.dds -> converted
data\dds\SChotel22ALPHA.dds -> converted
data\dds\SClampost.dds -> converted
data\dds\SCnewshopsALPHA.dds -> converted
data\dds\SCoffice18ALPHA.dds -> converted
data\dds\SColdbuildALPHA.dds -> converted
data\dds\SColdbuild_wall.dds -> converted
data\dds\SCseatATEST.dds -> converted
data\dds\SCtower1ALPHA.dds -> converted
data\dds\PIT_GFX1_AST.dds -> converted
data\dds\SCtower3ALPHA.dds -> converted
data\dds\SCtower5ALPHA.dds -> converted
data\dds\SCtower6base.dds -> converted
data\dds\SCtower6ALPHA.dds -> converted
data\dds\SCtracks.dds -> converted
data\dds\SCtower6brick.dds -> converted
data\dds\SCTrainS2ALPHA.dds -> converted
data\dds\Scwall3.dds -> converted
data\dds\SCTrainSALPHA.dds -> converted
data\dds\SCwindws6.dds -> converted
data\dds\SCwnd8brick.dds -> converted
data\dds\SCwindws1ALPHA.dds -> converted
data\dds\SCwnd8brick2.dds -> converted
data\dds\SCwndows10ALPHA.dds -> converted
data\dds\SCwndows10brick.dds -> converted
data\dds\SCwndows11ALPHA.dds -> converted
data\dds\SCwndows13ALPHA.dds -> converted
data\dds\SCfenceALPHA.dds -> converted
data\dds\SCwndows15ALPHA.dds -> converted
data\dds\SCwndows16ALPHA.dds -> converted
data\dds\SCwndows15wall.dds -> converted
data\dds\SCwndows18ALPHA.dds -> converted
data\dds\SCwndows6ALPHA.dds -> converted
data\dds\SCwndows7ALPHA.dds -> converted
data\dds\SCwndows4ALPHA.dds -> converted
data\dds\SCwndows5ALPHA.dds -> converted
data\dds\SCwndows82ALPHA.dds -> converted
data\dds\SCwndows83ALPHA.dds -> converted
data\dds\SCwndows9ALPHA.dds -> converted
data\dds\SCwndows8ALPHA.dds -> converted
data\dds\SCwndws12bALPHA.dds -> converted
data\dds\SCwndws12ALPHA.dds -> converted
data\dds\SC_halogen.dds -> converted
data\dds\SC_htlwnd1ALPHA.dds -> converted
data\dds\SC_DTKALPHA.dds -> converted
data\dds\SC_htlwnd2ALPHA.dds -> converted
data\dds\SCwndows9brick.dds -> converted
data\dds\SC_htlwnd3ALPHA.dds -> converted
data\dds\seatbelt.dds -> converted
data\dds\SC_MVHALPHA.dds -> converted
data\dds\seatcloth_2b.dds -> converted
data\dds\seatcloth_1b.dds -> converted
data\dds\shadowALPHA.dds -> converted
data\dds\Seat1.dds -> converted
data\dds\ShiftSequ_2.dds -> converted
data\dds\ShiftSequ_3.dds -> converted
data\dds\Shopfront2.dds -> converted
data\dds\Shopfront3.dds -> converted
data\dds\seat_XRGT.dds -> converted
data\dds\Shopfront1.dds -> converted
data\dds\Shopfront5.dds -> converted
data\dds\Shopfront4.dds -> converted
data\dds\signbak1ATEST.dds -> converted
data\dds\shoptop16ALPHA.dds -> converted
data\dds\shoptop15ALPHA.dds -> converted
data\dds\signbak2.dds -> converted
data\dds\SKP_cone.dds -> converted
data\dds\SKP_cone2.dds -> converted
data\dds\SKP_concret1.dds -> converted
data\dds\SKP_conebase.dds -> converted
data\dds\SKP_HiSpwl.dds -> converted
data\dds\SKY2007sunny1_E.dds -> converted
data\dds\SKP_HiSpwlATEST.dds -> converted
data\dds\Sauberweel1.dds -> converted
data\dds\Skyovercast6_E.dds -> converted
data\dds\Skycloudysnst2_E.dds -> converted
data\dds\Sky_overcast3_E.dds -> converted
data\dds\Sky_overcast_E.dds -> converted
data\dds\SKY_semisun_E.dds -> converted
data\dds\Sky_sunset4_E.dds -> converted
data\dds\Sky_sunset_E.dds -> converted
data\dds\SMLBALPHA.dds -> converted
data\dds\Skysunny7_E.dds -> converted
data\dds\speaker1.dds -> converted
data\dds\StandgfxATEST.dds -> converted
data\dds\Skyovercast10_E.dds -> converted
data\dds\STARTALPHA.dds -> converted
data\dds\Standmetal1.dds -> converted
data\dds\step1ATEST.dds -> converted
data\dds\suedeskinSTTCH3.dds -> converted
data\dds\suedeskinSTTCH2.dds -> converted
data\dds\suede_skin_2.dds -> converted
data\dds\Skysunny6_E.dds -> converted
