The online racing simulator
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vitaly_m
S3 licensed
Quote from AnnieC :
However it seems that the mismatch between the physics and graphics rate causes discomfort in VR which I don't experience in Assetto Corsa for example.

I mentioned interpolation as fix for this in some discussion before, and honestly, I don't think there is any better way to adapt to all those different monitor rates (60, 75, 95, 144) other than interpolate all the transforms. It is fairly simple and works well, and that's the way it is done everywhere I know of.
vitaly_m
S3 licensed
Thanks for it, Scawen, a lot of guys I know of really appreciate this message Thumbs up
vitaly_m
S3 licensed
Quote from Gutholz :Just noticed this:

Would be cool to have 360° roll for the free shift-U camera too. Currently it locked to +-90°
Having upside-down camera that then flips around would be good effect in movies. Hard to explain but on TV it gets used sometimes when showing the startgrid of a race.

Same goes for pitch here Thumbs up
vitaly_m
S3 licensed
Nice work there. Would it be hard to add tyres filtering?

I am asking because I have implemented a tracker myself, and I went by the hard way of using binary serialization and also I do manage data by hand (in a very well optimized way, almost).

But if I get it right, you just fill the database with data and then query by those filters. That makes it easier to implement new filters. Am I right?
vitaly_m
S3 licensed
Quote from Scawen :I'd have to start thinking about grouping hud elements into bounded groups and allowing the user to position them in some non-overlapping way. I can't consider it a very high priority at the moment though it is on my list and I'll keep thinking about it.

Grouping and non-overlapping is not that big of a deal, I mean we don't necessery need them. Snapping to each other borders would be enough. What bothers me in that regard is that current design limits us with 256 points precision, and overcoming that would bring a lot of trouble with all the insim apps around here.

Currently we have 256 points per screen. In VR mode afaik we have that virtual screen on top of the steering wheel. So we want to extend that range. If you just stretch it, you can let users narrow it back by hand moving those insim elements by hand. But there are other options...
Last edited by vitaly_m, .
vitaly_m
S3 licensed
Quote from lfsrm :We discussed about this in this topic : https://www.lfs.net/forum/thread/89404-Where-the-hell-are-the-racing-servers%3F/page/2 ...

There was no clear answer from Scawen himself though.

But from what I know, they had quite some troubles with setting up their taxes accounting system with the government around 2015/2016 New Year time, so then getting into steam, I presume, might not be so easy in that regard.

Also, a lot of times games on Steam have different prices in different countries. Should they conform to that? If they should, how would that cope with the fact that current license owners purchased the game with (rediculous for some countries like Russia these days) 12 Pounds per license (36 in total)? One of the reasons why Steam is so popular, is that games have acceptable prices most of the time.

Moreover, they would have to split the product into free Demo, then S1, S2 and S3. I doubt that it will be so easy. Tbh I never saw a game on steam that had Demo with purchasable content.

Now that we can partially acknowledge the difficulties, I am not surprised that Devs never posted any answer to the question.

But if they will do try to enter Steam, the best is to wait until more content and new tyre physics get released.
If car has a car behind, it should benefit in speed a bit
vitaly_m
S3 licensed
https://www.tue.nl/en/university/news-and-press/news/03-05-2016-racing-cyclist-benefits-from-motorcycle-right-behind-him/

So, the car in front can actually benefit from the car in the rear Wink

Hope to see that in LFS some day Thumbs up
vitaly_m
S3 licensed
There is a gaming caffe in Russia which does provide LFS among other games (list is like ~100 items, Oculus and HTC Vive games). I wonder if they ever contacted LFS devs or fitted LFS logo anywhere...

http://virtuality.club/oculus-rift
vitaly_m
S3 licensed
Didn't you split the grid based on qualy result? Or maybe that was another league...
vitaly_m
S3 licensed
Quote from spyshagg :I presume nobody has this saved on the deep confines of their pre-historic HDD's sitting rusty on an attic alongside boxes filled with gaming magazines, and state of the art components such as Radeon's X1950's, Athlons 64s, 17" CRT's, perhaps?

Smile

cheers

is this the one? http://www.sk-gaming.com/video/76007-Welcome_to_Live_for_Speed
vitaly_m
S3 licensed
Quote from Eclipsed :Because copy/paste. Organize something,you'll see! Big grin

Copy/paste is always source of evil Nod
vitaly_m
S3 licensed
FO8 or LX4?
vitaly_m
S3 licensed
Quote from Pasci :Thanks for the update

Stupid question: Why the size of program has doubled since Version 1.4?

