The online racing simulator
Searching in All forums
(607 results)
Zen321
S2 licensed
Quote from Ball Bearing Turbo :I never said it would change anything, at least in terms of forum whining.

Common courtesy, that's all.

I've got to agree with BBT there. Whiners would still whine, but there are some people who would appreciate having these little development updates

Just throw in a screenshot every other week, and people will love it. Remember how everyone was amazed at the leaning XRT due to the new physics ?
Zen321
S2 licensed
Quote from Swiss-Spirit :
Just googled news about LFS and found a German website reporting again about it, and the news were "heated up" yesterday.

Can you paste a link of this website here please ?
And what do you mean by the news were heated up ?
Zen321
S2 licensed
My condolences to Gerardo's family and to all the LFSCR community.

R.I.P.
Zen321
S2 licensed
Quote from amp88 :If you're seeing the BF1 with slick tyres it's not. The default BF1 has grooved tyres, just like they did in F1 in 2006. You've changed something, whether you remember it or not.

He is speaking about the tyre physics, not the tyre textures.

Even though the tyre is textured with grooves, what you pick in the setup screen are different variations of a slick tyre, that work like the R2, R3 and R4 you pick on GTRs.
Zen321
S2 licensed
Quote from Bose321 :You must have other textures, because sock textures have grooves.

I think he means that even if the tires are slicks with grooves on the texture, the tyre physics are the same as the GTRs that are full slicks.
Zen321
S2 licensed
Thanks a lot for letting us know what you are working on Scawen !

I'm impressed by the detail you're putting into it. One of your sentences caught my eye.

Quote from Scawen :So my current focus is to get the real time model's carcass deformation to be a better approximation of reality. It's different with every tyre but there are of course common things between all radial tyres. LFS tyres won't be exactly like any particular real tyre but they need to be good tyres and obviously behave like ones that could exist.

Would it be possible to make the different tyres brand have different caracteristics ? In terms of Carcass deformation for example. Do you plan on doing it at a later stage down the road ?
Zen321
S2 licensed
Well guys, I know there hasn't been any update about the ETA since a while. Since I got Scawen at hand, I figured it was worth trying to know.
Zen321
S2 licensed
Quote from Scawen :If you want to state that I have contempt for the community, then ideally you should give an example.

In fact, I'm working very hard to produce a tyre model that will stand up to the detailed scrutiny of our well-informed community, both in terms of driving feel and physical analysis.

It involves a lot of investigation, reading, experimentation and verification.

Hey there Scawen,

Thanks a lot for the heads up ! It's always good to know what you guys are working on. The dedicated community supports you, and we're all awaiting the tyres update with much impatiences !

By any chance, would you happen to have any ETA for the Patch ? If so, we'd be more than pleased to get to know it !

Keep up the good work !
Zen321
S2 licensed
Thanks for the heads up Scawen, it's always nice to see a developper pop here !

I will enjoy the game while waiting. Something I really like with LFS is that it never grows old and still looks fresh after you've not played for a long time.

And devs, you can be really proud of the long timers moaning on the forums. It means that not only you managed to create a product that still compels drivers for 5+ years, but it also means they are very involved with the product.

Keep up the good work, we're all going to party when you guys decide to release what you've been working on !
Zen321
S2 licensed
Quote from GreyBull [CHA] :Agreed. The LXs and the LRF class are so much underrated. I guess that not so much people complaining about the lack of content have ever actually had a serious go at them

I completely agree with you. I've never gone serious about the LX or the LRF, but they are a real challenge to drive. What's the point of being capped with a car and complaining if you don't take a serious look at the other cars out there ?

My only regret is the lack of proper LX racing servers...
Back on the tracks
Zen321
S2 licensed
Hey guys,

I know most of you don't know me much/at all as I've never been a very active forumer, but I just came back to LFS after a very long break (about 8 months) and I wanted to share the experience.

Since my computer broke and I've lost all of the setups I worked a lot on, I decided to try some cars I barely touched while I was actively playing. Today, I sat in the LX4 and had some amazing fun with my G25. This car is a real blast to drive, and once I've gotten the hang of it, I'll consider racing in the LX6 seriously.

But I didn't made this thread to post my snippets or to do some micro-blogging. I read a couple of posts here, and what the hell guys ? All I see is moaning about something and moaning about the opposite. You should seriously go in game and have some fun, because the boards are starting to look like a suicide help hotline.

What I really mean by this post is that even if the development process is very slow, and even if we're all awaiting some content update for LFS, the game is still looking good and didn't get dusty no matter what competition it's got.

Go in game, drive some less played combos, and just have a blast. It'll feel much better than staying on the forums.

Hoping to see you in game,

Zen
Zen321
S2 licensed
I have to agree with the OP about the points, safety percentage, etc.

Too many stats kill the fun in game... It feels like World of Warcraft or any MMO out there where you have to grind your way through the levels to get to the interesting content.

