No it doesn't. You need to separate the content stage (S1, S2, S3) which determines what content you have access to, and the program/content version (currently at 0.5Z) which determines the state of the physics and content. The devs can easily release the third content stage before the second is polished to their desired level. They probably won't though, which in my mind means Rockingham is a good while ahead yet.
Arbitrary numbers of alpha-blended layers work just fine in LFS now. The engine just doesn't sort transparent triangles/objects back to front before rendering. What you're seeing there is most likely a normal texture with binary transparency which works fine without depth sorting. LFS does that already for the fences around the tracks and most drivers can improve the look of these textures by using multi-sampling, thus achieving the illusion of proper alpha blending.
None of this is connected in any way to the D3D version though. You can do this correctly in any version of D3D. Just takes CPU time to do it and it can be clunky to do in a generic way.
EDIT: Actually I'm talking rubbish. The fences have a multi-bit alpha channel and are presumably properly depth sorted (which is easy since they're always at the bottom unless you've really screwed up a turn . It's likely the Rockingham shots are the same. The trees and other details have a single bit alpha channel though.
A word of warning about the HD555. On mine the velvet(?) cover on both the earphones and the head-bar-thingy have come loose, which means the foam pads inside are easily dislocated. The plastic has also split on one of the earphone attachment points (easily glued), so build quality is hardly stellar.
They've seen a fair bit of use though, so I'm not sure if other headphones would have faired any better.
There must be some "if(player == wien) randomly_break();" call in there, because this is getting ridiculous. This time I'm actually a bit bummed by it as for the first time the single player experience was more or less enjoyable. I'm loving the 500 and the new track at least.
The applications I have running. You know, Visual Studio, Photoshop, Firefox, Thunderbird, a thousand open text documents. It's annoying to have to reopen all that stuff after a reboot (or relogin as was the case here).
EDIT: Hah, I see there's a sentence missing from the post you quoted. Not being able to kill Netkar meant I had to log out and back in to get rid of it, which meant killing all the other apps I had running as well. Sorry about the confusion.
Only with shit that has been broken for me in some way or the other over the last 4(?) years.
I can't bloody well do that when the screen is black so I can't click the exit button to reach the video settings, and the task manager is hidden, and trying to close from the task bar only opens the previously mentioned black window, now can I? No application has any business making itself always on top with no possibility of mimimizing or getting rid of the window.
Quite possible, but it's not like this is the first time I've had problems in nK online. I've never actually done a whole lap online in it due to never ending problems, so excuse me for assuming Netkar is broken and no my otherwise fully working connection.
How can I report (and Kunos fix) bugs that appear at random with no way of properly reproducing them? It's pretty damn hard, let me tell you.
Quite frankly I've long since concluded that Netkar is a tangled web of fundamentally broken code that not even the developers are able to make heads or tails of any more. That's why every "fix" seems to break something else at random. Everything affects everything else and fixing bugs in that kind of code is nigh on impossible. It's just plain poor engineering. Not unheard of in the games industry, but Jesus Christ on a bike.
So, I gave online a go... First time I got a black screen but I could hear the other drivers in the background. Attempts to kill nK failed because for some ungodly reason it runs as "always on top", which meant the task manager appeared underneath it and as such was inaccessible. Grr. Having to kill all my open apps annoys me.
Next 2 tries I got online, drove out of the pits and then got a huge "connection lost" in my face.
Huh. Never had that before. Maybe try turning on vsync to let the CPU tend to other things while you're waiting on the screen anyway? May help if you have a single core.
See, now you've just gone ahead and raised my excitement level several notches. That just makes sense and it'll be interesting to see if it pans out that way.
I hate to be that guy, but: PostgreSQL. It's not like we don't have viable alternatives.
If that's not your cup of tea, MariaDB, being a fork and all, should also be a fine alternative if you're relying on MySQL-specific behaviour. I see no reason to worry, no matter what happens. Open Source baby!
No doubt, but they give me no inkling as to what the engine is doing at any one time, which is what I want in a sim. It seems to be a blend of recordings at around 4 different RPMs with volume modulated depending on throttle position. That and the "off throttle" sound of course. This is not enough for me to know how much stress the engine is under and if I'm getting my shifts right.
Now that's more like it. Did a few laps in the 500 around the new track and had a blast. Physics-wise everything seems to make sense. CoG feels very (too?) low in the car, but I guess that's correct for this specific model. I did have a couple of sudden 180s under braking, but that's probably just brake balance.
No big WTF moments either way. The feel of it all is very good, and I hope the next LFS patch will bring some of the same grittyness. Going back to LFS again now feels very clean and sterile. Certainly not like you're in a noisy and rough race car.
The sound is no longer offensively bad, which is good, though I'd still like synthetic sounds a-la LFS for the amount of information they provide.
All in all, thumbs up so far. I'm almost afraid to go and try it online now seeing how poor the experience was last time.
Speaking for myself, though I'm not entirely as old a timer as some of the other players here, I don't think content would do much to get me racing again (or rather keep me racing after the novelty of new physics wears off I guess). I would take it for a spin, sure. I may even be entertained for a while, but content gets old real fast. The important part has always been the racing, and by proxy the community of people you're racing against.
That's what I always enjoyed. The nice people, the atmosphere online, the clean and fair racing, the forums. Those things have changed, and for me entirely in the wrong direction. I don't feel I fit with the current crop of LFS racers on a very basic level, so I just don't race. No amount of content will change that.
Let me ask you this: Have you ever programmed anything of significance, much less something of LFS' complexity? If no, why do you think you're in any position to evaluate whether the time it's taken to get to this point is reasonable or not? Honest question. What experience are you basing your "too long" opinion on?
As a programmer myself I can't even imagine programming something of this complexity in the time Scawen has done it. It's a truly staggering piece of work, and something for which he should be given a lot of credit. To expect a completely new tire model to be researched, developed, tested and tweaked in less time than it has currently taken is complete madness, and to me a dead give away that you're arguing from complete ignorance.
Looking at this video, which looks fraps'd, it has the same dull/brown look to the jungle scenes. At least it's worse than I remember Crysis looking. But then I turned off the post-processing in Crysis as well to reduce the Hollywoody contrast-fest.
You need to explain what the actual bug you're seeing is. It's hard to try to guess what you mean from some random screenshots since the it's not always obvious.
Also, if this is specific to Z15 the report goes here. If you get it in the stable patch as well it goes in the Bugs section.