Make sure that clutch set to "axis" in "Controls" settings. Then go to "Axes / FF"(which is around the center of that screen) and set the corresponding axe to clutch by pressing "Clutch" and then the proper axe to the right.
From what I heard, they either don't have anything enough serious to complain about (rules are same for everyone, so complaining would look bad for them), or they feel overfrustrated of how things come in the race and that has not much to do with organisers.
Nothing you can do about grid getting smaller really. The points system is really nice for me as a backmarker, so I have no idea.
I heard a lot of complains about the wind... In my opinion it should be forecastable for the race like "wind is either north or north-west, 5-10 m/s), otherwise it is a gamble.
The harder it is to finish, the less people you get in the end, so wind didn't make it better in that aspect imo.
A decision will be made in the next couple days of when, if at all, to reschedule Round 6. If it is rescheduled, the confirmations thread will be reopened. If not, the confirmations thread will be treated as standard and those who did not respond will have that tallied against them.
In my opinion you should penalize those who didn't respond already, or am I missed here?
And on the other hand you should not penalize people for rescheduled round confirmations if it is rescheduled at earlier date than round7. Because some people might actually get online only the days scheduled initially in the calendar.
You can always organize one. Just create a topic here https://www.lfs.net/forum/22-Leagues-%26-Events mentioning car/track/laps/date/time and server (you can do just Multiplayer => Start new host) and you're good
It can,but it's too close for a decent FOV and it has fixed axis (the view is static to car).
Comparision with real life is not very good,as in sim you don't get any g-forces on body to feel how car moves,so I need to see it. I'm not that high skilled racer as you are,so I need some help,sue me! :P
If you are true than I expect some more stuff from racing aspects -- ability to limit number of tyres you can use during the whole race weekend (practice/qual/race), some car parts falling off after contacts making track unsafe (and ofcourse requiring people to fix the cars or retire, not just go further with smashed wings like now). And so on ^^
...
the best way to go through a corner fast is to hit the apex (mostly) that will give you the widest angle, allowing you to carry more speed through a corner.
...
Generally it is correct, but I remember that when I was comparing my trajectory with faster guys I found that sometimes people go for a little narrower trajectory in the turns. And they were faster. I couldn't figure out why.
Then after some time I found it out (I hope). They were turning in earlier, very smooth but their steering was increasing to the very apex and on the exit they could throttle earlier and probably more efficient, so that their narrow exit ended up with meeting the outside of the turn because of counter-steering needed to balance the car on throttle.
Such turns enters are needed because of delayed weight transfer. If you start to turn say 1 meeter earlier than geometrical circle line suggests you trajectory becomes narrower, but your outer side of the car gets more load so you have probably more speed and traction through the apex.