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Zen321
S2 licensed
Quote from scania :
25% of 1000ps & 100% of 100ps, which is higher?
?

25% of 1000ps = 250ps
100% of 100ps = 100ps

So for now, the standard engine still is 2.5 time more interesting
Zen321
S2 licensed
Quote from bbman :WTF? You know there's an inventions called search engines? The most famous of them, Google, has even one specially dedicated to search images... The cars are found, they even have a whole page in the LfS Wiki, so you already know their names! Now how hard would you think it is to just type their names into the search engine and how long will it take to give you 1 million pictures of exactly that car???

May I thank you to remind me what I already know. The OP never stated "Hey look how smart I am ! I found the comparison". I am really ashamed to not know what the FXO RL counter part looks like Maybe because I have, let's say, other things to do than look at Google Images ?

The OP summarized the comparisons in one post, which was very useful and let me saw what they looked like without having to type something on Google after checking its name on Lfswiki.

Before you get pissed, read my post entirely, smart-alleck

@March Hare, you are totally right, I don't approve the insults said by the OP. But you can't also disagree that extreme teasing can lead to extreme reactions due to frustration. I just wanted to point that if people where friendlier toward each other, there won't be such arguements and the whole mood will be better and friendlier
And nicely done for the "Right back at you". I did not address my post toward you especially, and especially less now, that you seem to understand my sarcasms
(However, the guy aboce you seem to fit perfectly my description. *sigh*)
Zen321
S2 licensed
Quote from March Hare :Now NoYP, I suggest you read the thread again and check who is calling who names. It's all light hearted conversation untill someone starts calling others idiots and retards. There is not one comment directed against RS1T untill he starts name calling. Yes there are a few sarcastic remarks but it's only to be expected if you don't use the search or check the manual.

Actually, I have never seen such pics that shown a comparison between the cars IRL and the cars of LFS and it is quite useful because, in my very humble opinion, not anyone know what an Opel Astra Coupe (FXO base), looks like. At least, it was not my case untill I saw this thread. Please forgive me to have a life and not having time to spend a couple of hours per day trying to find the appropriate version of each RL car that has inspired LFS.

It seems that a lot of people (I would even risk to say : most of the people) here are whiners that love complaining all the time. If they do not complain about how slow the dev process is, they complain about other people's threads. I can understand this for the Improvement suggestion parts, where some suggestion are, let's guess, funky, but more and more the General Discussion forum is being polluted by people who don't find any new suggestion to b*tch.

Please also forgive the OP, who dedicated his time to the community by making some pictural comparisons between LFS cars and RL cars.

But wht shocks me the most is that people use the concept of sarcasm as a pretext to show how smart-arse they would love to be in real life, but simply don't have the guts to do it. Sad.

Also, why don't you guys complain about 3 different people that post 3 times a similar post ? You should tell them to use the search function to see whether they add something new and interesting to the thread, as you seem to excell in this

By the way, most of the posts in this thread share the same spec : their uselessness only has as a counterpart how unintersting their authors are.

Keep thinking you are cool guys You will live happier.
Zen321
S2 licensed
Quote from DragonCommando :wrong. :/

Heavier wheels will always reduce the performance of a car, increasing the weight of the wheels will not add traction to the tires, for that you need high performance tires.

This is more true on rough tracks where there are alot of holes and cracks. Lighter wheels = less mass to rebound, which means the tires stay in full contact with the ground for a longer period of time. Which gives you more traction.

Sorry for not detailing my explanation, I was in a hurry.
You are right when you say it doesn't help tire to produce more grip.

However, heaviers wheels have a higher inertia so they it requires more torque to make them move (spin around the axle).
Zen321
S2 licensed
Quote from scania :But..... NOS in NFS is not a really NOS!!!!!
NO SYSTEM CAN CHARGE POWER BY DRIFT!!!!!!!!!!

Come on man...
You know that NFS is not meant to be realistic.
I'll stop the useless arguement with you here because you don't seem willing be clever and smart enough to see the obvious that I and other people on this thread are stating.
Zen321
S2 licensed
Quote from Gills4life :I like the comparisons anyway. However, I fail to see how the UF1 looks like a daihatsu trevis and is not an almost exact replica of an Austin Mini.

