NOTICE : From Round 4 onward, Race Report will be a more concise, 1 minute read format for easier information digestion.
-------------------
The grid face the unforgiving streets of the principality, Monaco! Just like the real thing, walls are close, passing opportunities are sparse and the racing is guaranteed to be tight and exciting.
Qualifying Result
Monaco is no easy track even for the most-experienced drivers out there, and qualifying proved exactly so, with everyone struggling to get into rhythm. Free practice session prior to the event simulated a potential fastest lap of a high 1:17 - actual pole was taken by B2r's Suforr, with a traffic-compromised low 1:18. Airattack's Sean lined up in 2nd behind, followed by Suforr's teammate, Twincam, who himself had zero preparation; making his lap time a standout. Two Winner's cars lined up 4th and 5th with SG's Madjester 6th, and S1DUS's GaBoR doing the single push lap to take 7th. Total of 23 drivers attempted qualifying, with 20 taking the start.
The race was actioned packed from the start to finish. The drivers were surprisingly clean and alert through the first turn on the opening lap, however contact at the top of the hill between Winner's Kyr1l and S1DUS's GaBoR saw both tangled together and having to let the field by - both drivers would fight back up through the field, with kyr1l finishing P6.
On the other hand, GaBoR, the S1DUS front man later suffered an unfortunate tangle (or two) with Race Green's NOSLE - the latter suffering from a desync from the server and amazingly was unable to see any other car. GaBoR who received car damage and pitting for repairs, later put on a specular overtaking spree, the fastest lap in his charge and finishing a respectable P5.
JavierAR also tangled into the Hotel hairpin, dropping into the mid-pack where he remained to the end. Meanwhile, up front, Suforr's initial two second lead slowly erased to nothing, as Airattack's Sean left Twincam behind in pursuit of the win. Further behind, Winner's Eroup, BlazeHun and Haiyaa all succumbed to the walls of Monaco, followed by dod1slaw whom, after several spins and contact, chose to also park his car and call it a day, ironically retiring in P15, with 1 point to his name.
A new entrant, Robert Bozso, was running a superb 5th after all the chaos, however his consistent pace was no match for the front runners, with hard chargers such as GaBoR, kyr1l and Andrulis relegating the Hungarian to an eventual P9, a fair result given the tough circuit condition. B2r's Rayman was unable to put up a challenge at the front,eventually taking P10, ahead of Javier, and the buggy NOSLE. Race Green's RedBoT took P13 behind his team mate after getting overtaken in the latter stages, with Team Red's Flyaway57 the last of the rolling finishers in P14.
Other standout battles included Andrulis with Race Green's M@ci3K, both tussling it out late in the race for 7th, with the former sending it down into the Nouvelle chicane and making it stick.
The lead was a tightly-contested tug of war between polesitter Suforr and 2nd placed man Sean, with the latter taking an early undercut to attempt to use his pace to take the lead through the pit stop, however 3rd-placed Twincam proved an excellent aide to his team mate, holding the Singaporean behind just enough for his team mate to remerge back in the front after his own pit stop.
Unlike Andrulis, after many failed passing attempts and ultra-clever defensive moves later from the pair saw Suforr take a well-deserved and well-fought race victory, with Sean settling for P2, and Twincam taking an unexpected podium in P3. Madjester held off the charging GaBoR to take P4, with Kyr1l finishing in the top 5, almost an entire lap behind the leader, and last of on the lead lap.
WATCH THE RACE ON VOD BY SIMBROADCASTS HERE!
Layout Racing League returns on 05 April 2025 for Round 6 – Aston Banana, with the ultra fast, slipstream-critical circuit sure to throw up a surprise! With Monaco the exemption, the drivers jump back to the Skip Barber race car for the remainder of the season.
There's no track designer team. Make your own layouts, publish them onto the Autocross Layouts subforum and the series will consider picking your layout(s) for future seasons
It's Monaco baby! Race on later today, 22nd March 2025 at 1500 UTC. See you there for the 5th Running of the Mini Monaco GP on Live For Speed - and the first on the brand new 1:2 scale track!
NOTICE : From Round 4 onward, Race Report will be a more concise, 1 minute read format for easier information digestion.
-------------------
It is a welcome return to the famous Scawen's Racetrack circuit, as Layout Racing League heads to the forth round of the exciting 2025 calendar!
