Used Boost.Test when working on a Unicode library i did for my Bachelor's degree. When working against a spec like that unit testing is invaluable. When implementing some of the algorithms outlined in the spec we basically wrote the tests first and then started writing the algorithms. Being able to quickly throw something together and then just test to see if we got it right saved us so much time and effort. It's quite a motivational factor too as you have a clear cut goal to work against, and you always see yourself progressing as more and more test cases come out valid. The tests also helped us a lot in identifying a few strange bugs only apparent on one platform.
These days I don't unit test as much as I used to. I keep telling myself it's a waste of time, even though I know it really isn't. It's too easy to get lazy about stuff like that.
If you're thinking of Team Fortress 2 (which isn't really similar CS BTW), it has nothing of the sort. It has randomised starting positions on one of the bigger maps. The map itself is completely static and modelled by hand.
If it shuts down (not restarts, which would point to driver BSoDs) I'd say it's probably overheating. Maybe a fan isn't running or something? There's nothing LFS could be doing to shut down your computer, so it's probably a symptom of something else,
Yeees, and you have one right in front of you on your desk, so what good is the one on the screen? Apart from obstructing the view of the gear indicator that is...
Thanks. That is curious though. I assume you're using the exact same settings on both? Under the screen, graphics and misc tabs? (I'm sure you did, but it's the only thing I can think of. Worth double checking anyway. Copying the cfg.txt from X to Y should do it.)
I just can't for the life of me figure out why it does that. If there was a legitimate FPS drop we should all be seeing it. The changes to the AI would not impact CPU usage when playing alone, and there aren't really any other major changes I'm aware of. South City getting an FPS drop is normal and expected, but the other tracks... A driver issue only triggered by patch Y is possible of course, but still a bit weird because of the few changes between patches.
You mean Lars wasn't banging on metal fold-up chairs on St.Anger? I've heard electric drums without the electric parts sound better that whatever Lars was using there.
Hey, I'm just trying to reduce the number of variables here to pinpoint the problem.
Anyway, the autoupdater won't autoupdate unless you tell it to. You could easily experiment a bit offline with a few AIs and see if there's a massive difference between X and Y. That would help immensely in pinpointing the problem as it would prove that patch Y is the problem and not something else that happened at the same time.
The CPU usage didn't change that much between X and Y, so that is probably not the problem. (I didn't notice anything) South City did get a bit heavier though due to the new and awesome graphics, so keep that in mind.
You graphics card could also be very much relevant. This could very well be a driver bug or something that only patch Y provokes. That's why it's important to rule out any other stuff by testing patch X on your current setup.
Not sure about the first one. Has a few good riffs in it, but the whole composition is just a mess. Nothing sounds like it has a purpose. It's just repetitive riff after repetitive riff without consideration of the whole. Much like St.Anger that way really...
Hadn't heard the second one and actually liked it a bit. The refrain is so not Metallica though. Way too cheery and up. Sounds like it should have been the soundtrack to a Tony Hawk game or something. Only lacks the teenage boy vocals...
Over all, not impressed. Everything I hear from them these days seems so sloppy, especially live. This is especially evident when they're playing the old (fast) classics they used to play tight as a drum. It's like they don't really care any more. Shame really as they were oh so good back in the day. /old fart
Would you mind trying a clean install of the X-patch (or older) now and see if you do indeed get better framerates there? Just to make sure Patch Y introduced the problem...
Also, when you say you get poor performance with 20 people on the grid, do you mean 20 AI or 20 people online? Have you touched the dynamic LOD reduction at all?
The fact that you're both using a 7600GS looks a bit suspicious to me though.
Actually, even Petter Solberg earns between 5 and 6 million GBP including sponsorship deals etc. (according to Norwegian media). I'm sure Loeb and the other top guys get a fair bit more. They're doing quite all right, that's for sure.
Due to technical reasons beyond my knowledge (something about the suspension geometry I suspect), the front wheels of a car will always point in the direction of travel, making it "auto-correct" any oversteer for instance. This also happens in LFS, but the FF motors of modern wheels are not fast enough to keep up with the forces you'd see in real life.
Sure, but that is always the case with natural selection. You can be the cream of the crop in your generation, but if you end up with inferior offspring that basically means you yourself is inferior and others will take you and your offspring's place.
Anyway, the fruit of my loins will inherit the traits that made me such a fertile stud in the first place, so I'm sure they'll get along.
Natural selection still applies, but the criteria determining who gets selected are wildly different now. Basic survival is no longer an issue for most of us, it's more down to who reproduce the most. (Idiocracy comes to mind.)
Being a programmer myself I can certainly sympathise with the situation Kunos is in at the moment. I too share that inability to focus on the important (but boring) stuff when it comes to my own creations. (It's somehow easier at work where the man with the whip keeps you working until bugs are squashed ) It's always much more tempting to work on some cool new feature instead of tracing down that rare show-stopper on some platform I don't even have access to myself. I can't count how many half-assed projects I've started and then given up on once they got boring.
BUT, that is also why I would never offer any of my stuff up for sale like Kunos has. I know I wouldn't be able to maintain it to the quality expected by most people, so I just don't do it. I don't need the grief. So while I sympathise with the situation he's in, he gets no sympathy for being in it in the first place.
How Scawen does it I have no idea, and that is frankly what impresses me most about the way he works.
And furthermore the big bang is hardly meant as an answer to that big'ol question.
It's more like we observed galaxies and stars moving away from each other originating in a single point in space and the only theory fitting that observation (and a million others) was that they all exploded into existence from that point. If you have a better explanation, that also fits all available evidence, please have at it and I'm sure the scientists will listen.
While they usually are nice about stuff like that, I wouldn't advertise it too much. I'm sure they'd prefer if you just waited if you run out. There wouldn't be much point in this scheme if all you had to do was email them to get more unlocks.
You most likely had it all the time. That's an artefact of LFS' LOD coding. Even at the highest level objects still pop fair bit. I think the lines are set to pop in closer than other objects to avoid Z-fighting in the distance. (When objects are drawn very near to the same position in 3D space, something seen with the road and the line above it, the computer can't really determine which one is "on top" and you'll see the objects start to flicker from frame to frame, or even partially within the same frame.)
No, not ignore. But people one or more laps down should try to stay out of your way and try to make it easy for you to pass them. That's a very important distinction.