The online racing simulator
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Zen321
S2 licensed
Quote from frokki :The map is supposed to be a general help for locating yourself and others on the track. If you need the map to check blind spots, you're doing it wrong in the first place. But of course the map could be even more readable and informative with slight improvements.

I think the map is already good enough as it is, it simulates a pitspotter : Hey, don't worry the guy ahead of you is one lap behind / Careful the guy behind you has the overlap.

It also works as a reminder of how the corners look like, because sometimes with lfs they are hard to see. Sometimes.
Zen321
S2 licensed
Quote from wien :Nothing really, AppData is still "the place" for user specific data, but Vista has a new, user accessible, "Games" folder that can be used for savegames and suchlike. There are also other folders for Pictures and Music etc that don't interfere with (My) Documents. Personally I find these distinctions fairly arbitrary and I prefer the single home directory of *nix, but Microsoft is boss so there you go.

I think this suggestion is a sensible suggestion, but may you allow me to make a few objections (Maybe they were already told with a computer-specific language that I couldn't understand properly, so please forgive me if what I say is a re-say ).

1) As someone mentionned earlier, AppData is usually hidden (well you can unhide it) and sometimes not easy to remember when you want to find savegames or whatever

2) I splitted my HD in two C: and D:. The C: partition is usually very very small, just enough to install the OS and the OS-related programs (DX, Office, etc), with let's say 1-1.5 go in my documents for future downloads and work files. On D: I find the vast majority of my programs. If the data was stored in C:\Users\AppData, I would soon reach the capsize of the HD, since my LFS folder already weighs 1.7Go (with all the skins that you download each time you enter a server, it gets big pretty fast !). So I would hate manually suppressing each old-unused skin so that I can still have room to store my work there .

3) I get suspicious when I "have" to store my information on a Windows folder

But apart from what I have said, I feel that it's a prety well thought suggestion
Zen321
S2 licensed
Quote from Dajmin :You know I will never resist posting this one!

*** C&P ALERT *** C&P ALERT *** C&P ALERT ***

Modifying the cars is pointless. Eventually, people would work out the ideal setup for each track and car and everyone would use it. Look at the number of people who use Inferno setups if you need proof that it would happen.
Therefor you end up with a field of identical cars, and guess what? That's exactly what we already have.

So how about you just drive the cars you have and I dunno, bang a metal trash can lid with your face to simulate the noise of a pointless "masseev zorst!!1111"

*** C&P END *** C&P END *** C&P END ***

I should make it into a Wikipedia page or something

Im sorry to quote that Dajmin, but since in your opinion, every setup is already the same and is the Inferno's, then why do we even need adjustable setups ?
Let's get all to hardtrack setup, yeah !
Zen321
S2 licensed
Quote from ShUckErU :i think this is a good idea but have some servers also have the option of on and off damage in multiplayer. kinda like leagues. IF in multi. for single it will be cool for the noobs starting out. ive let 1 of my friends play this on 1 occasion and he cldnt stop crashing. pretty bad 1st impression for him, he never touched the game again.

Well this is partly the goal of the game : you **** up = you crash somewhere and your car is undriveable.

It's pretty much the same in real life

I think it shouldn't be in solo because as someone mentionned already : it wont train the "newbies" to race/drive clean, thus being a real wreck fest when in multiplayer..
Zen321
S2 licensed
Quote from S14 DRIFT :No, I think you'd have to change them manually each time. But I _think_ there was a program where you could save the views and scroll through them. But I have no idea what it was called, or if it even actually existed.

Yeah it exists, I think it's called flipcam, you can select up to 5 custom views and ctrl+F11 or F12 to scroll through them

It was good, but would be better if 10 views were possible
Zen321
S2 licensed
Quote from duke_toaster :Zen, that sounds rather similar to my idea regarding Community content ... I can't be bothered to link to it but there's a search function.

Glad it has already been posted, I was scared I would be the only one with that idea
Zen321
S2 licensed
Quote from broken :Thats a good idea and it brings up even a better idea in my mind(and apart from The Very End's suggestion) -> 1st mods to be released by the people for offline use and a poll to be added if the mod is lets say good/bad/buggy and if it has 50% votes for good and more than 250 voters FOR EXAMPLE to make it so the mod is being automatically added to a database and => if it exists in some server people to download it. That way if servers are with non-approved mods and they don't exist in the database people will just not be able to use them as they wont be downloaded. But I'd say disable this for demo users.

I think that if ever there are custom mades tracks, either you DL them from the server or a FTP to enter it, either they are included in an official add-on pack after being reviewed by competent people. Otherwise, we might get a lot of cruise tracks of look alike drift arenas, too much for being interesting imho.