I think that it is because the UF1 has got more rounded shapes than the Basic Austin Mini.
But I am sure that Scawen, as a good englishman, was inspired by the Mini.
Zen321
S2 licensed
Quote from scania :NOS in NFS just a on/off system, but KERS NOT!
You can have your choice how the power output--Max output in a stage or keep it Continuously under a lower output, that means you can let the kers not be a booster, you can let it push the car all the time with low power output!
You need to think "how to use this power"

e.g. the you need to spend 10 sec in the longest strige way, if you set the KERS power output can keep power supply more than 15sec, that means the KERS will supply power all the time, not just a booster

Not in NFSU2 (the game where your add setup options similar to LFS). You could set your NOS on a function where extra power depended on duration (more duration = less power let's say 9 more HP sec / Less duration = more power like 25hp/second)
Zen321
S2 licensed
Quote from chavm481 :its not nos, its stored energy recovered from slowing down.

I did not say it was NOS, I said it would be like NOS. Same effect : press on a button to have extra power to the wheels.

And it will be like NOS in NFS, because it will recharge on its own through the track (well through braking).
Zen321
S2 licensed
Quote from scania :but NOS won't recharging in the real life
and NOS can't set the output curve

God, do you know how to read ?

I never said NOS IRL !! I said NOS in NFS
NOS in NFS NOS in NFS NOS in NFS

KERS in Live For Speed will be like Nitrous Oxide in Need For Speed. IE : Same feeling, same method.


Now you understand ?

And with the NOS, you can adjust the output curve very easily : just play on the solenoid size. Smaller = less more hp but longer time / Larger = more hp but shorter time.
Zen321
S2 licensed
Quote from Bandit77 :What I'd say.



I also like this one. Cool link, by the way.

... and if LFS wasn't entertaining, I wouldn't play it.

If you didn't like racing or cars, then you would not play LFS. That's why a lot of gamers don't play it while they play NFS
Zen321
S2 licensed
Quote from tikshow :Kers in LFS = NOS in NFS, so thanks, but no

It is a metaphore dudes.

NOS in NFS : temporary boost that recharges when you don't use it.
KERS IRL : Stored energy recovered from braking fills a "tank" that will apply some more horsepower to the engine in F1 GP (according to the FIA "no more than [insert hp here], for no more than 6 seconds per lap).

So : KERS IRL = NOS in NFS

I am really sad that the F1 is being dominated by political and ecological views since the European parliament stated that "motorsports have to be a showroom for future environmental-friendly technologies". This is gonna turn F1 to a ChampCar like with a push-to-pass button, and not only the skills of the drivers coupled to the balance of the car.

Shame on the EU !
Zen321
S2 licensed
I know what Scawen thinks, don't worry, and I can perfectly understand his view and his arguements. I am just telling that one day or another, he will need more people if he wants the sim to go further. I can understand that he wants LFS to be his baby. But having two more people help him code, and help Eric design will not male them lose their baby, if they spend the same time (sometimes more), etc
Zen321
S2 licensed
Quote from AndroidXP :This, good sir, is a wrong assumption that has led to many failed projects and bankrupted companies. Throwing more people at a problem doesn't solve it faster, though granted, at such small numbers there would definitely be an increase in development speed (but less than double).

The point is, however, that Scawen knows very well how things could get done faster, he just doesn't want to employ someone and have all the management hassle that comes with it. After all, this hassle was the reason he left Lionhead and started his own little dev team, consisting only of himself as coder.

It is a wrong assumption when you reach number of people sufficiently high to counterbalance the increased returns in scales. (the Iraq war is the perfect example of it )
But for numbers that are below ten people, every increased in input leads to high increases in outputs, simply because 3 people can not work on all the aspects of the sims at the same time.

It is a management choice of Scawen, which is perfectly understandable as managing a little team = more control over the actions of everyone, which simulates a higher quality control which leads to a product of better quality. I don't know whether there is a hierarchy between Scavier, but if there is none, hiring 3 more people working as the sidekick for each member of Scavier will not compromise the whole LFS project.

