The online racing simulator
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vitaly_m
S3 licensed
FOX is so much used every friday at (FM)... Better FO8 or even FBM imo.
vitaly_m
S3 licensed
Are you going to put stuff like this in buggy curb for BF1 race?

vitaly_m
S3 licensed
Where can I get changelog? On my machine there is a problem of opening the links from outside the browser currently Big grin

Won't hurt to have the link in the first post.
vitaly_m
S3 licensed
Rony, it is good time to try out some open configs, don't you think? ^^
vitaly_m
S3 licensed
Is it allowed to draft in quali? And to bumpdraft in quali?
vitaly_m
S3 licensed
There are 2 important things which can make life easier for users.

1) Some way to keep track of newly created leagues. Just put one more sort field named "Creation date" so driver can see which ones he already know, otherwise everytime you enter the leagues section, you have to remember which ones you already checked.

2) Put cars class field on Leagues page. Why not? Even if it has 10 fields, it is the most important field for some people. Can be shortened by using class names (TBO/SS/GTR/NGT etc). If it has more than say 4 classes, can name it Mixed and put everything in the tooltip.



Also, there is a problem with how people use it already. Some of the teams (Worldwide Racing, CityLiga) decided to use 1 league for everything, which feels wrong. Everytime you want to add more seasons to some championship, you are okay with that. But if you add something completely different, there should be new entry in Leagues, so people see something popping up in the list.

Otherwise a lot of stuff gets potentially ignored.
vitaly_m
S3 licensed
Any chance of getting curbs in layout editor?

Currently there are tons of layouts where we have speed humps in the apexes, but it doesn't work for formula or GTR cars.
vitaly_m
S3 licensed
Some minor texture wrapping problem screenshot attached.
vitaly_m
S3 licensed
Scawen, you can just put couple more pics and everyone will happily scream like pigs Big grin

Quote from Scawen :It's going well though.

Thats what people really needed to know. Nice Smile
vitaly_m
S3 licensed
Quote from nacim :Need update for 0.6G3. Daniel, can you simply a warning box one time instead for exiting the program for each new patch ?

A lot of program features rely on certain memory layout which changes from build to build. I wonder how much usefull will LFSLazy be without proper memory access... Maybe it's possible to disable some stuff, but it is lot of work I guess.
vitaly_m
S3 licensed
Quote from DANIEL-CRO :
Quote from Scawen :
I have added a pit stop position rectangle like the one at Blackwood and other tracks, but all the code for that depends on being in a pit speed limit zone. But a pit lane speed limit zone seems hard to implement in the autocross editor. Still thinking about it.

Just an idea ...
What about two "checkpoints" (lines), one that will set InPit variable to 1 (pit entry), and other that will set InPit to 0 (pit exit)?
If InPit is set give penalty if player exceed 80 km/h. Its up to layout maker to design pits by using other objects in a way that will not allow going around these "checkpoints".

Seems legit, but there is 1 little limitation with that. This way pitlane is limited to be straight. If you look at KY1 pitlane, you can see it's curvature. Not possible to represent this with just 2 checkpoints.
EDIT: Ok, you propose to get rid of the "zone" check and just check if car passed the checkpoint. Good idea actually Thumbs up

Regarding autocross editor. It would be nice to have some simple curbs in the editor. This can bring new life to the autocross and generally useful on open-configs aswell.
vitaly_m
S3 licensed
Quote from just2fast :Now that the shadow system is in work, can the shadow under the own car please be rendered, too? At least in Rift mode, because when leaning outside of a single seater something feels missing.

This is longstanding stuff which can be fixed by using "custom view" set to 0 0 0 position instead of stock "in-car view". I am not aware if it works in rift mode though.
vitaly_m
S3 licensed
The only thing you really did wrong is pressing throttle right after the contact. The other thing -- contact itself, is simply a race incident. I think you were targetting for getting outside line in first part of chikane, and were expecting blue flagger to let you both through.

Anyway, this depends on specific race rules. If there are no specific rules about blue flagged cars (sometimes they say just "respect blue flag", which only means "be aware that some people are faster, don't block them like idiot"), I would consider them as normal and therefore wouldn't rely on anything and drive safe behind them.

UPD:

Turned out you were braking even later, thats much more faulty. Ofc it wasn't your fault completely but you can't say "its not my fault" imo.
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from Dygear :
Error's happen, in transit, on disk, or in memory. Looks like it was one of the other two this time.

Ye. First I would've checked downloaded patches checksums with something like http://corz.org/windows/software/checksum/ if there were 2 download attempts. If thats okay I would want to check my filesystem for errors.
vitaly_m
S3 licensed
Good stuff. Now I have twice FPS on openconfig.

Quote from Flame CZE :It looks like some buildings have lost their shadows in G2, is that intentional?

6G
6G2

For me it seems better now judging by these two pics. Those shadows from 6G look ugly -- more like some smooth groups weren't been made at all Smile
vitaly_m
S3 licensed
Grats Martin. Thumbs up

Was nice championship. Even with such attendance it was really fun from time to time. Waiting for next thing Oliver will come up with...
vitaly_m
S3 licensed
I want to fall through land, I want to get black screen, I want my car to fly into space, I want my pc to reboot when I run LFS, but I want some test patch!
vitaly_m
S3 licensed
49, vitaly_m
vitaly_m
S3 licensed
Personally I think that Daniel is rather in the light side of the force here. Setup/fuel ripping was possible since the very beginning, just that it was limited to those who could figure out how to do that.

For the sake of true competition you should ask devs to implement ability to keep simulation in sync without sending the setup data. Is it possible? Yes. Will it work any good for close racing? I doubt.
vitaly_m
S3 licensed
New version 1.6

Last 2 times I forgot to actually change the link Big grin Many of you used 1.3 instead of 1.5. Sorry for that.
vitaly_m
S3 licensed
Wheel is broken probably
vitaly_m
S3 licensed
Quote from Flame CZE :I'll also add my first gauges - I made some for XRR.

Nice gears/speed font. Might rip for BF1 if you don't mind Smile
vitaly_m
S3 licensed
Same stuff for BF1. Only TC led added

vitaly_m
S3 licensed


FO8 No Wheel version.


FO8 With wheel version.


My first ever LFSLazy dashboard

If you drive without enabled wheel, choose no_wheel version. If you happen to drive with wheel sometimes, use with_wheel version (it works okay in both situations, also sometimes you enable wheel to spectate someone, so this variant is more universal).
vitaly_m
S3 licensed
Quote from DANIEL-CRO :How do you retrieve data, &action=hosts I presume?

You may consinder using :
http://www.lfsworld.net/athost.vitaly_m
if your only goal is to get server name. It will use much less data, but be aware that update time will increase with the number of buddies (in that case I'd suggest to place requests in separate threads).

Yes, I use pubstats &action=hosts.

I will consider your suggestion. Thanks. But there is a question of how many requests am I allowed to do. Because if buddy list gets to say 50 users it might get kinda strange both for my program (how many time does it take to execute the single request? and how much slower it gets when I do 50 requests at the same time?)and for the lfs servers (anti-ddos etc).

Also with pubstats I do get some more info like track, conns...

Moreover, I plan to add Favorite Hosts feature to the program, so probably I stick to pubstats stuff.

Thanks Smile
FGED GREDG RDFGDR GSFDG