Maybe the devs could 'employ' a team of moderetors that would like to test the tracks, seeingif they are worth it, and after passing that test, would offer them to the devs for a final judgements, if they are not too busy
Zen321
S2 licensed
Quote from Dennis93 :it's an french invastion OMG RUN!


EDIT: @ Renesis, nothing personal.

They are not French, they are French Canadian (Québecquois), which is a big geographical difference

Il sont up vos servers les mecs ?
Zen321
S2 licensed
Quote from chavm481 :i dodnt buy a wheel cuase im not a major lfs fan, im fine with a pad and wheels caost too much uness i use them for consoles too

Sure.

We are all happy to know that chavm481

However, maybe shall I suggest you to read the section you are posting in, becauseI have pain to see links between your post and the theme of the thread!

Concerning the probable bugs, I have noticed a slight FPS drop some times after starting playing with the patch.
On Z, I could get around 60fps on every track, and it was the same for Z10 at the beginning. Nevertheless some days ago, I can't reach any FPS level higher than 40. My Z install still have the 60 FPS (so I think it might not be because of my graphiccard), and I don't remember installing any textures, nor modyfing the options, do people experienced similar issues ?
Zen321
S2 licensed
+1 I think it is a nice idea
Zen321
S2 licensed
Quote from VTRacing :

Yeah, I can see how it looks like that, but I've found it a little different.

The problem is that you haven't quoted the full image, the entry scenario you've selected is for a high-speed lift of the throttle rather than a braking situation.

I'm currently investigating the full image.

Well speaking of actions that involve footwork, I admit that a higher front rebound would create more oversteer when trailbraking, in order to prevent the weight from going too much to the rear, but for the others there are a lot of things I dont understand ^^
Zen321
S2 licensed
Quote from VTRacing :Actually, I was wrong in my previous post. The image is incorrect to my mind, but only in terms of the compression settings on exit.

Rebound on exit is correct, but compression is back to front.

Sorry.

Yes but there is something weird with the rear rebound on entry then.
The higher the rear rebound damping will be set, then the harder it will be to transfer load to the front end, so the front will have less grip so the car will be more likely to understeer...
If the rear rebound is lower, then it will increase your turn in in entries, but it says the opposite stuff in the chart ?
And you agree with me if I follow your reasoning
Zen321
S2 licensed
I just have a quick question for you
My game is in French, so the traduction of the Parallel steer field is litterally 'Ackerman Effect'.

So in LFS, if I put this value to 100% do I set Parallel steer to 100% or Ackerman effect to 100% ? Because I usually set it to 100% assuming I was setting Parallel steer to 0%
If I have set parallel steer to 100% it might have explained some of my entry understeer issues...
Zen321
S2 licensed
Quote :
dustthatass
No longer welcome

Join Date: Oct 2008
Posts: 39

How can dustthatass be 'No longer welcome' since a couple of weeks and still post ?
Zen321
S2 licensed
Quote from titanLS :I'm not sure what exactly it is you're asking, but from what I understand dampers don't change the amount of load transferred, just the rate at which it is transferred.

I must have explained myself in a weird way.

(See the attached picture).

Basically, what I have pain to understand is why a softer front compression setting result in more oversteer in the entry transient whereas a softer rear compression damping result in oversteer in the exit transient ?
Should it work like : a softer rear compression setting result in understeer at the exit OR a harder front compression setting result in oversteer at the entry (depending which initial statement is wrong, if so).

Because the rebound damping at both end of the car have the same result when changed (a softer rebound setting make the weight of a car transfer faster from one end of the vehicle to another). But the compression damping at the front and at the rear do not work in the same way... (as is a soft front compression damper fastened the load transfer, while a soft rear compression prevented it...).

So, I would like to know which of what is said on the picture is true there I think it is the explanation for the rear compresson damping setting and effect of this on the car, because when accelerating, making the rear spring compress slower is more likely to make the rear tires compress instead, this enhancing the understeer. However, for the front compression damping setting, it is the other way around...

So, my question is : Isn't something wrong explained on this picture, if so, what? And if everything is good as explained, if so, why setting the compression damping in a similar way (let's say softer or harder), will imply different effects on the car (or setting them in opposite way will result in similar effects on the car, in the appropriate transient of course).


____

EDIT : Nah nevermind, I am getting all confused with the manual, because there must be something wrong about the rear rebound as well in entries, because increasing the rear rebound increases the understeer in entries, doesn't it ?
Last edited by Zen321, .
A little misunderstanding about the damping setup
Zen321
S2 licensed
Hey everyone !

I think the LFS manual page got me wrong, but it says that increasing the rear compression setting will reduce oversteer at the exit transients while increasing the front compression setting will reduce oversteer at the entry transients.