data\dds\sunscreen2ALPHA.dds -> converted
data\dds\s_glassALPHA.dds -> converted
data\dds\sunscreenALPHA.dds -> converted
data\dds\s_LX_winALPHA.dds -> converted
data\dds\S_LIGHTS.dds -> converted
data\dds\s_UF_headALPHA.dds -> converted
data\dds\s_UF_winALPHA.dds -> converted
data\dds\s_windowALPHA.dds -> converted
data\dds\s_windxrALPHA.dds -> converted
data\dds\tent.dds -> converted
data\dds\testcarbon.dds -> converted
data\dds\Trailer1.dds -> converted
data\dds\testalloy4.dds -> converted
data\dds\Treebak2ATEST.dds -> converted
data\dds\treetex1_aATEST.dds -> converted
data\dds\trunks1.dds -> converted
data\dds\tunel_lite.dds -> converted
data\dds\Trailer2.dds -> converted
data\dds\TYRE.dds -> converted
data\dds\TVstandATEST.dds -> converted
data\dds\UF_Parts.dds -> converted
data\dds\sunsetoc1_E.dds -> converted
data\dds\UF_Texture.dds -> converted
data\dds\WHEEL.dds -> converted
data\dds\tyremarks1ALPHA.dds -> converted
data\dds\Suncloudy1_E.dds -> converted
data\dds\windgen.dds -> converted
data\dds\WSTgrsbitATEST.dds -> converted
data\dds\wiperblade.dds -> converted
data\dds\WSTgrsbldATEST.dds -> converted
data\dds\Wheel_felt3.dds -> converted
data\dds\whitewall1.dds -> converted
data\dds\WST_arrows.dds -> converted
data\dds\WSTtrees6ATEST.dds -> converted
data\dds\WST_curb.dds -> converted
data\dds\WST_grassbank.dds -> converted
data\dds\WST_grasshill2.dds -> converted
data\dds\WST_grass.dds -> converted
data\dds\WST_grasspit1.dds -> converted
data\dds\WST_grassroad.dds -> converted
data\dds\WST_roadBUMP.dds -> converted
data\dds\WSTmountALP24.dds -> converted
data\dds\XFdialsALP24.dds -> converted
data\dds\WST_tyres1.dds -> converted
data\dds\XFgt_carpet.dds -> converted
data\dds\XF_cloth1.dds -> converted
data\dds\XF_Interior1.dds -> converted
data\dds\XFGTRinter1.dds -> converted
data\dds\XF_Interior2.dds -> converted
data\dds\XRcage.dds -> converted
data\dds\XF_plastic1.dds -> converted
data\dds\XRGT_Alloy2.dds -> converted
data\dds\WST_grassruf3.dds -> converted
data\dds\XRRwhlcenter1.dds -> converted
data\dds\XRR_Alloy1.dds -> converted
data\dds\XRR_Switches1.dds -> converted
data\dds\XR_felt1.dds -> converted
data\dds\XR_Interior1.dds -> converted
data\dds\WST_road.dds -> converted
data\dds\XR_Interior2.dds -> converted
data\dds\XR_Texture.dds -> converted
data\dds\XRdialsALP24.dds -> converted
data\pic\AS_ADS3.jpg -> converted
data\pic\AS_ADS1.jpg -> converted
data\pic\AS_ADS2.jpg -> converted
data\pic\AS_ADS4.jpg -> converted
data\pic\AU_ADS1.jpg -> converted
data\pic\AU_ADS2.jpg -> converted
data\pic\AX_ADS1.jpg -> converted
data\pic\BL_ADS1.jpg -> converted
data\pic\BL_ADS2.jpg -> converted
data\pic\FE_ADS2.jpg -> converted
data\pic\BL_ADS3.jpg -> converted
data\pic\FE_ADS4.jpg -> converted
data\pic\FE_ADS1.jpg -> converted
data\pic\FE_ADS5.jpg -> converted
data\pic\FE_ADS6.jpg -> converted
data\pic\FE_ADS3.jpg -> converted
data\pic\GLOVEB.jpg -> converted
data\pic\GLOVEG.jpg -> converted
data\dds\XRracedashALP24.dds -> converted
data\pic\HE_Marshall.jpg -> converted
data\pic\FE_ADS7.jpg -> converted
data\pic\GlovesS.jpg -> converted
data\pic\KY_ADS1.jpg -> converted
data\pic\KY_ADS2.jpg -> converted
data\pic\KY_ADS3.jpg -> converted
data\pic\KY_ADS4.jpg -> converted
data\pic\SO_ADS1.jpg -> converted
data\pic\KY_ADS5.jpg -> converted
data\pic\SO_ADS2.jpg -> converted
data\pic\SO_ADS3.jpg -> converted
data\pic\SUITG.jpg -> converted
data\pic\SUITB.jpg -> converted
data\pic\SUITO.jpg -> converted
data\pic\SUITR.jpg -> converted
data\pic\SUITX.jpg -> converted
data\pic\SUITS.jpg -> converted
data\pic\WE_ADS1.jpg -> converted
data\pic\WE_ADS2.jpg -> converted

