Kinda wrong. Some cars when modded requires heavier wheels than stock so that the added power/torque won't make the spin too much. In some other cars, lighter materials = faster times.
Go to Flyin' Miata to have some information on this project.
This is a Westfield like car, made from scratch, using a modded miata 1600cc for the NA6C version (maybe 1800 form the NA8C though, not sure). That's why it has the miata rims. So basically, what is similar to the miata is : the engine.
The rims are there because they are light and can be taken from the donor miata
I am sorry... some people said that have seen some huge tailpipe hit the helicopter, which made it uncontrolable, and hence led to the ending we all know.
I did not see any parts in Westhill that look like a track, they are more like access roads to the track.
Even though on the straight that is opposed the start's there is some corner with rumble pads.. but it seems to lead nowhere, and there is no further way out
However, the 2 bridges you go under seem to be usable to have a track that goes from inside westhill, to outside westhill
I tried today, but what is weird is that you can't see anything, just plain gray, except when you put the view from above. However, the road is drivable, untill for no reason you start going halfway below the road then flip without the ability to reset.
Damn I read this thread without watching the dates
I am all the more hopeless now Especially if the Scirocco plays the same scenario as the FBM that some dude posted above
Yes, this is because of the casters of the axle (mainly front).
There is around a -0.5 difference, and you can see it in the tires part of the setup menu
Also, if you jump, you can damage the suspension, which will affect the camber
If someone manages to find that text file, and if this is revealed to be true, maybe this will mean that sometime (a long time away in a galaxy far, far away) weather with ice patches on a track or a snow RallyX track will be made ?
Maybe there's a misunderstanding here. Because on your pic it is clearly said "don't speak that language" instead of "I don't speak that language", so they might have thought you were aggressive.
The general idea of advertising is that there is an advertising space (aka the advertisment .dds files in LFS). The advertiser wants to use this advertisement, in counterpart, it pays the owner of the advertising space (aka Scavier) to put whatever image he wants to fit in (if the advertising space's owner agrees to sign the deal).
You don't get a fraction of their profit, because you can't know how much benefit increase you get from a single spot. Doing this way means either one of those will be $cr3wed in the process. So for mutual agreement, you usually pay a fixed rate for using that much advertising space for a defined period of time.
As I said earlier, as as Daijmin said as well, the advertisment should be spot on the racing world. There are different kinds of ads that could be interesting for advertisers, just because of the nature of the game : Online : Different websites and communities, e-business (eBay, Amazon) Racing : Cars, Part manufacturer (racing), motorsports magazines, IRL racing series. Simulator : Car Simulation gear (Logitech, Fanatec, G-Vest, Force Dynamics, etc), Other simulations (Xplane, MFS).
This is the small circle on spot-on advertisement. Then, around it there is a larger circle in which you can include categories that are related to the one aboce, like tuning, ricing equipement, etc.
I think that if this is implemented, we should not have the Obama stuff like in Burnout Paradise, or some adverts that have noting to do with the racing world (like in Project Torque and the movies in it). However, I don't see any problem or contradiction if we have adverts that are close to what the game is.