By creating a hierarchy between Scawen and his sidekick coder, Eric and his sidekick modeller and Victor and his sidekick grapher, they will still have the quality control they have now, but twice as much "labour force" to complete their projects.
Zen321
S2 licensed
Idk if this has been suggested before, but I actually like the idea
Zen321
S2 licensed
Quote from Crashgate3 :The server can already implement intake restriction and ballast weights, so although you can't increase HP, you can enforce a lower HP on certain cars.

I'm guessing though you mean like a version of LFStweak, but managed by the server so it stops people using it to cheat? If you run your own server, you *can* use LFStweak on it, and others can use it too as long as they use the same tweak settings. There's a thread here in General Discussion from a few weeks ago where people asked if it was legal (this one's using slickmod, not LFStweak but the principle is the same).

Woohoo, thanks, you quoted my thread :woohoo:

Quote from scooped11 :liek i sad if you readed good :
host can put a minimum and a maximum HP

Sadly, you just took what I suggested some monthes and days ago in another thread
If you think well : If the max hp is 210, people will use 210 no matter what. And since there's only 1 way to acheive 210 hp regarding the torque/power ratio, then everyone will have the same preset from each others, which won't make the game more diversified, sadly.
Zen321
S2 licensed
Actually I would be for increasing the dev team. Basically, adding 3 more people would reduce the development time by 2.

Of course, the development cost would be higher, but as suggested in another thread, selling the track banners as advertising space would create a base source of income, which would mean the devs' wealth would not be only linked to subscribers. Finally, new content in LFS will touch enthusiasts of this particular content and will result in new subscribers.
If the development goes faster, then you will have new enthusiasts faster.

Just look at how many new people have joined the LFS community since drift started to appear. Just my 2 cents, but I've learned about LFS by searching drift game or drift simulation on the web. I could discover its content and enjoy the thrill of racing which I only do now.

So basically, while Scavier develops some features, a new dev member/team could work on new content (such as Oval racing or Drag racing) and attract new customers, like Grampa Bubba J said (no offense, just a joke grampa ). More income for the devs.

Additional members to the dev team will be mandatory at one time or another, because they are now starting working on more complex stuff, which will take longer to develop. And as most of the new customers come when LFS is patched, this will delay the time between each wave of massive subscription. So, more devs will reduce this time, and make the new dev income less random.
Zen321
S2 licensed
Quote from Ilpav :I would like to see more realistic gear ratios that the cars would have in real life. A good example is the XFG. In 5th gear, at 100 km/h it does 5000 RPM (on the default "road" setting), how is that even close to reality?

Some cars like the RAC have pretty realistic ones because they rev pretty low.

No mph here ^^

I don't think it is that unrealistic. I had the 'chance' (let's say opportunity ) to drive a Peugeot 205 Gti (or at least the version with the highest specs) and the gearbox was really close to it. The sports versions have shorter gears

Besides, the Hardtrack setup isn't a setup that you would find on stock cars. It has been lightly tuned for learning to race. Try Bob Smith's Road Going pack, and you'll find it closer to the FF hatches you're used to drive IRL
Zen321
S2 licensed
Quote from duke_toaster :So it would be for single seaters only or would it need lots of body parts to select?

Sounds a bit better, but the jury's still out on that one. It's not on the other proposal, it's just if it's going to happen.

Well having it for road cars as well could be interesting, but a pain to choose as you mentionned.
However, with SS only, it could be an interesting step as well
Zen321
S2 licensed
Quote from V3NOMOUS :Never Heard of a sarcastic post I see.

Never heard of a sarcastic reply I see.
Zen321
S2 licensed
Quote from duke_toaster :
Skeptical about that one, sorry.

Well, actually it is kinda hard to explain.

What I meant is add like a new car called : "???" for instance or "CUS" for custom. Once in the setup editor, you will have more choice. Before "tuning" (like in LFS = optimizing your car), you have other options to create the base of your car : you choose the chassis and its dimension (widht, height, length (SS or road car), the position of the engine and its specs (displacement, number of cylinders, architecture, the the bore/stroke ratio which would define horsepower/torque ratio under capped values -realistic ones-, if there is a turbo or not), the suspension type, the number of speeds in the gearbox the dimension of the tires, their compound and their position relative to the chassis, between different panels of different materials (for the design and the weight of the whole stuff), aerodyanism parts. (basically what every race team does when they build a car from scratch).
Under those tabs, you will also have the standard "tuning" tabs we have in Live For Speed.
If you do two different setups with two different looks, it means you change cars within the CUS class.

