The online racing simulator
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vitaly_m
S3 licensed
Hope I can do it aswell, combo looks funny
vitaly_m
S3 licensed
Quote from Michalxo :I don't have windows. I have used "winetricks". I copied 64bit
~/.wine/drive_c/windows/syswow64/d3dx9_36.dll

Actually, I have tried 32bit version as well, but the issue persists.
~/.wine/drive_c/windows/system32/d3dx9_36.dll

Tried using 32 bit wine. No change. It is same... any other ideas?

Try to install other d3dx9_* stuff. And you don't have to copy them to LFS folder if you use winetricks. And are you sure you got d3dcompiler libraries?

I don't remember exact versions of d3dx_* and d3dcompiler_* libraries needed so I have them all installed.
vitaly_m
S3 licensed
Quote :
Oculus Rift Hardware Requirements Revealed - Linux and OS X development «paused», no timeline for restarting work

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

https://www.oculus.com/blog/powering-the-rift/

Quote :Funny how it went from a crowd funded project with cross-platform, open-source SDK, to a proprietary, closed-source SDK, then to a closed-sourced, non-cross-platform Facebook product.

From a russian linux forum.
vitaly_m
S3 licensed
Quote from aaltomar :
Tyre model is a really complicated, even in iRacing (or iceRacing as some like to call it) Dave has been working years upon years (6). And they are making progress and not trying to approximate too much even when there are a lot of unknowns. The way iRacing is doing it is something called "first principles model, not an empirical model" and what makes is doubly hard is that they are trying to recreate the actual real life race-car and not a fictional one where you can fudge a lot of things.

Racetech magazine article, starting from page 30
http://edition.pagesuite-professional.co.uk/launch.aspx?pbid=b515eee0-42a6-4eec-9cf0-72e1fc49f47f

Wiki:
In physics and other sciences, theoretical work is said to be from first principles, or ab initio, if it starts directly at the level of established science and does not make assumptions such as empirical model and fitting parameters.

Are you trying to say that some title is more approximate-ish than another? Really, it is always approximation and making up the values trying to make the model behaving the way you want it. Lets face it, no one really knows how do tyres work exactly, they always build and test them in real life.
vitaly_m
S3 licensed
Quote from Flame CZE :Well, every time they told us an estimated time of release, it took longer than expected and they got negative feedback from some people for not keeping the "promises". So that's why Scawen seems to be more hesitant now.

Yep, but he doesn't have to tell time.
vitaly_m
S3 licensed
It seems like the Westhill update didn't get as much profit as devs expected.

Scawen should know already that people here appreciate when he tells about current development, yet he keeps silent.

All that tells me that they don't really bother doing anything different than their normal working pace, which can take month/year/decade before any further updates.

Hope I am wrong though...
vitaly_m
S3 licensed
A bit late announce as for me. Surprisingly mentioned this Smile

Nice job streaming and pretty fun race Thumbs up
vitaly_m
S3 licensed
I am considering to buy it some time soon and I want some more feedback from LFS drivers.

The question is -- is it better than Assetto Corsa? I am interested in formula cars mostly. In Assetto physics were terrible, and force feedback was not really good either. Not gonna spend 21 euros again blindly...
vitaly_m
S3 licensed
Where can I get changelog? On my machine there is a problem of opening the links from outside the browser currently Big grin

Won't hurt to have the link in the first post.
vitaly_m
S3 licensed
Rony, it is good time to try out some open configs, don't you think? ^^
vitaly_m
S3 licensed
Is it allowed to draft in quali? And to bumpdraft in quali?
vitaly_m
S3 licensed
There are 2 important things which can make life easier for users.

1) Some way to keep track of newly created leagues. Just put one more sort field named "Creation date" so driver can see which ones he already know, otherwise everytime you enter the leagues section, you have to remember which ones you already checked.

2) Put cars class field on Leagues page. Why not? Even if it has 10 fields, it is the most important field for some people. Can be shortened by using class names (TBO/SS/GTR/NGT etc). If it has more than say 4 classes, can name it Mixed and put everything in the tooltip.



Also, there is a problem with how people use it already. Some of the teams (Worldwide Racing, CityLiga) decided to use 1 league for everything, which feels wrong. Everytime you want to add more seasons to some championship, you are okay with that. But if you add something completely different, there should be new entry in Leagues, so people see something popping up in the list.