Qualifying Result
The newly re-teamed Suforr, now driving for Born2Race, nabbed pole position by 4 tenths, ahead of the pair of Winner's drivers dod1slaw and kyr1l. Race Green fielded four drivers, with the pair Mandula and NOSLE coming in 4th and 5th respectively. SRP Master, YES Motorsport's Sobis and B2r Twincam put in good efforts in the twisty track to get into the top 10. A close qualifying for the midfield set the stage for an exciting race!
21 race-focused drivers took to the green for the race, with Suforr initially losing the lead to an extremely fast staring kyr1l. Kyr1l would lose the lead 3 laps later, and subsequently spectacularly crash out of a podium place, at the tunnel entry. Further back, a classic Lap 1 Turn 1 chaos saw SRP Master tangled with Twincam, putting both drivers down the pack, although both managed to recover to decent positions, both finishing higher than when they started.
Newcomer Owen too spun out after contact at the start, although continued on to a P13 finish. Returning driver GT4tube stalled at the start and retired soon after, as did another new driver, Cing.
The race was a test of focus and patience, with plenty of drivers stuck behind others, forming long trains. Pit strategy came to play, with some choosing to stay out such as AirAttack's Sean, while others chose to pit at different times to get into clear air, such as Sobis, and Mandula - the latter having a race full of ups and downs, still finishing P3, testimony to his pace.
There were battles up and down the field, from front to back. nickmusi, Jam616 and Javier were in close proximity for most of the race, giving a real show. Unfortunately in contrast of fortune, Winner's Rubi suffered hardware issues and retired with 7 laps to go, however it was nothing compared to YES's Sobis, who, after his brilliant strategy putting him in the top 5, ran out of fuel on the line, dropping down to P10.
However it was no stopping the race-winning machine, now in his new home of B2r, Suforr took a commanding victory ahead of dod1slaw, with Mandula coming P3 even after two spins mid race. His teammate NOSLE was close behind in P4, followed by brilliant drivers by Twincam, Sean and M@ci3k in P7. Race Green's Redbot tailed his teammate in P8, with Master in P9, and the gas-guzzling Sobis rounding out the top 10. Winner's Rubi capped of the final points position!
Layout Racing League returns on 22 March 2025 for Round 5 – 5th Running of Mini Monaco GP! This is one race you will certainly not want to miss!
Have the same issue, but not as frequent. Occurs at the most random time, although doesn't affect game crashing - just all cars disappear or all incoming data e.g veh position or chat pauses.
Damn... that was the answer I knew was going to come up, but didn't want to believe because perhaps the truth sucks
Is it an client (user) thing, LFS host issue, or just us being far-away countries that cause these issues? Because neither of our countries have poor networking infrastructure or capability. That's the only bit I'm frustrated with, why with all the tech we have that stuff like this still happens.
Is there a fix? Something that either we or dev team can implement? Or is it something that is just part and parcel of how packets/network works
- Frustrated, male, mid 20s, asian, no banana for scale
Regional dl as always on by default, never turned off.
As of right now, it loads the mods fine as intended, half a second per mod as someone suggested. But also, LFS.net site has no latency issues.
I noticed when LFS website is slow, the issue arises in the game when retrieving the mod data. The website's mod list is also slow to load, affecting the game directly...
How to swap to Regional downloads? Fyi LFS.net page loads slowly (5s) for me too. Only it, other pages e.g Youtube, reddit, literally any other mainstream site loads instantly. Not the first time either... starting to think its LFS packet issue.
Edit: timed out again, this time mod list could not load, and had another error.
> Over 80gb space on LFS drive
> Not running the benchmark as last time I did that to previous HDD it fried it ; currently using relatively new branded SSD
> Network 2gbps fibre
This only occurred very recently, probably a week ago. PC and internet/isp has not changed.
Before the issue, I could easily load into (mainly) cruise servers within a handful of seconds, even with skin and mod download, as intended. Now, each skin takes something like 10 seconds and a mod vehicle takes 3 minutes to download - of which by the time the process is finished the server slot is taken up and I get the "Did not receive OK" error or Host is Full.
Sometimes, if a mod takes too long, it gets that Fatal Net error. No clue what that means either.
Hopefully there is a iterative update to fix this, and that it's not (again) a country-specific thing with the ISP. My ping is stable once connected to any server, so doesn't seem to be an issue on my end.
Layout Racing League makes a return visit to the well-loved Scawen's Racetrack, having last hosted in 2019, the mega race in Covid-hit 2020 and 2021, and last in 2022.