I agree that we can have the fear of the noobs building funky cars, filming them and putting it on youtube which will result giving a bad name to LFS. I agree this is the worst fear we can have about this. I agree also that it is not my favourite suggestion.

But seeing how long it takes for Scavier to create a fully functionnal car, people will have to think it long enough to make it good. Once again, only a few league would authorize these cars, and would be able via Insim to define capped values for their servers (like the regulations of the FIA).
This way, people would stop requesting all the tims and arguing which newt car would suit more in LFS. This can be hard to accept, as a suggestion, regarding the risks it holds, I have to admit.
And I sincerely prefer the two first I have quoted before .
Zen321
S2 licensed
Quote from lizardfolk :No, stupidest excuse:

"Where does it state I have to drive forward?"

http://www.raceauthority.com/r ... lookup.asp?ReportID=20401

Lol obviously this guy must be american :P It is the only country in which I saw some people sue companies because they did not stated that (for example) putting a hamster in a microwave hoven would end up really bad

Well my best excuse for the moment, even if I did not cause a major crash (some bumps and spin other cars), was that sometimes my G25 went off the table and stayed in my hand. With the force, it threw me backwards, so no more access to the pedals...
Zen321
S2 licensed
Quote from polepositiondriver :
Pros it would be good to see a few new cars but then again I couldn't think of what style. You have done a very good selection, you have the FWDs, F1 cars, AWD, race style cars and the RWDs

Well actually there is a lot of different cars that could be added to the game. For instance, not all of the NA RWD cars handle like the XRG, and not ALL of the rwd turbo cars handle like the XRT.

The game has got a good selection of cars already but I think this could be improved again. For example, the basic idea of LFS was club racing, that's why the devs could add more road cars. I would like to drive a FR NA RWD car that is lighter than the XRG and has more power as well. People will say : don't bitch around, there's the LX6. The only problem with the LX6 is that it actually handles more like a midship or a RR engine due to the weight repartition than to a FR car...

I am for two kinds of modding :
- People design cars and tracks and then submit it to the devs (or at least a supervising team directly under the devs' command) which would judge whether : *It has not anything to do with real cars (for copyright purposes) | *It adds something new and interesting to the game (for instant LMP would be a very great addition to the game).
- A "from scratch" class where you actually design your own car and its specs using different parts that would match the LFS' spirit. This would allow leagues to set up their very own rules for the cars and allow more freedom while preventing abusive use in standard servers. Hey, as an example, the host can choose between a serie of border values for settings or can prohib the use of certain or all parts in order to make the people build a car allowed by the rules. If the cars has any value above or below this regulation, he can't join the race/server. Hey people will fear that it would be like LFS tweak. But come on, with tweak it is very hard to make a working setup for a car, so the powah freaks won't gain anything by doing something that has 3000hp. It is easier to create a very good setup than to do a driveable fast tweak.
Zen321
S2 licensed
Quote from boosterfire :It's not actually possible to have two different rim designs with the same characteristics. They can probably easily weight the same, but their shape do affect a bit aerodynamics.

IRL yes, in lfs for now, no... (I bet).

Quote from el pibe :
on topic : i find it ricer( ish ) to have the choice of alloys.... it only improves the looks.... in a racing sim u wont to go faster not to POSE ! coz that would be a posing simulator ....

Kinda wrong. Some cars when modded requires heavier wheels than stock so that the added power/torque won't make the spin too much. In some other cars, lighter materials = faster times.
Zen321
S2 licensed
Quote from LFSn00b :look at the wheels...

Go to Flyin' Miata to have some information on this project.

This is a Westfield like car, made from scratch, using a modded miata 1600cc for the NA6C version (maybe 1800 form the NA8C though, not sure). That's why it has the miata rims. So basically, what is similar to the miata is : the engine.
The rims are there because they are light and can be taken from the donor miata

http://www.flyinmiata.com/westfield/donor.php
http://www.flyinmiata.com/westfield/

î___ For more information
Zen321
S2 licensed
I am sorry... some people said that have seen some huge tailpipe hit the helicopter, which made it uncontrolable, and hence led to the ending we all know.
FGED GREDG RDFGDR GSFDG