1.4.0 -> 5147 KB (lfstop binary ~6 MB)
2.0.1 -> 12054 KB (lfstop binary ~12 MB)

I decided to move from static to dynamic linking of the Qt framework. Dynamic linking is usually considered as the better choice in general. UPD: good example is that if you have 20 programs that use the same version of framework, when you dynamically link to the same shared library file (DLL/SO), you can save a lot of memory. For LFSTop it is not that much of a use, but still it is better to follow common sence.

When I used static linking my toolchain could remove all the parts of framework that I didn't use. When linking dynamically, you can't easily do that. Therefore resulting archive size increased a lot. It also has a lot to do with debugging symbols, because they get compiled in differently. If you run `strip lfstop` on linux, you will see that executable size gets down to around 2 megabytes because it contains a lot of the debugging symbols needed to debug the Qt framework application.

In next version I will consider to distribute debugging symbols in separate download. Hope that I cleared the matter here. Thanks for enlightening question Thumbs up
vitaly_m
S3 licensed
Quote from Lyen :
Thanks to nigtherig for sliding it out around a corner for me :>

Isn't he implying that someone else made a screen on XRT? Skin preview program allows skinning any car. Never enough conspiracy here Wink
vitaly_m
S3 licensed
Quote from Lyen :Like. Everything I seem to find is people who look down on demo users (And a small bunch look down on s1 too. Along with the thread "Limit demo use" that kinda broke the XF GTI steeringrack for me)

When I get into this game, I found some good friends here, so I wouldn't agree.

People are different, and if you judge the community by what people post on forums... You could find opposites and there are always discussions (not so productive sometimes though) revealing diversity of views here.

And tbh, a lot of people (including myself at times) just mess around being bored Smile

"Limit demo use" shows how desperate are people for new content coming up with such a controversial proposal.

What should you think about is your expectations of racing activity, because these days S2 (and S3) servers are even emptier than Demo at times.
vitaly_m
S3 licensed
Write to tech support, they will grant you more unlocks when you explain them the matter.

https://www.lfs.net/mailus
vitaly_m
S3 licensed
Build 2.0.1 was reuploaded. It didnt' contain the belarusian translation. Sorry for inconvenience to the one who already downloaded it before reupload
vitaly_m
S3 licensed
in main menu press "S2 License: steveio" button, then lock and unlock again.
vitaly_m
S3 licensed
Quote from UnknownMaster21 :I somehow like that 3 lap average hotlap, but how about 10?

That should be done via insim really, because there are tons of statistics you can come up with, so asking Scawen for this when we already have insim (which was made exactly for such needs) is not good.
vitaly_m
S3 licensed
Thanks for the hard work you put into it. LFS

I've subscribed to patch test forum, hope there will be more stuff coming Thumbs up https://www.lfs.net/forum/66/subscribe
vitaly_m
S3 licensed
Version 2.0.1 released.

Download: Linux Windows

Changes:

+ Translation to Belarusian language (thanks to t-race)
- Some small fixes

AS armco set too high in the air makes it possible to go off world
vitaly_m
S3 licensed
See the replay Smile
vitaly_m
S3 licensed
Quote from Gutholz :*bump*
I think there is missing a way to go from season-view to the overview page of a league.
Imagine someone sends you this link:
https://www.lfs.net/leagues/299/season/392#round6
or you clicked it in calender.

Then you are missing important info like server/password.
Maybe at top should be a link back to the league's page (in this case https://www.lfs.net/leagues/299-CityLiga-Sprint-Races )

I see big blue button at the top named "Back to league overview". Was it fixed this night or have you missed it?
vitaly_m
S3 licensed
If you want to have some racing, head to https://www.lfs.net/leagues leagues section and find something approporiate.

These days I dropped LFS for some time, but I never had any regrets for buying it, because there are great events occasionally. And sometimes me and some friends just roll around some combo and it is alright.

But if you expected online activity to be at the level of other simracing titles, then you came at a wrong time.

So if those 24 pounds really strike your budget, think twice next time before buying anything and I hope you can resolve this matter.
vitaly_m
S3 licensed
I remember using calibration to make my clutch pedal working a bit sharper Wink Generally it is a useful thing to have.

On the other side I never done anything apart from using this little cheat. (Only when my wheel got broken, but calibration didn't help heh).
FGED GREDG RDFGDR GSFDG