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vitaly_m
S3 licensed
You can always organize one. Just create a topic here https://www.lfs.net/forum/22-Leagues-%26-Events mentioning car/track/laps/date/time and server (you can do just Multiplayer => Start new host) and you're good
vitaly_m
S3 licensed
Devs made it clear that they want to have it in LFS, so just wait and hope
vitaly_m
S3 licensed
I'd consider that a bug still, because when you do SHIFT+U it doesn't make sense anymore as you move camera.
vitaly_m
S3 licensed
As a programmer, I'd find that really hard to trust

Does it have something to do with the kind of programmer you are, or the type of programming is done around?
vitaly_m
S3 licensed
Does it refer to brake-by-wire or am I out of the range completely :]
vitaly_m
S3 licensed
yes/42/vitaly_m
vitaly_m
S3 licensed
Quote from Eclipsed :It can,but it's too close for a decent FOV and it has fixed axis (the view is static to car).
Comparision with real life is not very good,as in sim you don't get any g-forces on body to feel how car moves,so I need to see it. I'm not that high skilled racer as you are,so I need some help,sue me! :P

You can use radar from LFSLazy
vitaly_m
S3 licensed
The proper (and ofcourse painful) solution is to do something that suggested here:

https://en.wikipedia.org/wiki/User_Account_Control#Requesting_elevation

Edit: this just might help. Might not
vitaly_m
S3 licensed
If you are true than I expect some more stuff from racing aspects -- ability to limit number of tyres you can use during the whole race weekend (practice/qual/race), some car parts falling off after contacts making track unsafe (and ofcourse requiring people to fix the cars or retire, not just go further with smashed wings like now). And so on ^^
vitaly_m
S3 licensed
Quote from S.E.T.H :
...
the best way to go through a corner fast is to hit the apex (mostly) that will give you the widest angle, allowing you to carry more speed through a corner.
...

Generally it is correct, but I remember that when I was comparing my trajectory with faster guys I found that sometimes people go for a little narrower trajectory in the turns. And they were faster. I couldn't figure out why.

Then after some time I found it out (I hope). They were turning in earlier, very smooth but their steering was increasing to the very apex and on the exit they could throttle earlier and probably more efficient, so that their narrow exit ended up with meeting the outside of the turn because of counter-steering needed to balance the car on throttle.

Such turns enters are needed because of delayed weight transfer. If you start to turn say 1 meeter earlier than geometrical circle line suggests you trajectory becomes narrower, but your outer side of the car gets more load so you have probably more speed and traction through the apex.

Sometimes it can help and sometimes not however.
vitaly_m
S3 licensed
Make sure your ports are opened. http://www.portforward.com/

You need to open 63392 TCP and UDP ports
vitaly_m
S3 licensed
I'd say that you are correct

For me it is like first you go do say 20 or 40 laps on race setup to figure out the line and get the feel of the track. The turns which have fairly long straights are all mostly equal in technique. Then after some hotlaps on hotlap set you watch WR replay and learn from it: what he does differently, and why? You must try to figure out why he does it differently, so that you learn something, not just remember the particular sequence of brakes/steering/throttling and next track your guesses might be better!

Sometimes you want late or early apex depending on setup and downforce (later apex if you exit to a long straight for example).

Sometimes there are bunch of a turns/chikanes when you have some options and sometimes if you are limited in practice time you stick to the line you are stable on, not the fastest you saw in WR replay.

Sometimes you want to have straight brake lines (say if you must save tyres for any reason), but ofcourse they might not be the fastest.

Try this site or google more, you should try different stuff until you get the picture clear enough. http://www.drivingfast.net I found it quite interesting to read some time back.

PS this post was meant to be a short one
vitaly_m
S3 licensed
Nice thanks!
vitaly_m
S3 licensed
Welcome! \m/
More tyre types OR adjustable per server tyre life length
vitaly_m
S3 licensed
Subj. It can bring new life to league racing if you make something like Slick R2.5 tyre for formulas which last just for 30 minutes of racing.

These days you need a fairly long race to make people change tyres so we don't see any strategy play very often -- just in endurance.

And it is very simple to do!
vitaly_m
S3 licensed
OutGauge is only sent by user's instance to the app connected to it, so you need to connect to every user so that he can create a proxy which changes this packet
vitaly_m
S3 licensed
Current progress. If someone can continue the work adding high quality logos (preferably in vector editor) I be thankful.
vitaly_m
S3 licensed
Daniel, does your positions list widget shows relative on-track positions or race positions? For me it is more important to be able to know if there is lapping car behind me on track and which one exactly

Also I am kinda interested if it is possible to know current tyre wear in any way (even if you need to make stop and go for it)...
vitaly_m
S3 licensed
I do want to do that sooner or later and publish for free ofcourse. Was kinda a joke but I am not against getting money for that still
vitaly_m
S3 licensed
I guess FOX gets less because it is already covered by FM events, which is logical
vitaly_m
S3 licensed
Quote from Eclipsed :
Quote from IsaacPrice :pretty difficult to flip.

Don't challenge me! http://youtu.be/YlUW7KIRy-4?t=17m35s

Is it after turn 4? Very nice spot to flip if you brake too late or inconsistently.
vitaly_m
S3 licensed
Hmm. I forgot that damage model is not as in real life here
vitaly_m
S3 licensed
I guess safety car will be out many times this race? Let's hope I won't lose connection this time and get to the finish.
vitaly_m
S3 licensed
Wow I got points ^^ Nice to know.
vitaly_m
S3 licensed
Quote from Flotch :new tracks and cars available here : https://www.lfs.net/shop/licenseselect
This will change your life to play only on Blackwood tracks ... and this will add lots of new cars too ^^ ... not yet the vw I agree, but for this you will need S1 anyway

He said that he had to register again on forum, meaning that he has another account most likely licensed. Now we have 2 messages to delete by moderators here >_<
FGED GREDG RDFGDR GSFDG