Otherwise a lot of stuff gets potentially ignored.
vitaly_m
S3 licensed
Any chance of getting curbs in layout editor?

Currently there are tons of layouts where we have speed humps in the apexes, but it doesn't work for formula or GTR cars.
vitaly_m
S3 licensed
Some minor texture wrapping problem screenshot attached.
vitaly_m
S3 licensed
Scawen, you can just put couple more pics and everyone will happily scream like pigs Big grin

Quote from Scawen :It's going well though.

Thats what people really needed to know. Nice Smile
vitaly_m
S3 licensed
Quote from nacim :Need update for 0.6G3. Daniel, can you simply a warning box one time instead for exiting the program for each new patch ?

A lot of program features rely on certain memory layout which changes from build to build. I wonder how much usefull will LFSLazy be without proper memory access... Maybe it's possible to disable some stuff, but it is lot of work I guess.
vitaly_m
S3 licensed
Quote from DANIEL-CRO :
Quote from Scawen :
I have added a pit stop position rectangle like the one at Blackwood and other tracks, but all the code for that depends on being in a pit speed limit zone. But a pit lane speed limit zone seems hard to implement in the autocross editor. Still thinking about it.

Just an idea ...
What about two "checkpoints" (lines), one that will set InPit variable to 1 (pit entry), and other that will set InPit to 0 (pit exit)?
If InPit is set give penalty if player exceed 80 km/h. Its up to layout maker to design pits by using other objects in a way that will not allow going around these "checkpoints".

Seems legit, but there is 1 little limitation with that. This way pitlane is limited to be straight. If you look at KY1 pitlane, you can see it's curvature. Not possible to represent this with just 2 checkpoints.
EDIT: Ok, you propose to get rid of the "zone" check and just check if car passed the checkpoint. Good idea actually Thumbs up

Regarding autocross editor. It would be nice to have some simple curbs in the editor. This can bring new life to the autocross and generally useful on open-configs aswell.
vitaly_m
S3 licensed
Quote from just2fast :Now that the shadow system is in work, can the shadow under the own car please be rendered, too? At least in Rift mode, because when leaning outside of a single seater something feels missing.

This is longstanding stuff which can be fixed by using "custom view" set to 0 0 0 position instead of stock "in-car view". I am not aware if it works in rift mode though.
vitaly_m
S3 licensed
The only thing you really did wrong is pressing throttle right after the contact. The other thing -- contact itself, is simply a race incident. I think you were targetting for getting outside line in first part of chikane, and were expecting blue flagger to let you both through.

Anyway, this depends on specific race rules. If there are no specific rules about blue flagged cars (sometimes they say just "respect blue flag", which only means "be aware that some people are faster, don't block them like idiot"), I would consider them as normal and therefore wouldn't rely on anything and drive safe behind them.

UPD:

Turned out you were braking even later, thats much more faulty. Ofc it wasn't your fault completely but you can't say "its not my fault" imo.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from Dygear :
Error's happen, in transit, on disk, or in memory. Looks like it was one of the other two this time.

Ye. First I would've checked downloaded patches checksums with something like http://corz.org/windows/software/checksum/ if there were 2 download attempts. If thats okay I would want to check my filesystem for errors.
vitaly_m
S3 licensed
Good stuff. Now I have twice FPS on openconfig.

Quote from Flame CZE :It looks like some buildings have lost their shadows in G2, is that intentional?

6G
6G2

For me it seems better now judging by these two pics. Those shadows from 6G look ugly -- more like some smooth groups weren't been made at all Smile
vitaly_m
S3 licensed
I want to fall through land, I want to get black screen, I want my car to fly into space, I want my pc to reboot when I run LFS, but I want some test patch!
vitaly_m
S3 licensed
Personally I think that Daniel is rather in the light side of the force here. Setup/fuel ripping was possible since the very beginning, just that it was limited to those who could figure out how to do that.

For the sake of true competition you should ask devs to implement ability to keep simulation in sync without sending the setup data. Is it possible? Yes. Will it work any good for close racing? I doubt.
vitaly_m
S3 licensed
New version 1.6

Last 2 times I forgot to actually change the link Big grin Many of you used 1.3 instead of 1.5. Sorry for that.
vitaly_m
S3 licensed
Wheel is broken probably
FGED GREDG RDFGDR GSFDG