I did not see any parts in Westhill that look like a track, they are more like access roads to the track.
Even though on the straight that is opposed the start's there is some corner with rumble pads.. but it seems to lead nowhere, and there is no further way out
However, the 2 bridges you go under seem to be usable to have a track that goes from inside westhill, to outside westhill
I tried today, but what is weird is that you can't see anything, just plain gray, except when you put the view from above. However, the road is drivable, untill for no reason you start going halfway below the road then flip without the ability to reset.
Damn I read this thread without watching the dates
I am all the more hopeless now Especially if the Scirocco plays the same scenario as the FBM that some dude posted above
Yes, this is because of the casters of the axle (mainly front).
There is around a -0.5 difference, and you can see it in the tires part of the setup menu
Also, if you jump, you can damage the suspension, which will affect the camber
If someone manages to find that text file, and if this is revealed to be true, maybe this will mean that sometime (a long time away in a galaxy far, far away) weather with ice patches on a track or a snow RallyX track will be made ?
Maybe there's a misunderstanding here. Because on your pic it is clearly said "don't speak that language" instead of "I don't speak that language", so they might have thought you were aggressive.
The general idea of advertising is that there is an advertising space (aka the advertisment .dds files in LFS). The advertiser wants to use this advertisement, in counterpart, it pays the owner of the advertising space (aka Scavier) to put whatever image he wants to fit in (if the advertising space's owner agrees to sign the deal).
You don't get a fraction of their profit, because you can't know how much benefit increase you get from a single spot. Doing this way means either one of those will be $cr3wed in the process. So for mutual agreement, you usually pay a fixed rate for using that much advertising space for a defined period of time.
As I said earlier, as as Daijmin said as well, the advertisment should be spot on the racing world. There are different kinds of ads that could be interesting for advertisers, just because of the nature of the game : Online : Different websites and communities, e-business (eBay, Amazon) Racing : Cars, Part manufacturer (racing), motorsports magazines, IRL racing series. Simulator : Car Simulation gear (Logitech, Fanatec, G-Vest, Force Dynamics, etc), Other simulations (Xplane, MFS).
This is the small circle on spot-on advertisement. Then, around it there is a larger circle in which you can include categories that are related to the one aboce, like tuning, ricing equipement, etc.
I think that if this is implemented, we should not have the Obama stuff like in Burnout Paradise, or some adverts that have noting to do with the racing world (like in Project Torque and the movies in it). However, I don't see any problem or contradiction if we have adverts that are close to what the game is.
I hope you mean ONLY for the gearbox settings, not for all of the other options.
As there are many aftermarket upgrades for each car that has racing capacities, I think just the gearbox/final drive should be limited. However, the suspension, differential, wheel adjustment should stay the way it is, as it is possible to do it in real life.
Just for instance, limitind the options in the clutch pack LSD for the XRG/XFG made the cars less performant as what they should be.
Having a 2-Way (equal coast/power) differential in a FWD is just plain useless while a Detroit locker (0 coast while locked on power). And for the XRG, since the best way to be fast is to carry as much speed in entries, a 2-Way creates more resistance when turning in, while a 1.5way (coast = half of power value) would be the fastest way.
So overlimiting settings would turn the game into a non-realistic choice of options. I reckon that limitations are mandatory, but only to things that are limited IRL (such as gearbox for the road cars).
Word.
+10000 for this idea, I saw it in Project Torque as well (don't flame me, i stopped playing when I tried it with my G25).
However, I think that the adverts should be related to either LFS or the world of Motorsports in general. So as to prevent some adverts by eBay (maybe eBay motors though :razz or any other site that has nothing to do with the game or cars. I am thinking of adverts such as real automotive companies (parts, cars), something more official about the series, car newspapers, LFS community/league websites.
This could create a base income source for devs. Now they only rely on licenses, but this might not be high enough and stress them to produce more and more stuff. They could rest a bit with this kind of income and be less worried about the subscriptions.
And everyone knows that you are better productive when you are not THAT much worried about something
+1 I think it will be a good idea to choose between different rims.
Coleus, I don't get the compatibilty issues you talk off ? If you put a rim that has exactly the same characteristic (width, radius, weight) but a different design/shape, then one rim will not be better than one another.
Of course it would be better if the rims had different characteristics (weight/stamina) so you would have to choose which rim would be more suited to the race you are in (lighter like the RS Watanabe for sprints / heavier but more solid for endurances, etc).
But for now, I would prefer other things to be implemented (such as night and rain, more tracks).