but each time I convert, different textures fail
vitaly_m
S3 licensed
With updated version I get this:
vitaly_m
S3 licensed
After converting I get this: (see attachment)
vitaly_m
S3 licensed


Downloaded from the first post ( https://www.lfsforum.net/attac ... mp;stc=1&d=1402756230 )

UPD: fixed with new version
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Why u hardcode lfs version check? There were only fixes and optimizations from e15 to e17 version of the game
vitaly_m
S3 licensed
Quote from DANIEL-CRO :Well, I like to keep all stuff regarding display/colors/.. default. My opinion is it should be visible while using default colors. Coloring fonts to all funny colors improved visibility indeed, but I don't think I will be using such colors... not my thing. Moreover light fonts that Audi TT suggested decreased readability in lighty enviroments.

@vitaly_m - not sure what you mean, there is no background for "reserved keys" text

Both true I was so happy to have more opacity that forgot to think further
vitaly_m
S3 licensed
Actually I withdraw my "+1" because I found that setting "Opacity" of buttons to something like 0.75 fixes the problem.

It is in Options -> Display -> Interface(this button is in right lower corner)
vitaly_m
S3 licensed
The thing I did to A.Wisniewski... I am very sorry, driving BF1 with crap mouse and bad mood is not the thing I should repeat. Yet it was kinda fun, hope everyone enjoyed it
vitaly_m
S3 licensed
Quote from TrIpLe M :You guys planing to go for DX11?

DX11 doesn't have much to propose for Scawen, so it is far in future (not saying that dx11 will not be supported by Windows XP).
vitaly_m
S3 licensed
One of the most disappointing things in LFS for me is walls contacts. Whenever you spin off track and going to collide a wall or barrier, you can try to target your car directly on the wall and Surprise! You can go further without any problems, because you damaged only the body of the car, not the suspension... This feels pathetic...

Aerodynamic elements should be damagable, and they should fall off...

LFS body damages look good enough for me, but it is pity that it has no influence on simulation...

But these talks are not really helpful, since nobody knows what developers have already and it looks like they do not bother to react on the feedback too much
vitaly_m
S3 licensed
Quote from Nilex :
...
Physics in LFS run at 200 Hz, so give or take 5 ms.
...

I guess it is 500 hz... It is max FPS possible for the game.

But ofcourse user input might be slower, like 200 Hz or even less.
vitaly_m
S3 licensed
+1 from me.

I often use SHIFT+U and target camera to the sky o tarmac. Hope something will be done with it
vitaly_m
S3 licensed
+1 Yes.

I never play drag in LFS because it is unrealistically short, you can only practice starts, not slipstreaming with some grid of 4 or 8
vitaly_m
S3 licensed
Quote from Chriship :Doesn't seem to work?


Look at new config file. You need to have port and password fields in it...
vitaly_m
S3 licensed
Worked well for my program (here is it). Appreciate your work.

But when I try to send IS_MSO packet, I get some strange error (something like "pyinsim: Unknown packet type (136 bytes)" from LFS. I call it this way:

self.insim.send(pyinsim.IS_MSO(0,0,0, pyinsim.MSO_O, Msg="test string"))

Is it wrong?
So far I use send_message("/echo something") to send message to the host only.
vitaly_m
S3 licensed
I done it. You need to enable insim ingame (add /insim 29999 to LFS\data\script\autoexec.lfs) to make it work. Also you might need to fill password in the app config.

(Get it from the first post)
vitaly_m
S3 licensed
I understand that. It is kinda large amount of work, but I'll look into it...
vitaly_m
S3 licensed
Quote from Chriship :This one works.

However, didn't this InSim before show a notification in chat ( In-Game ) when someone connects to a server? Like:

"vitaly_m is now playing at: Test Server"

In yellow, I remember of a InSim which did this, but not sure if its yours?

No, it is not this one.
vitaly_m
S3 licensed
Quote from Chriship :Trying to run it but?


Somehow program can not find the registry key to run LFS... I gonna fix it so it doesn't fail the whole process if LFS is not installed. Thanks for report!
LFSFriends - live alert replacement
vitaly_m
S3 licensed
Hi. I created an app that intended to show players' status.

Here is how it looks like:


How to use the program:
You need to enter your identkey in cfg.json. Adding friends and teams is done in that cfg.json file too (you can see there is Scawen, me and some non-existent team added).

Beware that teams in this file are case sensitive. Also be careful with commas, you should add commas between items in lists.

Written on python3 and Qt.

Download version 0.5
Sources (to build exe from sources you need to install python3, cx_freeze, pyqt4 then run python setup.py build command line)



Hope someone find it usefull.
Last edited by vitaly_m, . Reason : update 0.3
vitaly_m
S3 licensed
Good stuff, thanks.
FGED GREDG RDFGDR GSFDG