Unfortunately, it's so true that F1 has become more of a corporate event, but maybe you have been distracted too much, F1 is RACING above all things around it. Commercials aren't really what fans care more about. Even in 2005, a year which saw Renault dominance, we still have great races like Imola and Suzuka, and this year F1 has become more exciting than ever, I predict a great season, maybe only 2003 could better it.
Yeah I know, maybe I should've said "the pinnacle of open wheel racing". But that's what's amazing about LFS, people with slightly different interests could still race together and have good fun.
I love F1, but at the same time love racing in general, it isn't hard at for me to get into another racing event. For the speed, drama and excitement.
Advise: sleep late, and get the patch when waking up late in the afternoon.
Sorry if this thread annoys you in any way, yes I agree with you that technically the physics improvement is a bigger step, but adding a F1 car while it hasn't been done for years isn't something you could do in a new little patch every time. I feel that lot of LFSers are here because of the road cars, GT or drifting stuff, I may be wrong about this, but BF1 will attract lots of potential buyers that's for sure.
As I noticed, it seems that F1 does not have a solid fan base on the forum, some even go as far as opposing to a F1 car appearing in LFS.
Adding a F1 car in is a huge step IMO, it proves the devs' determination to make LFS THE sim, and will probably make it the most well rounded racing sim. Moreover, I think it will draw big attention, there're reportedly 300 million tv audience per GP, as the first pc sim that features a F1 car since 2003, people may become more interested in LFS than ever.
Personally I never get it when people interested in racing dislike F1. It's the pinnacle of motor racing...well, words may become powerless in such situations, I highly recommend everyone take a look at the attached video, it shows what F1 is all about. Speed, Drama, Excitement and a lot more...http://www.megaupload.com/?d=458SBW1X
Above all, I hope BF1 won't let us down, GT cars are superb in LFS, but I am not convinced that the open wheel ones are well simulated. A few hours time we will find out!
Oh, I just checked that, yes there're 934 who from Hong Kong.
But a big problem there is, Hong Kong is selected as a COUNTRY, this is a fundamental mistake,illepall I hope devs could notice it and have it changed.
Surely it's not that hard to change "Country" to "Country/Region".
lol, sorry dude, was talking to JJ72 who's from HongKong, so I decided Chinese would be more handy.
What I said was that the majority of ppl in China don't even get a clue of what is LFS, let alone cracking it. And that if u use the search option at lfsworld there're more than 500 registered drivers from China.
A good idea for protection, though I am not very sure it will only do good to LFS, you know there are many people who decided to buy it only after they had played the cracked full version.
This is the wr (advanced) in F1C for Nurburgring 2002.
And this is the outcome of qualifying 2002 European GP, note that back then they used 12-lap qualifying with light fuel, basically everyone carry 3 laps fuel and do a flying lap, pit and repeat this four times. So that should be very close to the maximum what the cars could do.
Worth mentioning that those top drivers in F1C tend to drive only in pro mode, which means TC is not active, I'd say with TC on it would be a safe bet that Binz would've made into 1:30s.
There are 11 driving aids available in F1C, with many of them turned on, yes, people can do much faster laptimes, maybe that's what you were talking about. And please cut it, I think talking excessively about another sim ain't that wise now that we are in a LFS forum and should of talk about the upcoming BF1.
Final words on what F1C has to do with this --- I just want a sim that allow people to drive real cars on real tracks doing similar times at each split to real life pros, experiencing most realistic car behaviors, that's what I get from F1C. In addition, please feel free to check out this cool F1C vid http://idefix.martijnbogaard.c ... ula1_compilation_Mart.wmv end of story.
Nice video, well although I never drove a car that frantically I guess in the vid it DOES go sideways a tiny bit. It's worth mentioning that the sound only happens when the driver takes slow corners, which means that the sliding might be too tiny to be noticed.
1. Think for yourself---reaching 270kph at the backstraight, taking a fast chicane and remaining that speed, and then flat-out a 90 degree corner without even a touch on the brake??
2. Do u recall San Marino GP 2005? In qualifying, Michael Schumacher ran wide at the penultimate corner, everyone was puzzled how he faltered, later MS explained he braked a bit late but unfortunately hit a bump and lost front downforce for a thousandth of a second, which saw him in the gravel. Aerodynamics are so delicate in racing that a little disturbance would totally mess it up. Well in that FO8 sometimes the you could feel the wheel almost leaves the ground yet it comes back safely as if it's glued to the ground. That's why I don't feel it "right".
2. At FE Black, when attacking some tight chicanes, in real life those violent vibrations would easily result in a total loss of control of the car, yet we get away with it.
3. Annoying and extremely unrealistic tyre sounds when at very low speed (1-10 kph) should be a well-know one. Sound of tyre scratching the ground means your car is going sideways, and in a formula car, it's a situation you would never want to be in. Most of the time you will lose the car, because the sliding friction force is much weaker than static friction, your car will be sliding all the way to the barrier.
Hope you could get a better idea of what I was talking about.