I can understand some appreciate this "progression feeling", but LFS is already hard to master properly, so I dont see the need to add more arbitrary barriers to hinder progression.
Zen321
S2 licensed
Quote from niall09 :If ya can't lift her, don't shift her!


Oh, wrong thread...

Hehehehe...

I think the removal of the shift light is a good thing. It was way too precise to be realistic on road cars. Having it set up at a pre-set RPM would have messed things up more because the shift point would not be that exact RPM depending on the setups.

@ Bandit77 : Of course you can not tell the ideal shift point solely by ear only. Buttfeel also helps a lot. However I'm pretty sure no human can nail every gear at the exact shift point. Moreover, as someone pointed out, if you shift when the light comes up, you are already shifting too late : at the moment it lights up you should already have switched to the next gear.

If it's possible to shift +/- 200 rpm away from the "optimal" shift point on a bike without tacho or shift lights, I'm pretty sure it's possible in LFS too.
Zen321
S2 licensed
Quote from AndroidXP :Having this feature in LFS itself would be great. It makes you feel much more there when not 100% glued to the car. Suspension movements and track unevenness become much more apparent than the current view system could ever hope of achieving to show. I think this would be a very good addition coupled with the new tyre physics and/or Rockingham.

The funny thing is, at least through InSim the basic functionality is a dead simple thing to code as I've found when implementing my own version. All you do is instead of instantly applying the car's pitch/roll to the view, you average the values over the last X physics iterations (say a queue/buffer size of 20) and apply that instead, coupled with the automatic camera smoothing of InSim. Then add a proper over-/underflow handling (so the view doesn't go beserk when doing a barrel roll) and you're done. No need for actually simulating the driver's head in any way.

The only issue I can see for a proper implementation is what to do when the user presses the look buttons or uses TrackIR (= does not look into the same direction as the car is pointed), and for both occasions simply disabling the free-float or fading the effect out the farther you look away from where the car is pointing would work as a preliminary solution. The real solution would of course be a proper translation of the car vector to the look vector and all the calculations that go with that... I can see how a proper solution could be too much work for now.

Now personally I have no problem with just continuing to use InSim for that, but I think a lot of people miss out on this great little feature unless it's implemented in LFS itself.


But sorry for OT, this has really nothing to do with the test patch.

This is a good idea indeed Android. However, I see one problem with it is that the view stays fixed to the horizon level and does not come back gradually to its "standard" position during the whole period during which forces are exerced on the car.

What would be best, I think, is that for a little moment the camera stays like in Camlevel, then goes back to the position defined by the incar view or custom view. You will notice when taking corners in real life that you tend to put your head back to its position during the corner instead of having it tilted all the time. This way, it would feel even better than with Camlevel as it currently is.

Apart from that, no bugs to be found on Z17 or Z18 for me Scawen. Keep up the amazing job !
Zen321
S2 licensed
Great jobs Scavier !

Excellent addition, and excellent thing that LFS is moving forward. With the new tire model, 2 new cars (VWS and ???) and a new track, I'm pretty sure LFS is moving fast to set a new record in the racing sim industry.

Congrats again !
Zen321
S2 licensed
Quote from dawesdust_12 :As I'm not allowed to state my own opinion due to a recent infraction.

I AM NOT BIASED TOWARDS EITHER DIRECTION IN REGARDS FOR THIS IMPROVEMENT SUGGESTION!

Unsarcastic irony = fail.
Zen321
S2 licensed
To get back on topic, H&T WILL reduce your laptimes only according to your level.

The reason : it gives stability to the car under braking.

If you are from beginner to a good average racer, after you practice the technique, you'll probably brake with more stability, AND reduce your brake distance (add the perfect engine braking to your brakes). Moreover, you will know that you are at the proper powerband, which is very good for close racing (let's say you are in a braking duel against a guy fot a medium fast corner with only one downshift, the outcome will be mostly on how short you can brake and what will be your revs when you need to accelerate out).
Zen321
S2 licensed
Besides the good laugh on Xerxes website, we must remember that really cruising isn't the bad point here.

It's the fact that the admins and the 'cops' are too full of themselves, and really reming me of Cartman in SouthPark (in the episode 'The Chicken Lover').

Just a bit of history here : cruise servers are the evolution of cops n' robbers, and in CnR, both sides wanted to chase each other, and have a blast. In cruise servers, cops chase to get money and to fine people, trying to make everyone respect the 'law' of the server, probably because they lack sufficient authority IRL to convince their friends to go in a bar they prefer.

I used to cruise to get in chases and have fun. I remember holding almost 10 minutes in a chase against a FZR with the XRT, just because the cop was a noobfest himself. After 10 minutes, I got kicked. Real sporty spirits, ain't it ?

People don't hate or dislike cruise servers without a reason. People don't care if others like to ride at 35mph. They (I included) find it pointless to have a force of 1337 (sarcastically speaking) enforcing this slow driving. As if they lost the spirit of an interesting chase in order to eat doughnuts in front of their screen while monitoring the speed of every people passing at the banked hairpin on Aston.

