10 years did pass for dreaming something, which was impossible to catch as a reality. Another ten years was to fight mental illness, where was no winning situation.
Life situation is 86% completely different.
A con: Some would say: my life situation is pretty much pathetic.
A pro: Due my excellent amount of experience and knowledge, the only pathetic is you.
So yeah, 20 years is actually long time, but if saying "where it did go?", sounds like not much content there to remember for?
Of course, it is more about how you perceive time.
EDIT: Just in case, Please read it between lines, thank you.
And on top of all this, Tire may not be limited to rubber today. Also tires has different frames inside rubber shell, such as steel and various different alloys.
Of course, only the contact surface matters most... but if we are speaking tire improvements generally...
Can it be given slightly better power-weight ratio to obtain similar speeds to RB4 Time Attack Spec / XR Timeattack ? As this is Time Attack machine, I assume, it is slightly slower.
That kind of argument is pretty much invalid. Sounds like all vehicles should stick whatever transmission LFS offers now just because you race? What is the "sry" for? What you are apologizing? Perhaps for your own comment yes.
---------------------------------------------
But yeah, back on topic. If we are looking from Scawen's perspective about this thread. And about what LFS Editor can offer... and looking real life vehicles as today, it is quite understandable about not taking this improvement suggestion as a high priority.
There can be so many different engines, transmissions and chassis layouts that it simply requires vastly to improve generally speaking, little bit everything and beyond. Furthermore, we are not have seen yet the announced things, which contains definitely a various things to modify with LFS Editor as well. ( Assuming, that those options are available as well. )
What I think most of this suggestion, is simply about fulfilling people's creativeness. As in history has shown, people tend to try and create what inmost craziest concepts, unique designs, "lightbulb moments" or even just plain blueprint ideas, regardless of it's practical use or not. LFS Editor as being a software, simply helps people to craft virtually basically whatever they want to. For example, I tried to make a monocycle back then and some other various things. Unfortunately I encountered some... "limits" and ultimately noticed some issues between realism and virtualism... and on top of that, my skill level reached it's limit, as well as my time.