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vitaly_m
S3 licensed
You have to have some specific tweak, otherwise you will end up having everyone lagging too much.

Afaik, there is no way to check and limit actual tweek parameters server guests use. Technically that would require changing the values that LFS cheat protection works with. The way tweak works now is that it just disables cheat protection what so ever.

There was a "Tweak controller" initiative to achieve tweaks synchronisation between server guests, but afaik it wasn't released.
vitaly_m
S3 licensed
Quote from fatalunfair :Button rate 10.00 and steer center 0.6-0.8 for me, no problem on any car in sprint racing or hotlapping.

Yes, the only car I ever used less than 10.0 control rate was FO8. 0.8 steer center reduction afaik is default value, which always worked fine for me.
vitaly_m
S3 licensed
Well, you can also remove spaces before punctuation marks ("Current version: 41", "More..."), because normally you don't have spaces in front of punctuation marks.
vitaly_m
S3 licensed
flames
vitaly_m
S3 licensed
Version 40 sometimes makes my lfs screen black if I go full screen and then back to window. And I can't seem to fix it. Where can I find version 39?

UPD: this happens after if I am with car on track.
vitaly_m
S3 licensed
I can easily avoid it all the time by just entering the turn later, but at the opening laps with cars keeping close to each other it might mess up the thing imo.
vitaly_m
S3 licensed
Now I can see myself on http://ronaldg.de/CL-Tracker-Teamlisting/makeranking.php but still not on http://tracker.ice-wolves.de/event/show/1127

And I have no laptime on ronaldg.de.

Just wondering, do you have any other source to get laptime count and best lap?
vitaly_m
S3 licensed
Are you going to put any protection to buggy curb part?

And btw, I can't find myself in any of the qualify trackers. Also the second one ( http://ronaldg.de/CL-Tracker-Teamlisting/makeranking.php ) doesn't reflect our latest signup edit. I am talking about team Vires.
vitaly_m
S3 licensed
I forgot to save replay, can someone post it please? ^^
vitaly_m
S3 licensed
Quote from Eclipsed :Is there any chance to get the Westhill logo visible around the track? The one found in WSTinfo.dds is way too small to use for any graphical purposes,couldn't find any other dds file (beside bin,which is also too small) with this logo.

Its was easy to recreate
vitaly_m
S3 licensed
Rony, why don't you put awesome curbs like this?
vitaly_m
S3 licensed
Hope I can do it aswell, combo looks funny
vitaly_m
S3 licensed
Name: Vitalii Minnakhmetov
Username: vitaly_m
Number (01 - 999): 49
vitaly_m
S3 licensed
Why haven't you put any openconfigs track?

As of the cards, I suggest to remove "inverted grid" and "reversed track". Better put "top 3 moved to the end of grid - 3, 2, 1".
vitaly_m
S3 licensed
I am up for some open layouts, like as21, ky21, fe25 or fe23 -- regular or reverse

And then also we1/we1r, so4/so5
vitaly_m
S3 licensed
Quote from Michalxo :I don't have windows. I have used "winetricks". I copied 64bit
~/.wine/drive_c/windows/syswow64/d3dx9_36.dll

Actually, I have tried 32bit version as well, but the issue persists.
~/.wine/drive_c/windows/system32/d3dx9_36.dll

Tried using 32 bit wine. No change. It is same... any other ideas?

Try to install other d3dx9_* stuff. And you don't have to copy them to LFS folder if you use winetricks. And are you sure you got d3dcompiler libraries?

I don't remember exact versions of d3dx_* and d3dcompiler_* libraries needed so I have them all installed.
vitaly_m
S3 licensed
Quote :
Oculus Rift Hardware Requirements Revealed - Linux and OS X development «paused», no timeline for restarting work

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

https://www.oculus.com/blog/powering-the-rift/

Quote :Funny how it went from a crowd funded project with cross-platform, open-source SDK, to a proprietary, closed-source SDK, then to a closed-sourced, non-cross-platform Facebook product.

From a russian linux forum.
vitaly_m
S3 licensed
Quote from aaltomar :
Tyre model is a really complicated, even in iRacing (or iceRacing as some like to call it) Dave has been working years upon years (6). And they are making progress and not trying to approximate too much even when there are a lot of unknowns. The way iRacing is doing it is something called "first principles model, not an empirical model" and what makes is doubly hard is that they are trying to recreate the actual real life race-car and not a fictional one where you can fudge a lot of things.

Racetech magazine article, starting from page 30
http://edition.pagesuite-professional.co.uk/launch.aspx?pbid=b515eee0-42a6-4eec-9cf0-72e1fc49f47f

Wiki:
In physics and other sciences, theoretical work is said to be from first principles, or ab initio, if it starts directly at the level of established science and does not make assumptions such as empirical model and fitting parameters.

Are you trying to say that some title is more approximate-ish than another? Really, it is always approximation and making up the values trying to make the model behaving the way you want it. Lets face it, no one really knows how do tyres work exactly, they always build and test them in real life.
vitaly_m
S3 licensed
Quote from Flame CZE :Well, every time they told us an estimated time of release, it took longer than expected and they got negative feedback from some people for not keeping the "promises". So that's why Scawen seems to be more hesitant now.

Yep, but he doesn't have to tell time.
vitaly_m
S3 licensed
It seems like the Westhill update didn't get as much profit as devs expected.

Scawen should know already that people here appreciate when he tells about current development, yet he keeps silent.

All that tells me that they don't really bother doing anything different than their normal working pace, which can take month/year/decade before any further updates.

Hope I am wrong though...
vitaly_m
S3 licensed
Quote from Bmxtwins :And I'm working on a way of creating a broadcast for you all. It shouldn't be too difficult so long as I can create decent overlays.

Are you going to use LFS TV Director?
vitaly_m
S3 licensed
A bit late announce as for me. Surprisingly mentioned this Smile

Nice job streaming and pretty fun race Thumbs up
vitaly_m
S3 licensed
I am considering to buy it some time soon and I want some more feedback from LFS drivers.

The question is -- is it better than Assetto Corsa? I am interested in formula cars mostly. In Assetto physics were terrible, and force feedback was not really good either. Not gonna spend 21 euros again blindly...
vitaly_m
S3 licensed
There was really interesting safety car action Big grin

"J.Katilla took the wrong route"

and the escorting stuff. Wonder what was that...
FGED GREDG RDFGDR GSFDG