A bit of a shame, if you ask me. So cruisers proponents should really try to understand all of the reasons behind the tension toward them, instead of crying to discrimination or segregation whatsoever.
Zen321
S2 licensed
I think the pivot solution may be appropriate to simulate the effects.
Moreover since the LFS cars (even the road cars) are 'sporty' (apart from the UF1), I wouldn't be surprised if they all of monocoque chassis instead of chassis with non-loaded skin.

They would still have different flexibility ofc, but the difference wouldn't be as big as without monocoques.
Zen321
S2 licensed
Quote from Bob Smith :And what's wrong with your existing S2 account, rockclan? If you have a problem with your reputation, you should at least be willing to buy your own second licence to race anonymously.

Ouch Bob, that was bold !

Good luck for the next demo hotlapper

Danowat, maybe you want to include to the package, a CD-version of "The Hotlapper" song ? That would motivate the troops, I'm sure

http://www.lfsforum.net/showth ... =43239&highlight=song
Zen321
S2 licensed
Quote from NightShift :VWB - The Bug. Same class as the UF1. To make for the much higher weight, it would be the 125 bhp Rally version.

Being RR it would also serve as a great introduction to its grand-grand-grand nephew, the FZ5

Good suggestion ! This class would really rock.

Two extremes :
- On my left, the FF Lightweight UF1 !
- On my right, the RR dreaded VWB !
Zen321
S2 licensed
If you play WoW, stop the subscription for two month and you get LFS. Seriously, sacrifying two monthes of WoW is better to get LFS.

Seriously, in the US jobs aren't hard to find. I've been living here since September, I'm not a native speaker, I go to classes and can't offer a long term commitment to an employer (I leave in the end of June), and still I found a job in an Asian library on my campus with no Asian language skill. What I do ? I shelve books. I'm underpaid, the job's not the most interesting ever, that was painful to pretend to my interviewer this would be the opportunity of my life, but I can make money now.

Sell some stuff on craigslist or whatever. I'm pretty sure your bedroom isn't barren and you have some possessions that you don't use anymore.

My advice, if you want to succeed in life, the first thing is never beg for help (except if your life is in danger, and you have NOT ANY SINGLE ONE other opportunity left). The more things you get to do by yourself, the better off you will be. Trust me and trust my frenchness.
Zen321
S2 licensed
Quote from Aid :i wouldn't say it's a bug because you have to remember that during cornering weight gets transfered to the outer tires and in many cases inner wheels can even lift off the track, if it's front or back depends of setup and becase inner tires do much less work then outer very loaded tires they don't make to much noise comparing to outside tires, i would say it's correct sound effect isn't it?

Dude, read my post, that is exactly what I said.

The inner tire is in red (screechy), but the sound comes from the outer tire. This happens for the two fronts (should I corner left or right, the sound comes from the outer tire, while it should come from the inner), and I think with the rears as well (I didn't notice it, but i'll do that).

I don't have Z anymore, so if someone could confirm/infirm that on Z, it would be great.
Zen321
S2 licensed
There us that bug I noticed, but I'm not sure it comes from the patch.

Basically, I am under the impression that the tires screeching sounds are inverted (I use the default ones).
I am using Sony Dynamic Stereo Headphones (MDR-V300) with an Acer Aspire 5610Z laptop.

I was surprised by my setup being more understeery than before though I didn't change anything. Then I realized (by switching to the force view by mistake) that my inside front was in the red grip level in the force view (I set up my car like this), but the screeching sound came from the outside front tire (no matter if the corner was a left or right hander).

I flipped my headphones (putting the left side on the right ear) and the sounds were perfectly correct. I'd like to kno if anyone experienced this before ?

EDIT : I said my setup as understeery, because I use the tires sounds as a reference to when I'm driving, so I was surprised by the outside tire losing grip that early. Nothing to do with physics.

EDIT2 : I did a stereo test with this video ( http://www.youtube.com/watch?v ... HxW0A&feature=related ), and my eadphones were performing nicely with it, so it's definitely not a bug from my sound card
Last edited by Zen321, .
Zen321
S2 licensed
Good you didn' take the piss

I don't know much about other sims, I tried rFactor, and oh my god, no matter what "realistic" mod I used, the tire physics were very crappy. I don't know about Iracing (I can't afford it and I'm not into ovals anyways ), but from what I've heard on the tests, the tires physics are worse than with LFS.

I do have noticed, however, a drop in the grip levels for all of the tires (or I got really bad ). I am not sure how this affected too hot tires, since my drifting days are way behind me.

However, if someone managed to in IRL, managed to get the behavior or an old GT3 (same specs as the FZ50) with the rears at 150°C, your video could serve as a very good comparison base
FGED GREDG RDFGDR GSFDG