Since the rebound damping work in the similar way (less damping at rear = more understeer in exits / less damping at front = more oversteer in entries), shouldn't the compression settings work in a similar way as well ? Or is there a specific reason (that I did not see yet) to explain that they operate in a completely opposite manner ?

From my experience, increasing the damping at the rear effectively reduce the oversteer, because the suspension will travel slower and behave like stiffer at the rear, which will transmit all the weight to the tires directly and not only to the chassis. So, about the front suspension, increasing the damping would mean more weight transfered to the tires directly (maybe load is a more appropriate term) instead of being transfered to the front end (I'm sorry, I'm tired and can't find the appropriate words ).

Or if there is a reason for this way of operation, please tell me, because I fail completely to see it
Zen321
S2 licensed
Quote from GenesisX :
On the first turn after the straight - away GP Track, my typical drift speed is around 80 - 90 km, and typical exit speed in (in 2nd gear) @ around 70km or so.


In general a drift appears slow when you exit the corner with a slow speed.
70 is quite slow indeed for that turn, as usually, you should hit the outside rumble at around 80 or 85 at the exit.
Remember that the speed displayed when you slide is not the exact one, since your wheels spin

My best advice would be to enter the corner a tad slower, because then you might accelerate slightly in the exit instead of slowing down all the way through the corner --> regaining the grip sharply, which is slow.
Not to lose momentum, you should make your exit smoother --> slowly reducing the angle, as your tries will go though lower slip angles at the exit which will favorise the acceleration.
Zen321
S2 licensed
I would like to see some more options to go along with that :
- NOS : On/Off --> For more action during the race.
- Turbo Boost : On/Off --> To prevent collisions and train people for safety passing.
- EMP : On/Off --> To develop people's skills when an engine shut down happen.
- David Hasselhoff : On/Off --> Allow people to use the David Hasselhoff player hack, with early 80's hairstyle and leather jacket.

All of these not as a server-side option panel, but setup choices for the new car KITT (the old Pontiac, because the new Mustang is ricer, it has neonz in attack mode).

PS : I voted no, and to being serious this time, my post is in no way an attack (mode) to the OP, I just wanted to do a tribute to Hasselhoff. I think that options would be a bad idea, because in a lot of demo servers, damages would be turned off, thus it wont give the proper image of LFS to potential customers

PS2 : Remember : DON'T HASSLE THE HOFF !

EDIT : Damaging would be turned off instead of crashing. A crashing off mode would be good
Last edited by Zen321, .
Zen321
S2 licensed
It would be nice, the only problem is for people with laptops, most of those which don't have numpads...
Zen321
S2 licensed
1989-1993 Mazda Mx-5 Miata.

1600cc, let's say a bit supped up to around 130-140hp (instead of the stock 115), 940 kilos, front engined, 50-50 weight balance, Independent double wishbone on the 4 wheels (stock), and supers as shoes
Would be such a good car
Zen321
S2 licensed
Like TVE and NAI, every now and then.
Usually at the end of a very good lap or at a very bad split to see if I whether it was me or the tires that gave that time
Zen321
S2 licensed
Just for personnal knowledge, I know that STD refers to XRG+XFG, bt what does those 3 letters stand for already ? Is it "Standard" ?
Because TBO is "Turbo" LRF is "LX6-RAC-FZ5" and the others are pretty damn obvious as well.

Thanks for the info !
Zen321
S2 licensed
Quote from The Very End :Of course did it not work, you need something that points over to female aspects, such as boobs or other parts, then you get the attention. Try screaming out "BOOOOOOOOOOBS" and watch yer oponents bite the dust.

Try "Shift+S for Sex !" in a demo server, at the end of a race and you'll improve your 1st place ratio.
Zen321
S2 licensed
Quote from Tomba(FIN) :No point in this, rather want to see a whole new track, no more combos of old tracks. So -1 from me, this suggestion is just stupid

Then Tomba, if anywhen the devs add a new path on an existing track, whether it will be a new combination of corners or a completelly new road, I challenge you not to do a single multiplayer lap or a hotlap on it
Zen321
S2 licensed
Quote from The Very End :Nono! We need monitors in the cars so I can watch adult channel and drive on the same time!

The interesteing thing would be that to hijack the other's monitor, and displaying porn while in the middle of the race. The surprise and interest to see such deviant pictures would disturb them so you could pass easily

This reminds me of a Counter Strike technique, called the "pornownd", where you choose as a tag either pics of naked Carmen Electra or people having sex. Displayed them somewhere on the map, and camp nearby. The hardcore gamer who know the map in and out are not used to see a texture that big and that sexy on their virgin map, so they will stop for a split of second, during which you can shoot them (it's better if the tag background is either red or blue ).
This would be the same for LFS I'd love to see it.

And the tanks would be so cool, who likes being serious anyway nowadays ?
FGED GREDG RDFGDR GSFDG